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Beginner Scripting is GS2
Okay I have loads of questions but I'll try reading all of the Graal Bible thoroughly before I unload them all on you guys/gals.
First off, I am busy converting many of the predefined objects I use. I 'converted' Stefan's light NPC, basically searching for the functions in Graal Bible and pasting them in, but I'm not sure if I have it correct, nor do I think it is as efficient as it could be. HTML Code:
function onCreated() { EDIT: I meant "in GS2" and not "is GS2". Someone might read that and get insulted :3 EDIT: Is there a server open to a Classic subscriber where I could test my scripts for trial and error, rather than me asking each question? EDIT: What is the difference between onCreated and onPlayerEnters? Does the NPC server process an NPC that uses onCreated immediately, without the player being in the level? If I used onCreated clientside would it be treated differently, more like onPlayerEnters? |
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First, I suggest posting code on the forums inbetween [php][/php] tags. At least we have some syntax highlighting then.
Second, you got a small but important error in your code. You have to place quotation marks around strings, like light2.png in your case. This should work: PHP Code:
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How about this script? If placed in a level it would put the imagepart at the selected location, correct? Would there be any unexpected behavior (this is why I need a place to test :() PHP Code:
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Correct. To be a bit more specific, it would move the npc this is in to the specified position, then set the image. Unexpected behavior? Depends on what you want this to be. Just a simple lamp? Nothing unexpected. Though this will block by default. But you should already know this ;D
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if you put a timeout in if(created):
Serverside: it's a lot like playerenters, because created's called once Ever for the Entire Server - which is often also when a player enters - but it could hypothetically start a script for an empty room. I guess it's useful if that's what you're going for - this event's going to happen whether anyone's here to see it or not - but generally it's good practice to, if a timeout happens when playerscount<1, do nothing until playerenters. Clientside: dangerous, as it starts the loop only once per session; if you leave the room, the timeout stalls, and when you return it doesn't re-start. |
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I'm going back to my older levels and converting to GS2, and I'm wondering if I change certain tiles and use updateboard to make the changes visible, would the changes be made locally or for everyone in the level, or does it depend on the context I use those commands? |
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Yes; to accomplish what you want, you'd just have to set it up so that when the target's hit, for all players in the room, tell their clientsides that the path is clear.
Unfortunately I suck at triggeractions, so I'll leave it to someone else to show you what that script would look like. :-P |
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I have another question, relating to my refusal to using images. Is it possible to draw tiles over a player and make it not block? I read somewhere about Graal using multiple layers for tiles. |
Umm, yeah? Showimg doesn't block, but I don't know if that's what you're looking for...it's certainly Possible to showimg pics1.png; changeimgpart to a 16x16 tile...
If you want to give yourself a LITTLE less of a heart attack, you could make a Gani of the set of tiles you want... the last thing I read about Graal using multiple layers for tiles, it turned out they meant the Z axis, and the rest of us were still boned...there's never a quick and easy way to tile a bridge Over a path...you can attachplayer to an NPC of a bridge, but... |
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How does VECX and VECY work? The Wiki isn't informative at all.
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To put it simply, this is how I always remembered it: it will return the direction that something should be moving in relation to the direction that you input. For example, vecx(3) will return 1, while vecx(1) will return -1: If your direction is 1 you are facing left, obviously the object should travel -1 (x). If you are facing right, 3, the object could travel 1 (x). Same relation is for vecy(dir). |
Thanks Tig (damn percent signs gave me 404 error, so I can't quote you).
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