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Better guild support
I hear the guild CP is going to be scripted... and maybe this stuff is planned, but I figure it's the best time. Right now, guilds are crippled.
In other MMO's they work much better because players usually dedicate themselves to one server, and that there are really few servers. Most importantly, guild's don't really span over multiple servers... so they don't really have the same problems guilds in Graal do. There just isn't anything unifying about guilds. You can't really communicate across servers... so that's the main problem. Even if everyone wears their tags, many are off doing their own thing on their favorite server and it really tears the experience apart. There's just no communication... what are guilds for if you can't even communicate with your members? It seems the only servers that do well are those that occupy themselves mainly on one server like those on UN and Classic. More importantly... there's no way to transfer information and news. The web CP provides the option... but no one goes there. I suggest some sort of in-game message system where you can post messages for the guild and when members log on they're somehow informed. This way we can relay important information to members of the guild... especially a guild with a purpose. I also propose that guilds be implemented into RC's as well. I spent most of my time on RC, and noticed it didn't matter a bit. Why? Even though I wore my tag, it didn't matter. I tried to do something big with Developer's Circle, but because of these handicaps it fell pretty fast. Even though we got a server, only those who frequented the forums and read the thread found out. We had no way to announce to the members that there was a whole server for them to learn and practice on. We got forums... but again, there was no way to tell anyone about it. Because of the nature of the guild, it was only logical that everyone would be spread out... so we couldn't even talk to each other through guild PM's. It completely ruined any image I had of the guild when I created it and it saddened me that such simple things aren't possible. Summary:
Anyways, I think we should gather ideas for guilds so maybe they'll be improved... especially if they plan on working on them soon. |
Likey!
Seriously, I've been thinking about this stuff, but never came to a complete sentance :P Support! And it shouldnt be THAT hard, should it? |
Hmmm for the playerlist thing we could make it so that you automatically watch the guild globally when you join it. Currently you need to double-click on your guild name in the global guild list.
Update: added a check when the guild name is changing (onPlayerChanges) and automatically let the player watch the guild globally. Please tell me if it's fine like that or if there are problems. |
It seems to work... but you can only see other guild members in the guild tab. They're not being listed on the main playerlist under Guild and we still can't send and receive guild messages to each other.
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For me it's showing "Stefan (VIP) (on Classic)" on the guilds tab, using the scripted playerlist though.
Update: seems to only work with the scripted playerlist, so we need to wait until the next Graal version to make that work (where the separate playerlist window is also using the scripted playerlist). For the in-game message system, what stuff of the guild control panel should be accessible first ? (url/functionality) |
Definitely the discussion board. It's very, very hard to get news across to the guild.
I'd also like some sort of news system where those with privileges can post news, and some sort of icon that blinks when there is new news. Either that, or have it so anytime there is a new stickied post in the discussion board, there is some sort of blinking icon so the player knows there is news to be read. |
An entire in-game Guild CP maybe? Or at least an in-game browser that's limited to the Guild CP.
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I've added a test script on "login2" which shows a window with links to the last 10 topics on the guilds panel, also showing a different icon depending on if there are new messages.
Login to "login2", then to your favourite server, and set your guild tag. There will appear a new button in the task bar. Please tell me if you like that, and ideas about what could be improved or added. |
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I like it, and as Tig stated would be nicer if you could post and view them without logging into the site.
Would be very cool if you could somehow incorporate the Guild CP itself into the actual game, could make use of another "F#" key, or maybe have it on the task bar, "Guild CP" or something. |
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Ok changed the links to do auto-login to the website.
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There are tons of things that could make guilds 100% better, but I honestly don't think this is one of them, it kind of takes the purpose from the website. Now all the website is used for is registrations, and that really pisses me off to be honest. |
I see nothing ^^
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First time I logged into Login 2 nothing happened. Second time I logged in a window popped up and asked me if I wanted to open the URL, I did so which led me to a 'there was an error processing your request' page.
