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-   -   Graal Orbital System thing (https://forums.graalonline.com/forums/showthread.php?t=80625)

DarkReaper0 07-19-2008 10:32 PM

Graal Orbital System thing
 


I made this orbital thing spontaneously after forgetting to alter this.y in a circle script....added onto it from there ;)

If you want to see it better (Bad video quality) It's still on N-Pulse.


No I'm not posting the script....

Sir Kwang 07-19-2008 10:37 PM

are all those people not walking?

DarkReaper0 07-19-2008 10:40 PM

Quote:

Originally Posted by Sir Kwang (Post 1405396)
are all those people not walking?


They're being moved by script.

Note: Yes I know about the idling issue, I plan to add a failsafe or something of the like.

Crono 07-19-2008 10:42 PM

That's really cool dude.

Xterminator 07-19-2008 11:45 PM

Whoa, pretty sick :cool:.

MysticX2X 07-20-2008 12:15 AM

Looks really nice man. Was impressed when i saw it on NP.

Rufus 07-20-2008 03:01 AM

Wouldn't it be cool if Zone's planets were on an actual orbit..

DarkReaper0 07-20-2008 03:04 AM

Quote:

Originally Posted by Rufus (Post 1405601)
Wouldn't it be cool if Zone's planets were on an actual orbit..


Took long enough to see a post like that :P


Can't really post a vid like this without someone wanting to add it on their server ;)

Xterminator 07-20-2008 05:41 AM

Quote:

Originally Posted by Rufus (Post 1405601)
Wouldn't it be cool if Zone's planets were on an actual orbit..

Ya but then when you go to planet selection they'll be spinning and hard to click on to go to that planet :frown:.

Admins 07-20-2008 06:14 PM

Fun :D

DustyPorViva 07-20-2008 06:34 PM

It would be better if the planets on Zone actually rotated!

Crono1508 08-01-2008 08:43 AM

I felt sorry for the deer. :(

DarkReaper0 08-06-2008 09:29 PM

Quote:

Originally Posted by Crono1508 (Post 1410453)
I felt sorry for the deer. :(


That deer had it coming.

DarkReaper0 08-11-2008 01:17 AM

Not very many posts on this forum topic...

Chompy 08-11-2008 02:39 AM

Quote:

Originally Posted by DarkReaper0 (Post 1405604)
Took long enough to see a post like that :P


Can't really post a vid like this without someone wanting to add it on their server ;)

Just curious.. What did you mean by this post? :o

DarkReaper0 08-12-2008 07:35 PM

Quote:

Originally Posted by Chompy (Post 1413265)
Just curious.. What did you mean by this post? :o

I actually wanted to see how long it would take for someone to say something like that, lol.

I got a funny image of some discoordinated nerd trying painstakingly to click on a zone planet and missing every time it moved.

Dan 08-13-2008 01:45 PM

Would be nice if we can use it on Zone. Imagine Zone players floating around when in the planet selection hehe.

Codein 08-13-2008 05:53 PM

Quote:

Originally Posted by Dan (Post 1413857)
Would be nice if we can use it on Zone. Imagine Zone players floating around when in the planet selection hehe.

Might be quite nice. Unfortunately, he's unwilling to share the script, so I'm sure you could script something similar, Dan :)

DustyPorViva 08-13-2008 06:00 PM

I don't think it's that complicated a script.

Codein 08-13-2008 06:33 PM

Quote:

Originally Posted by DustyPorViva (Post 1413886)
I don't think it's that complicated a script.

It seems like this script would be right up your street. You're good at pulling off cool effects. I'd have no idea where to start.

jacob_bald6225 08-13-2008 11:06 PM

Quote:

Originally Posted by Codein (Post 1413897)
It seems like this script would be right up your street. You're good at pulling off cool effects. I'd have no idea where to start.

Just plug in a few physics formulas and move things accordingly.

Codein 08-13-2008 11:10 PM

Quote:

Originally Posted by jacob_bald6225 (Post 1414034)
Just plug in a few physics formulas and move things accordingly.

To me, it's easier said than done. I don't have a mathematical mind. Something I plan on changing soon.

DarkReaper0 08-14-2008 04:13 AM

Quote:

Originally Posted by DustyPorViva (Post 1413886)
I don't think it's that complicated a script.

It's not, here's the central formula:

this.x = this.centerx - temp.radiusx * sin(temp.alpha);
this.y = this.centery - temp.radiusy * cos(temp.alpha);

Basic circle script.

DustyPorViva 08-14-2008 04:23 AM

temp.alpha for sin/cos?

jacob_bald6225 08-14-2008 04:45 AM

Quote:

Originally Posted by DarkReaper0 (Post 1414122)
It's not, here's the central formula:

this.x = this.centerx - temp.radiusx * sin(temp.alpha);
this.y = this.centery - temp.radiusy * cos(temp.alpha);

Basic circle script.

So it's just a convenient effect and not running off of mass, velocity and such?

DustyPorViva 08-14-2008 04:58 AM

Quote:

Originally Posted by jacob_bald6225 (Post 1414132)
So it's just a convenient effect and not running off of mass, velocity and such?

No need to get that advanced, really.

jacob_bald6225 08-14-2008 05:05 AM

Quote:

Originally Posted by DustyPorViva (Post 1414135)
No need to get that advanced, really.

With sprites that big no but it'd be cool with tiny images a whole little universe of things rotating around eachother and randomly spawned projectiles.

Codein 08-14-2008 01:00 PM

Quote:

Originally Posted by jacob_bald6225 (Post 1414132)
So it's just a convenient effect and not running off of mass, velocity and such?

I thought it was based on mass and what not.

jacob_bald6225 08-15-2008 10:03 AM

Quote:

Originally Posted by Codein (Post 1414198)
I thought it was based on mass and what not.

Up a bit he said it was a basic circle script.

DarkReaper0 08-16-2008 04:47 AM

Quote:

Originally Posted by Codein (Post 1414198)
I thought it was based on mass and what not.

lol, that's just your eye's messing with your head.


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