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Gears Are Turning...
Guess What? A new playerworld is coming to light! The elegant and complex age of steam is coming to a server near you...someday soon! A steampunk server is currently in the works, created by Stan himself. The server is planned out, and getting started. Idea's from Aeko, Draenin, and I, have been one by one making there way into the server. And Just For The Record.... Within the game lies quite a few classes, each of them picking several professions and thus learn techniques from them over time. Maybe you could be a soldier able to sharpen his blade as he prepares potions for the battle? Or, one could be the craftor, building and improving on things with steam. Get your guns, swords, and dancing shoes ready, because you'll need them all when you visit this server! The server of course is still being developed, and could use all the help it could get... Of course, I myself have just been doing all scripting with very, very little to no graphical or level help at all. So, I more than likely won't have any graphics to prove what work I HAVE gotten done. All I can do is show you functioning code. So of course, if you want to help with this project, contact Stan! Stan could be found on Ardeo, or: thekidstan (AIM) or [email protected] (MSN). |
So? Where is the functioning code?
Edit: Also what is the deal with the centered text that is irritating as **** |
On the server. I'm not going to post all the code on the forums for anyone to grab at. I'd have to give you a temp rc and read rights, which I don't mind at all.
Btw, I like centered text for some reason. |
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Don't bother, if you are worried that people are going to steal your grandiose ideas and scripts, chances are they are worthless anyway.
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Also, you're still coming off as arrogant. |
Classes:
Here, I have two of the main functions of the Classes System. This system is interdependent with the Professions and Techniques Systems (which I haven't gotten around to starting today.) setClass(object, class) sets the player's class if it hasn't been set already. This is pretty much the function which will be called when a player chooses his class through an interface in-game. advanceClass(object) advances the player's class to the next possible tier from the prior class. Also, there are quite a few echos there because I just finished the Class functions NOT TOO long ago, so those were there for debugging pretty much. PHP Code:
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The first array, "scripts" is a list of functions to call when the item is applied. The second array, "scriptsparams" is a multi-dimensional array of params with each index of the array a sub-array of params that is to be sent with the function of the matching index in the "scripts" array. PHP Code:
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You're not supposed to assume that anyone wants to steal your stuff.
And if someone actually did steal your stuff its not like they would go classic with it anyways. |
Stupid character limit...
I would also like to share with you the class tier list... PHP Code:
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i think if a steampunk server is going to be designed, it should need alot of steam.
meaning sweet particle emitters. graphics are going to be the central focus of the server. so good luck with that my friend. fyi i think the class name Murderor is spelt wrong |
I like those classnames :o
hopefully you can pull them off. |
A Street Performer turning into a Noble? Holy ****!
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Edit: I just find this so cool... http://hackedgadgets.com/2007/07/30/steam-punk-watch/ |
Would be cool to see this get off the ground and become something awesome, I'd play it if pulled off well.
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Well, in compilation with the Classes and Professions pieces of code I've shown here, I may as well show the beginning of the third and final part of the system. (Each of these systems work hand-in-hand to get the effect needed.);
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What type of professions do you think you will have?
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That looks nice :o
I'd help with this project, but there's nothing you'd let me do :P So good luck Stan, hope it turns out well. |
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http://forums.graalonline.com/forums/blog.php?b=25 It's an in-forum link so I hope I don't get an infraction for that. Quote:
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These are my basic system functions for stat changing for example if someone were to do some damage this is where I go to reduce or increase health or another listed stat etc. |
I'm not so sure about the rather extensive class system. I like that it's separate from the techniques and the like, but it doesn't seem to have any cohesiveness. Why are Gypsies turning into Prophets and Archmages? Have you considered how a Steampunk world functions that even has explicit magic-users strong enough to bear the literary brunt of a title like Archmage?
Not to sound overly critical; that's not my intention. This project seems like an interesting one. I'd just like to see some more unity in the thematics of these classes so that they can support a potential world, and as is they seem too much like the things I'd find in a single player RPG. A big thing to remember is that in a multiplayer game like Graal, if every player wandering around is a "God Summoner" then those Gods are going to be awfully busy, and it had better have a huge impact on the world. Nonetheless, I look forward to seeing your progress. Drop me a line sometime if there's anything I can do to help. |
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A majority of the classes listed are the first draff of any sort of class list that's been done by my designing test monkey (Aeko). But, be sure they are to go under extensive scrutiny and probably rewritten another 2 times or so. Also, I will make sure to do that thanks. |
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Stop posting scripts, I think you've already proved you have nice things.
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Update:
Today, I finished up the completion of my hit detection (the process for determining if you hit another player, etc.). I also finished up the player death sequence as well, it's pretty much: 1. Player Death Ani Plays 2. The Screen Fades Out 3. The Screen Fades In Where You're Safe I also am planning on adding in something like a player's last words, the player will recite a random quote that pertains to death. I was hoping to add a bit of romanticism so I believe that will help. |
A Couple Updates...
Well, I've been continuously working on many things pertaining to the development of this idea and not quitting at all. Though, I can only so far as I find myself even know hitting road blocks where I can't do much else with the lack of graphical, sound or level help I am suffering. A few things I've done:
Right now, I'm sort of waiting on a HUD and Inventory images for the interface so I can get something graphical and solid to show how much I've been working but it's been very hard to find reliable graphic work. Any and all help would be greatly appreciated from anyone who has any sort of skill in pretty much anything. As it is, Aeko, and myself are the only people working on developement. Though Draenin and Gryffin do help me quite ALOT with designs and writing for the server. If you would like to contact me about anything AT ALL: MSN: [email protected] AIM: thekidstan |
I...cant help but feel familiarity...
I started a concept of Gear, a steampunk server...and Codein was involved afcourse and its his server place your using so... What up? I mean, I dont mind, but Im curious |
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Edit: After talking to Codein, I'm here to say I didn't even know you had ever planned a Steampunk server etc. The only Steampunk project I've ever seen planned on Graal was on Harpazo. |
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Failed attempt to look cool.
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lol twas' a joke me matees
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As soon as the client starts working I actually have something to show. Lol.
There it is: |
Uhh who made those tiles? I've seen those somewhere..
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Me and Angelu did.
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