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ARC-Ship 9 (New level idea)
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An idea I had fo a new level. Any help with it is appreciated. (graphics, ganis, level making, etc.) So far I have only thought about the gameplay stopry and level, any ideaas on how to make it better would be highly apprecaited. (This is kind've like Iricia it might even be better who knows)
ARC-Ship 9 STORY: At the dawn of the Zone battles, When chaos and mayhem flourished widly, a group of scientists built a series of new more powerful weapons. A group of ships called the ARC fleet carried these weapons. These ships left their factories on Koth for their maiden voyage when a massive bombing of the planet Koth occured. When all of it quiteted the ARC fleet had vanished... Now a group of astrolegers have found the one of the ARC fleet Ship, The ARC-Ship 9, Two opposing sides have set out to conquer this ghost ship, the Galuit Armada and the Oron Fleet. The ship is divided into 5 sectors, each of these a key to capturing the ship and each having a teleport located on it. The sides have agreed on a conquest of the battlefield. The winner is whoever captures all 5 sectors and is able to hold them. LEVEL DESIGN: The level is devided into 5 seperate sectors each of these has a a base-like area hosting a teleport in which you can capture upon capturing the base teleportation can be used to access that base from your home base, you cannot be in any vehicle to capture the base.a short description of the sectors will follow Sector 1: Galuit's starting headquarters. A dropship like area full of maze-like corridors Sector 2: This part of the ARC ship was blown of leaving a large battle field for a variety mechs and speeders Sector 3: Oron's Starting headquarters. A partial factory constructed on the ARC ship ihas a a wide series of construction weapons put to use such as lasers and turrets Sector 4: A large dome area consisting of a waterfilled area. Sector 5: The control room of the ship, an area perfect for any type of fighting. GAMPLAY: Upon entering the dropship there are five teleports each one with the team holding that sectors emblem above it. Upon selecting your class and team you can enter the teleport and go to the coresponding place on the battle field. when you do die you return to the dropship to restart again. Team emblems are below |
That sounds like a really good idea. I like it a lot. Good idea ceserthen. :)
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Nice idea. Yeah this could help quite alot I believe
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Would be interesting to make a map to know how the sectors are connected and what size they have
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It'd be so much better if it were dropship wars with like cannons and moving stages and crap.
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Good ideas, perhaps dropship tileset should be edited to make it look run-down or something?
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Add some darkness in there so its actually relatively hard to see.
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yuo could also as you make it farther in the ship make more weapons usuable because it said the ship had special weapons??
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I made a map of sorts just to give you a general idea of the size and all of that. The way to traverse between sectors will probaly be just doors and walls and you go through(marked light blue on map.
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Absolutely love the idea. :)
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perhaps there can be secret spots on the map where you can pick up weapons, maybe pipebomb a wall and get a darkpulsar or something.
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i was thinking the battlefieldf thing(sector 2) could be in the middle because it has more space and the control room places on ships are usally on one of the side cause the pilots have to see don't hey? unless it is on the very top
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I wouldn't some type of secret passage ways with special weapons inside of them...
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Firstly I made a GFX for the planet It is a poor decrapet ship. 2 why yould you have a control room on a ship thats placed vulnerably in the front when you could have a 360 veiw from in the center. If you were able to find weapons I thought of a few ways to make this possible. Since this ship has been around for a while the weapons would be useless in their unrestored condition. So basically you find a weapon in a crate or on a wall but its not working but if you find the right manufacturing center for the weapon on the ship you can continue to use the weapon untill the round is over. This would add to the less amount of killing since you probally would start off the level with a significantly less amount of guns than you would another planets but you would gain weapons depending on if you just wanted to get kills or actually put some time into finding weapons. (You would probally be able to hold a limited number of the older weapons at a time.)
