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-   -   Turn Based Combat scenery (https://forums.graalonline.com/forums/showthread.php?t=75602)

xXziroXx 07-17-2007 06:27 AM

Turn Based Combat scenery
 
1 Attachment(s)
Hello everyone.


The time has come for me to turn towards the graphics community of GraalOnline in hopes of getting contributions to what I believe will be a unique server.

Yes, I am in fact talking about Mythic. We are still working on it, despite everything, but we're doing one major change - all combat will be turn based. For this to happen, I need scenerys for the vast amount of environments that I hope I will one day be able to release to the public.

This is a chance for you to help us out, not only by helping us with scenerys, but also by helping us come up with plans on how the end result of the world will look. Lets say you create a Ghost House scenery - that will force us into creating that kind of environment on the server, in order to be able to use the scenery.

Now, I'll let your imagination set the bar here, but please try and keep it somewhat fantasy/medieval. Chances are it will not get used otherwise, so please do ask in the thread before creating a scenery that you are uncertain of. We're working on scenerys on our own as well, but we need to work on other things as well - but I figure you understand as much.

Each party can contain up to 5 members, and you can fight either baddies or other players. Scriptwise I'm near completion on the system, I intend to release it to the public one day like I have done with most other Mythic scripts. I probably won't do this until we've gone Hosted though, dont want to get too much competition before that ^^


Anyways, enough chat, here's the template - it consists of a FOREGROUND and a BACKGROUND, along with squares that will show you exactly where the players will be standing during fights.


A big thanks in advance for the few of you who even might consider helping us out! :redface:

papajchris 07-17-2007 07:11 AM

do you have an example of a secenary? Like, are you using a tileset, or images, or both? And cool idea, hope you do well <3

xXziroXx 07-17-2007 07:44 AM

For combats, no tiles will be used - only one scenery image. And no, I'm afraid that I don't have an example just yet for a scenery other then this template, as we doesn't have one completed yet.

theHAWKER 07-17-2007 08:23 AM

oo sounds cool but mythic isn't a server...

xXziroXx 07-17-2007 09:14 AM

Quote:

Originally Posted by theHAWKER (Post 1331651)
oo sounds cool but mythic isn't a server...

We've been working offline for a week or so now, apart from me scripting online. We'll be back online soon though, just feel like I want to get some special things made before resubscribing.

DustyPorViva 07-17-2007 11:25 AM

I'm having a hard time understanding this template. You should post an example, even if it's a crappy one, it would help a lot.

Moonite 07-17-2007 01:30 PM

like this?

http://files.airgamer.com/games/age_...3/ss_176_2.jpg

http://www.areamobile.de/images/spie...es_3_bild2.jpg

anubis_wing 07-17-2007 01:57 PM

Ew, no do a Final Fantasy type battle situation, THAT would be awesome.

Elk 07-17-2007 02:48 PM

thats what he wants

anubis_wing 07-17-2007 03:02 PM

Awesome, this will be an awesome server

DustyPorViva 07-17-2007 03:37 PM

What would look a lot better, is if you did some sort of perspective, give the background a perspective, and zoom the playersize depending on who's closer. A little bit of 3D look to it.

Elk 07-17-2007 04:50 PM

an illustration would do it

DustyPorViva 07-17-2007 04:55 PM

Well I mean, the illustration would give the perspective, but the player size would have to be scripted. I think it'd be a simple, but much more appealing effect than the perspectives FF used back on the NES.

PrinceOfKenshin 07-17-2007 06:59 PM

Well if you want i can do awesome ganis for the attacks just let me know if you want me to help

aim = xMikeIsAwesomex

xXziroXx 07-17-2007 09:37 PM

Well, yes - I do want it FF style. For examples, I guess the best thing I could do is direct you to Final Fantasy 6 combats. Most of them have the kind of perspective you mentioned Dusty.

And it's a really great idea to change the players size depending on where he is standing, and it could easily be done.

And sorry Mike, got Hachi working on those. ;)

xXziroXx 07-18-2007 07:24 AM

1 Attachment(s)
Huzzah, a double post! Anyways, there's one "example" that I can post just to show the general idea (for those who haven't understood it yet).

This is the level I use for scripting it, I've hidden all GUIs and everything to not show any sneak peaks yet :D

NOTE: This is a TILED level, not a graphic. I will post a scenery later on when we get one finished.

Cubical 07-18-2007 07:38 AM

I'm confused, are you going to have a tileset to make scenery with or are you wanting to have people create like a background image for it?

DustyPorViva 07-18-2007 07:47 AM

1 Attachment(s)
I was thinking more along these lines(please excuse the ****ty example)

xXziroXx 07-18-2007 09:34 AM

Quote:

Originally Posted by Cubical (Post 1332065)
I'm confused, are you going to have a tileset to make scenery

Absolutely not.

