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Make Chat Not Disappear
This is extremely annoying; when chat is set via player.chat, it disappears after several seconds.
!pissed!!pissed!!pissed! |
Ya it's been brought up. It's also been proposed to add a function that works exactly like actually pressing enter on the chat bar. No word as of yet :/
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Again we are ignored :( |
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This function would make the new chat system I'm making for Valikorlia work much smoother. I dislike the lack of progress and communication between Stefan and the scripters on Graal. |
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Six months is way past my ability to forgive and forget.
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What six months?
Well for authorized scripts it has always been possible, for other scripts it could easily be added (a function in -Serverlist). Question is if it should be allowed for any script to call this or if it should be protected (should filter out toall: at least I guess). |
For what reasons does it need to be protected?
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I sure wouldn't mind a frequent update to client to just add new scripting features. Little things like what is in this topic or the function I requested for GuiMLTextEditCtrl to allow the position of the cursor to be set in the text. Which would help with my custom chat system that isn't quite done. Because when pressing up or down arrow to go through the text history it sets the cursor back at the beginning of the text. I'm sure there are some other little things I forgot to mention. |
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Perhaps instead of each update making something entirely new, just make small updates (e.g. you don't have to go from v5 to v6, you can do small updates along the way, and a big release to v6). |
Yea thats what I'm saying, more frequent small updates.
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No client releases till external windows are fixed and going good, I say. But it would be nice if you could focus on converting all the Delphi stuff to C++ soon as a huge portion of the Graal community would like a scripted level editor that works nice!
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I think most of us would prefer having an updated GraalEditor.exe rather then a scripted editor. I know I would for one. x_x
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I think most of "us" would prefer to see CJ work on a fresh new Graal server which goes back to Graal's 'older' roots. They should take Zelda: Minish Cap as a pure reference for how the graphics would look and build up on what they had going on G2k1.
Erm, I mean, make us a whole new level editor on Graal for no apparent reason even though we have a fully functional .exe which simply needs to be updated yay. :rolleyes: |
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Just like GK had a new set of graphics. |
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Though, while Minish Cap's tiles are nice looking, they're not very good for flexibility. Especially the cliffs. The cliffs are really just squares, no diagonal tiles or anything. |
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Plus, a scripted editor could read the setup of a server and adjust its default settings accordingly to that (auto setting of tile set for new levels, etc). And, I'm hoping to have the editor bound to the F4 key where ever the script is but anyone can use it. You just need to have RC (or rights or whatever) in order to use any of the server side features. |
I don't think the benefits outweigh the negatives.
I don't see why we can't have BOTH, though. I mean, you're obviously not Stefan, so it's not like Stefan would have to manage the online and offline one... since you're making the online one. |
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I shouldn't even have to mention that Stefan wouldn't give the code out for GraalEditor.exe ;). Quote:
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I couldn't care less about being able to debug scripts in a level editor, I have RC for that. But alas, it'd be nice to have the current offline level edtior support 24-bit pngs (that's the one aye?) and tile layers, plus some other misc. things.
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I believe Stefan one said he didn't want to give out source code for Level Editor because of its connection with the scripting engine. I figure maybe he could seperate that into a DLL file so the source code doesn't have anything important in it.
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Funny how the topic of this thread went from my request to make chat not disappear to a discussion about the level editor :o
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Pretty much, this scripted editor is already far enough, it would be far easier to get Stefan to fix the bugs with external windows so I can finish the editor then to wait for him to actually add all those features into the offline editor. Most of the features such as tilelayers and a few others you are thinking about are already done on my editor. I just need some bugs with displaying of images and such fixed. |
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This is the future, where everyone has internet access. If you don't you fail.
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I give Graal's current generation of "LATs" too much credit though. :p Quote:
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Also, most people nowadays tend to use this.settimer(seconds) rather than this.timeout. |
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