Classes ARC Scout definition: a speedy class with a lack of weapons. Suit: Pack, Flagwhite, Belt: Pipebomb, Pistols: Ap-ricces, Rifles: Lrpulsar, Enhancedpulsar, Blaster, Fire Support: Gavitron, Armor: None Powerups:None Melee: Combat knife ARC Infantry Definition a medium speed class with a larger selection at starting weapons Suit: Pack, Flagwhite, Belt: Pipebomb, Grenade Pistols: Ap-ripper, G-18s Rifles: Lrpulsar, Enhancedpulsar, Fire Support: none, Armor: None Powerups:None Melee: Combat knife, electron ARC soldier Definition a medium speed class with a different selection at starting weapons Suit: Pack, Flagwhite, Belt: Pipebomb, Grenade Pistols: Ap-ricces, G-18s Rifles: Dark pulsar, dartgun Fire Support: flamethrower, Armor: None Powerups:None Melee: Combat knife, electron ARC Heavy Warrior Definition a Class excellent for the ground confontation of mechs weapons Suit: Pack, Flagwhite, Mech controller Mk1* Belt: Pipebomb, taze bomb Pistols: Dartgun, KV-9 Rifles: Enhanced pulsar, Fire Support: grenade launcher, Armor: None Powerups:None Melee: Beam, electron ARC Mechanic definition A class perfect for manning mechs and heavy turrets Suit: Pack, Flagwhite, Mech controller Mk2* Belt: Proximine Pistols: G-18 Rifles: none Fire Support: none Armor: None Powerups:None Melee: Combat knife ARC commando definition An alternative to a scout with more offense Suit: Pack, Flagwhite, Belt: frag grennades Pistols: Ap-prices Rifles: Er-beamer, Fire Support: flamethrower Armor: None Powerups:None Melee: Combat knife ARC Defender definition A slow and more powerful class Suit: Pack, Flagwhite, Belt: Pipebombs, proximines Pistols: Ap-pripper Rifles: Enhanced pulsar, Fire Support: granade launcher Armor: None Powerups:None Melee: Combat knife ARC fighter definition a class deigned for come and go combat faster than scout in run slower in walk Suit: Pack, Flagwhite, Belt: none Pistols: Ap-pricces Rifles: none Fire Support: none Armor: None Powerups:None Melee: Combat knife Weapons You would be able to find about all of the weapons currently out on the battle field but there would be some exceptions. Mech controller Mk 1- a controller that can only control light mechs Mech controller Mk 2- A controller that can control light and meduim mechs Mech controller Mk 3- a controller that can control all the mechs The way the refurbishing works is that weapons are classified by ammo and type I'll post more later |
Typhoon like.
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Hold up.
A class faster than scout, and with AP Pirces? Bad idea. |
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:rolleyes: I don't like it much |
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I think mechanics should get volcano jeeps, by the way. |
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We already have a Volcanoe Jeep GFX
seeing as we're the server to start it :CCC |
Yeah, Drake was telling me about that.
Except we always thought the volcano jeep was just a joke, rather than something that would actually be scripted and put into a gameplay. |
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(I have one and you don't! :) ) |
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I don't get the jeep joke. And if it's a joke anything like what I think it is, it's a really bad one.
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Just a short post I made a test for a light mech I will post more when I have the time. It is just a body armor
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It looks a bit fruity, maybe replace the blue and red with silver and dull gray
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All of their flag colors are red, white, and blue so whats your point? I like the mech by the way. |
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Well just a short note I made a heavy mech and edited the smaller ones if you like the color scheme and all that I'll get the other parts of it finished.
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Graal isnt a Platformer game @ ceserthen
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Wtf isometric? I'm talking about the Mashine.