Quote:

Originally Posted by DustyPorViva (Post 1332067)
I was thinking more along these lines(please excuse the ****ty example)

Yes, I like your perspective idea, and I plan on implementing it if you dont mind. :)

Moonite 07-18-2007 09:39 AM

Dusty n1 but try to put snow on the tops or a small lake or something so it doesnt look so empthy

http://www.supernes.de/upload/image/spiele/ff-v-02.jpg
didnt find any other pictures.. but like this Mountain top lvl at Harvest moon on Snes




http://forums.graal2001.com/forums/s...32&postcount=9

Quote:

Originally Posted by Gerami (Post 1326132)
Harvest moon is the first one, Tales of Phantasia is the second one. Just examples.
Attached Images
File Type: bmp Harvest Moon (U) 0000.bmp (167.3 KB, 52 views)
File Type: bmp image15.bmp (167.3 KB, 39 views)
Harvest moon is the first one, Tales of Phantasia is the second one. Just examples. :)


xXziroXx 07-18-2007 10:14 AM

That image shows a very good example on how a scenery CAN be made. :)

Shakram 07-18-2007 12:33 PM

i like the idea of zooming players
but it looks ugly in graal :O
my question is who will be gfx the battle backgrounds ? XD
i think there is nobody in graal who can gfx things like this fitting with graal and let them look good ^^

skiylaroso 07-18-2007 01:20 PM

Remember Add Cool Music When fighting lol

killerogue 07-18-2007 03:11 PM

Quote:

Originally Posted by Shakram (Post 1332103)
i like the idea of zooming players
but it looks ugly in graal :O
my question is who will be gfx the battle backgrounds ? XD
i think there is nobody in graal who can gfx things like this fitting with graal and let them look good ^^

Angelu, there are a few folks that have the ability to do something of this nature.

Shakram 07-18-2007 05:44 PM

who ? :O
and will they work for them ?
its like you want a pirat theme server but nobody has fun to gfx the ships ^^
to do quality battle backgrounds is a hard work
the only thing i want to say first find the guys who gfx this things than script it

xXziroXx 07-18-2007 06:23 PM

I've nearly scripted it 100%, and, I do have skilled enough graphics artist working with me. :)

Cloven 07-18-2007 06:27 PM

Quote:

Originally Posted by Shakram (Post 1332183)
who ? :O
its like you want a pirat theme server but nobody has fun to gfx the ships ^^

You didn't see all of the ships Sandz or I have made in the past 6 months. :D

Butz 07-18-2007 07:46 PM

Seems like a cool idea, but are the other party members going to be player controlled, or is each player going to have their own party of characters?

xXziroXx 07-18-2007 07:58 PM

Quote:

Originally Posted by Butz (Post 1332226)
Seems like a cool idea, but are the other party members going to be player controlled, or is each player going to have their own party of characters?

The way I've scripted it, partys can be filled with both players and NPCs, and AI isn't really all that tricky to script in turn based. Each player will be able to control themself in combat, of course.

xXziroXx 07-20-2007 07:26 AM

1 Attachment(s)
Here's an example on how the perspective will look.

Twinny 07-20-2007 07:28 AM

Wow it's true....the camera really does make you look fatter.... :frown:

Butz 07-20-2007 07:49 AM

It looks okay, but now the backgrounds have to be made to fit that perspective. The sample one you're using there would NOT fit, because if the people are getting smaller in the distance, so too should the background objects.

xXziroXx 07-20-2007 07:52 AM

Of course. This is a temporary look, and I figured it was better then having a blank level while scripting it.

Tracker180 07-20-2007 07:52 AM

oo oo make it Pokemon style!!! I'll make a picture tomorrow when I can use me bro's comp

Shakram 07-20-2007 01:03 PM

the zooming looks ugly at all :O
better you dont use it

Crono 07-20-2007 01:16 PM

Quote:

Originally Posted by xXziroXx (Post 1332769)
Here's an example on how the perspective will look.

Doesn't tell us much, you need some kind of mock-up level/background too...

Zideruic 07-20-2007 02:45 PM

Quote:

Originally Posted by Shakram (Post 1332849)
the zooming looks ugly at all :O
better you dont use it

I don't know why but your typing annoys the **** out of me.

xXziroXx 07-20-2007 03:46 PM

Quote:

Originally Posted by Gerami (Post 1332853)
Doesn't tell us much, you need some kind of mock-up level/background too...

Skilled people are working on it, you guys will be first to see the end result. :)

Shakram 07-20-2007 05:57 PM

Zideruic thats because iam not always say that all is good
i dislike the zooming so i say it :P because the images looks buged with it
if you dont like me because of this its your prob

Elk 07-20-2007 05:59 PM

Quote:

Originally Posted by Shakram (Post 1332103)
i like the idea of zooming players
but it looks ugly in graal :O
my question is who will be gfx the battle backgrounds ? XD
i think there is nobody in graal who can gfx things like this fitting with graal and let them look good ^^

graals resolution is too big for it sadly :)


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