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It worked for me >:
Perhaps something like Gk's Kingdom menuGUI could be implemented for guilds. |
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I'm not sure why you say it pisses you off that the website is only used for registrations. Actually you can also create an account within the game (or even simply by inviting a friend). Everything important is done by Graal anyway, the website is only an interface to it. |
I like it, Stefan. :)
And Rufus, look around on other online game's websites. I only see an account management site on them, where you pay for your account, change your account information, parental control etc. Why should Graal not do the same? Makes the game itself less crippled by adding in-game functions over website ones. |
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It would be nice if the entire control panel could be put into the game, that way it is easier to keep guilds together. Imagine a private IRC server that can be opened on any server (Imagine an IRC window that can be opened on any server that lets you chat with anyone in the server, join separate channels, or join their guild on every server, also can be scripted so server can add channels). Basically a way to unite guilds better. I think the IRC like I said, or even global toguild messages. Most successful guilds are all on one server, such as Cherry, etc, since there is little way to communicate. |
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The website is so incredibly disjointed from the client, and things probably shouldn't be made on the client because it's more convenient to add. Ziro you musn't be looking at many games, because in online gaming, it's rare to find websites that are poorly constructed and lack feature development while gaining and retaining a strong playerbase. Granted, many of their subscribers play for the high-quality in-game content itself, but most of the games have their interfaces for features like guilds on their websites. The Graal website should act achieve 3 goals, especially in a marketing sense.
The website is currently being rendered obsolete, but it is a massive tool that should be turning casual browsers into consumers. Other games utilize their sites much better, and return visits to their site it adds to the gameplay itself and works more as a community function. Content is an accelerator for this, and Graal's website currently has next to nothing, other than of course the guild panel. Quote:
Hell, if I'm wrong I'm wrong but over the last few years I was a big guild-orientated player and I never had an issue with the guild control panel being on the website, and wouldn't find it any more convenient in game. It's my personal opinion though, I just feel as though everything is being done so they can be edited easier, but that doesn't necessarily make them better. Just my opinion. |
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I can see where you are coming from Rufus but in all honesty, I do not like waiting for my browser to load a stupid page because of all the html it has to send. Sending the data to the client is much faster and much more efficient and I don't see why we can't just have both?
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Rufus I think you are overseen some parts of Graal and the website. We are running a forum and a wiki which are quite tightly integrated with the game (using the same accounts, displaying wiki news in the game), most Games that I know run really ****ty forums which are basicly a replacement for non-existing support. We are also running the support center where each day a lot of tickets are answered and resolved.
What Graal is missing is not adding more disconnected stuff, but to more unite the players - e.g. reusing the same look on several servers (not needing to type sethead etc. each time you login to another server), using global guilds, and not duplicate content on each server, more focussing on delivering things that are unique to the servers and do the other things with tools that work on any server. |
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The servers are generally different, but most of them carry the same themes or gameplay features. The features might be slightly different per server, but as a whole they're the same familiar gameplay concepts. This, like you said unites the community and is what Graal is today. Graal is one game with many different servers, but there still should be some degree of consistency between all of the servers else it's not a game you can develop for generically, just a hub. The fact that some servers use local guilds as their main guilds, while others rely on global guilds is an example of the inconsistency. Perhaps local guilds should be turned into staff-only, or for use of other systems (as mentioned previously, Kingdoms/Nations/Gangs, server specific concepts with the same idea) instead of confusing the players by having local and global guilds, then having local interfaces and global interfaces for guilds -- they're the same thing. Consistency between the features provides a comfort, so perhaps the servers need to start working together as Graal, instead of their own piece of the pie. |
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Note: Disbanded would not be included in the check seeing as how they are well.. disbanded. |
Of course, I would hate it if Graal tried to automatically manage my local guilds.
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Has anyone an idea what should be added next to the guild cp tool? What stuff should be changed before releasing it to everyone?
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New Ideas
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We can probably add more "requesttext" options so that you can retrieve more information about a global guild.
The extensions to the guild forums are not that simple, it might be better if we could reuse the communication center for guilds, althought I don't know how much work that would be. I guess the next thing we can add is the membership-invitation directly in-game using the scripted playerlist. |
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I can see nooby groups on UN inviting everyone...as long as limits are placed on invitations i.e. one per guild and such, and that it's definitely safe from scripts :p |
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Hmmm we could also make "toguild" send the message to guild members on other servers.
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The guild section in my opinion should take priority over Buddies, like the Staff section does.
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See my idea on the IRC client. |
Bump because most of these suggestions are actually useful, have been requested for a long time, and should be implemented without requiring a new thread.
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Yes please.
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I didn't read through the other pages and it was most likely posted here, but an in-game application would be nice too.
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I'm not sure if you can other guild members which are on other servers?
If you can't you should allow that so you can do Mass pms to your guild members where ever they may be |
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