http://forums.graalonline.com/forums...ntid=37298&stc It's not even 2D :( Its gamma is too high and I don't like the color variation :O! |
First Ignore the mechs for right now while I am doing the gfxing secondly I have had a few things thought up here
Expanded Gamplay Winning To Win you must reach a score of 1000(give or take a little). For each base you have control of you get 1 point and for each enemy you kill you get 5 points. If you control more than one base the points per second multiply by the number of bases controlled. Weapons To Get weapons you can go through two different ways. The first way would be the prototype A method. In this method you find Prototype style weapon and upon returning to the dropship (without dying) you can go to the team selector and submit the weapon which will give the classes that have the weapons allowed them to use them. You can have up to 1at a time. The second way is prototype B method. For this method you get a “modified” weapon which is an illegal weapon that has some things that were banned due to complications meaning that you can’t produce more so you just keep the weapon for yourself (you lose it if you die) You can only carry 2 at a time. Jail I came up with a jail format that I think would be a little more fun. You start in a room the size of outside Iricia jail the winning team has mechs the other side has nothing. Which would be fun mainly. Mechs The mechs come in three types 1. Light Mech: a small mech that shoots DH-18 style shots and has around 100 Hp 2 Medium Mech: the regular mech. 3 Heavy mech: the equivalent of a moving mech. Large and slow The basic pilot only has control of the ship and a launcher while four of the other control the ships turret and mortar system each team is assigned one and once the other is destroyed one team has technical control of the base untill it is taked down then two are created. -All for now |
I revised this for everyone there are a few changes and it’s all combined. I’d like everyone’s opinion if at all possible. I would also like to see if anyones opinions on it has changed
ty, Ceserthen STORY At the dawn of the Zone battles, When chaos and mayhem flourished widly, a group of scientists built a series of new more powerful weapons. A group of ships called the ARC fleet carried these weapons. These ships left their factories on Koth for their maiden voyage when a massive bombing of the planet Koth occured. When all of it quiteted the ARC fleet had vanished... Now a group of astrolegers have found one of the ARC fleet's Ships, The ARC-Ship 9, Two opposing sides have set out to conquer this ghost ship, the Galuit Armada and the Oron Fleet. The ship is divided into 5 sectors, each of these a key to capturing the ship and each having a teleport located on it. The opposing sides have agreed on a conquest of the battlefield. The winner forcing the opposing side off the ship through sheer force. LEVEL DESIGN: The level is devided into 5 seperate sectors each of these has a a base-like area hosting a teleport in which you can access upon capturing the base teleportation can be used to access that base from your home base, the attaching dropship, you cannot be in any vehicle to capture the base.a short description of the sectors will follow Sector 1: The westernmost sector. This sector is the bunking area for the original crew of the dropship. This sector hosts many obstacles for a stragetic player. This sector hosts a starting teleport for the Galuit Armarda Sector 2: This part of the ARC ship was destroyed in the retreat from Koth leaving a large open battlefield for a variety mechs and speeders to fight. before entering this sector you need to have a space suit epuiped which can easily be found in the adjacent sectors. This is the northernmost sector. Sector 3: The Easternmost sector of the ARC ship. This sector is the remains of the temporary factory set up to suply the crew of the ARC ship with weapons. This Sector hosts the starting teleport for the Oron Fleet Sector 4: This sector is the training area of the ARC ship. It was originally designed to host a training area for many weapons to keep the crew of the ship properly trained. The southernmost sector. Sector 5: The control room of the ship, an area perfect for any type of fighting. GAMPLAY: Basic Game play: Upon entering the dropship there are five teleports each one with the team holding that sectors emblem above it. When a round starts there is a 30 second period before any type of action can occur or any coring can take place. Upon selecting your class and team you can enter the teleport and go to the coresponding base on the battle field. when you do die you return to the dropship to restart again. One team wins on one of two conditions. (1. A Team is completly eliminated after the 30 second start time. (2. For each kill you get ten points and for each