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Recording all PMs on server.
Anyone wanna point me in the right direction of how to accomplish this?
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No, because doing that is really evil.
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That's really weird that you'd want to do that... x_X anyways it's not 'legally' possible.
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PMs are private. Why do you want to record them? So you can get in other peoples' business? |
that's weird because PMs can be scanned for swears
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Invasion of privacy all over -rolleyes-.
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Eh... he's not asking for ethics preaching, but how to script something.
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You would need to know the system calls produced by the client, the incoming data's memory locations, the function that opens them up, and how to display the information. Parse and copy the data to somewhere, then write it. Of course, none of this information even passes through (normally) accessible areas of the server, although tweaking the swear filter is where one would start. |
Don't even try it.
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It's designed so you can't read the pm's :)
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Create your own PM system, which would record player input. Then, disable the normal system.
Though I still think that they log them anyway, I will say that if you do that, I'd never play on a server you owned or worked on, and see that you are banned for invasion of privacy. |
This sounds like a great idea I would like to do it
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Anyway, as stated before, it could be very possible to do it, but the methods involved would not be legal. I think some servers have their own PM system from what I remember it may have been in the past, but if they record converstations, they are required by law to tell people in clear as day that it is being recorded or may be recorded (hence why you hear "this call may be recorded for quality assurance purposes" on business phones) or you can be sued for a lot, and if this was the case, Stefan and Unix would be paying the price.
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Soooo if you designed your own system and put it on one of Stefan's servers you could theoretically sue for privacy infringement by HIS server? Oh and where exactly does it say in the ToS that our PMs are 100% private? I never actually read it.
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function onPM() { |
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http://www.graalonline.com/accounts/rules.php 3.Privacy GraalOnline policy will respect each individual player's privacy to communicate unless there is a reasonable concern that such conversations relate to bug abuse, disruptive behavior, or other illegal activities. It must be made clear that all actions and conversations within GraalOnline are subject to monitoring. Should a player or players be suspected of illegal or abusive activity, GraalOnline reserves the right to use administration tools to monitor individuals' communications via chats and other private messages. GraalOnline staff and personnel will never single out individual personal information when communicating to other players or outside parties. GraalOnline expects GraalOnline players to abide by the same respect for personal privacy. Personal information - age, address, personal email, phone numbers, etc. - should never be exploited, communicated between players. Any violations will be strictly punished. |
I reserve the right to not play on your server if I suspect you're logging my PMs.
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They made that kind of system on UN but I'm not sure if they made it record...
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Eh... it's good for suspected harassment and stuff like that... I know a few games that record EVERYTHING, and lots of people still play it. Then again, this is Graal, and servers are ran by... well, less than spectacular people, most of the time. If this were to be done, it would have to be specifically for reference only(IE someone complains of someone sexually harassing them, go look it up in the log) or something... and one person have access.
But ya, not on Graal, this couldn't work. |
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Mmmm, delicious exploitation of mass communication.
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You don't really need to record pm's (I'm not preaching values).
The only thing it would ever be used for is to prove player harassment through pm's (Because history can be edited == annoying >_<) |
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I can see the uses in a system like this, for harassment or something, but people can just put someone on ignore, and if they're doing it in person, they can record a movie of it.
Also, a ToS is not a binding legal agreement anyway. They can't sue you over a disagreement, however, they can cut off your access to their own game for any reason. Anyway, I think you'd have a lot less players on your server if they knew you were able to record their messages. |
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Recording PMs and punishing people for what they say is an excellent way to ward off those pesky players. Plus, it's an excellent distraction and still gives you the feeling you're doing 'work.'
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I rarely log any sort of communication systems I make on Graal. I know morals are a joke when you think about it but seriously everyone's entitled to some sort of privacy..
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Looking at it objectively, it's still a stupid idea. I don't care about privacy and all that self-righteous nonsense, but I do think it breeds bad karma for the server. While I understand the purpose of logging conversations, I also see it as a way out of fixing the real problems that exist for developers. I mean, why spend time fixing a bug that will continue to be abused in the future when you can just ban someone for it? Am I right?
I see logging as a way to compensate for the shortcomings of server administration. If things are so far out of your control that you have to start logging every word they say out of stupid suspicions, aren't you already in over your head? |
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