second of base time multiplied by the number of bases will add up to a certain score. Each team needs to get 2000 points to win. Extra Gamplay: Winning To Win you must reach a score of 1000(give or take a little). For each base you have control of you get 10 point and for each enemy you kill you get 2 points. If you control more than one base the points per second multiply by the number of bases controlled. Weapons To Get weapons you can go through two different ways. The first way would be the prototype A method. In this method you find Prototype style weapon and upon returning to the dropship (without dying) you can go to the team selector and submit the weapon which will give the classes that have the weapons allowed them to use them. You can have up to 1 at a time. The second way is prototype B method. For this method you get a “modified” weapon which is an illegal weapon that has some things that were banned meaning that you can’t produce more so you just keep the weapon for yourself (you lose it if you die) You can only carry 2 at a time. Losing When you lose everyone is warped back to the dropship. Mechs The mechs come in three types 1. Light Mech: a small mech that shoots DH-18 style shots and has around 100 Hp 2. Mech: the regular mech 3. Light speeder: like the Zone wars speeder 4. Speeder: the everyday speeder Cameras Throughout the ARC ship are a series of cameras to view areas such as bases and camping spots. CLASSES: ( )=Prototype A weapons ARC Scout definition: a speedy class with a lack of weapons. Suit: Pack, Flagwhite, Belt: Pipebomb, (frag grenade, Granade) Pistols: Ap-ricces, (Ap-Ripper, R-51) Rifles: Lrpulsar, Enhancedpulsar, Blaster, Fire Support: Gavitron, Armor: None Powerups:None Melee: Combat knife ARC Infantry Definition a medium speed class with a larger selection at starting weapons Suit: Pack, Flagwhite, Belt: Pipebomb, Grenade , (Frag Grenade, Taze bomb) Pistols: Ap-ripper, G-18s Rifles: Lrpulsar, Enhancedpulsar, (Kv-9, Stormrifle, dart gun) Fire Support: none, (flame thrower Lava Gun) Armor: None Powerups:None Melee: Combat knife, electron, (Muramasa Plasma Sabre) ARC soldier Definition a medium speed class with a different selection at starting weapons Suit: Pack, Flagwhite, Belt: Pipebomb, Grenade (frag granade, Taze bomb) Pistols: Ap-ricces, G-18s (Ap-ripper) Rifles: Dark pulsar, dartgun, (storm rifle, enhanced Pulsar, Lr pulsar) Fire Support: flamethrower, ( Lava Gun, Gravitron) Armor: None Powerups:None Melee: Combat knife, electron (Muramasa) ARC Heavy Warrior Definition a Class excellent for the ground confontation of mechs weapons Suit: Pack, Flagwhite, Mech controller Mk1* Belt: Pipebomb, taze bomb , (grenade, Frag grenade) Pistols: Dartgun, KV-9 (Ap-rippers, Ap-prices, R-51s) Rifles: Enhanced pulsar, (Lr-pulsar, Dark pulsar, Storm rifle Fire Support: grenade launcher, (Mortar, Bazooka, Lava gun, flamethrower) Armor: None Powerups:None Melee: Beam, electron ARC Mechanic definition A class perfect for manning mechs and heavy turrets Suit: Pack, Flagwhite, Mech controller Mk2* Belt: grenade Pistols: G-18 Rifles: none Fire Support: none Armor: None Powerups:None Melee: Combat knife ARC commando definition An alternative to a scout with more offense Suit: Pack, Flagwhite, Belt: frag grenades, (pipe bomb) Pistols: Ap-prices, (Ap-rippers, R-51, G18) Rifles: Er-beamer, (crossbow, Lr pulsar) Fire Support: flamethrower Armor: None Powerups:None Melee: Combat knife ARC Defender definition A slow and more powerful class Suit: Pack, Flagwhite, Belt: Pipebombs, proximines (Frag grenades, grenades) Pistols: Ap-pripper, (ap-prices, G-18s, R-51) Rifles: Enhanced pulsar, (Lr pulsar, Storm rifle, ER beamer) Fire Support: granade launcher (mortar, bazooka, flamethrower, Lava gun, gravitron) Armor: None Powerups:None Melee: Combat knife (muramasa, plasmasabre) ARC fighter definition a class deigned for come and go combat faster than scout in run slower in walk Suit: Pack, Flagwhite, Belt: none Pistols: none Rifles: none Fire Support: none Armor: None Powerups:None Melee: Combat knife (Muramsa, Plasma sabre, beam) Weapons found on the battle field M controller Mk 1- a controller that can only control Speeders M controller Mk 2- A controller that can control speeders and Light Mechs M controller Mk 3- a controller that can control all the vehicles Access Card- used to access certain parts of the ARC ship and access cameras Plasma Rifle--- Enhanced Pulsar---- ER beamer--- Lr pulsar--- Kv-9--- Dart Gun--- Blaster--- G-18--- R-51--- Ap-pricces--- Ap-rippers--- Lava Gun,--- Flamethrower--- Bazooka--- Mortar--- Plasma sabre--- Electron--- Beam--- Pipebomb--- Grenades- Frag Grenades- Taze bombs That’s all for now. Hope you like improved. |
Ohohoh! Please have the storm rifle on this section! we need more places with the sr. It's so fun!
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