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-   -   ARC-Ship 9 (New level idea) (https://forums.graalonline.com/forums/showthread.php?t=67208)

ceserthen 07-08-2006 03:30 PM

ARC-Ship 9 (New level idea)
 
1 Attachment(s)
An idea I had fo a new level. Any help with it is appreciated. (graphics, ganis, level making, etc.) So far I have only thought about the gameplay stopry and level, any ideaas on how to make it better would be highly apprecaited. (This is kind've like Iricia it might even be better who knows)


ARC-Ship 9

STORY:

At the dawn of the Zone battles, When chaos and mayhem flourished widly, a group of scientists built a series of new more powerful weapons. A group of ships called the ARC fleet carried these weapons. These ships left their factories on Koth for their maiden voyage when a massive bombing of the planet Koth occured. When all of it quiteted the ARC fleet had vanished...

Now a group of astrolegers have found the one of the ARC fleet Ship, The ARC-Ship 9, Two opposing sides have set out to conquer this ghost ship, the Galuit Armada and the Oron Fleet. The ship is divided into 5 sectors, each of these a key to capturing the ship and each having a teleport located on it. The sides have agreed on a conquest of the battlefield. The winner is whoever captures all 5 sectors and is able to hold them.


LEVEL DESIGN:

The level is devided into 5 seperate sectors each of these has a a base-like area hosting a teleport in which you can capture upon capturing the base teleportation can be used to access that base from your home base, you cannot be in any vehicle to capture the base.a short description of the sectors will follow

Sector 1:
Galuit's starting headquarters. A dropship like area full of maze-like corridors

Sector 2:
This part of the ARC ship was blown of leaving a large battle field for a variety mechs and speeders

Sector 3:
Oron's Starting headquarters. A partial factory constructed on the ARC ship ihas a a wide series of construction weapons put to use such as lasers and turrets

Sector 4:
A large dome area consisting of a waterfilled area.

Sector 5:
The control room of the ship, an area perfect for any type of fighting.

GAMPLAY:
Upon entering the dropship there are five teleports each one with the team holding that sectors emblem above it. Upon selecting your class and team you can enter the teleport and go to the coresponding place on the battle field. when you do die you return to the dropship to restart again.


Team emblems are below

pooper200000 07-08-2006 03:45 PM

That sounds like a really good idea. I like it a lot. Good idea ceserthen. :)

hampy 07-08-2006 04:44 PM

Nice idea. Yeah this could help quite alot I believe

Admins 07-08-2006 05:07 PM

Would be interesting to make a map to know how the sectors are connected and what size they have

Raeiphon 07-08-2006 05:24 PM

It'd be so much better if it were dropship wars with like cannons and moving stages and crap.

Huwajux 07-08-2006 05:41 PM

Good ideas, perhaps dropship tileset should be edited to make it look run-down or something?

Sulukra 07-08-2006 06:10 PM

Add some darkness in there so its actually relatively hard to see.

pooper200000 07-08-2006 06:38 PM

yuo could also as you make it farther in the ship make more weapons usuable because it said the ship had special weapons??

ceserthen 07-08-2006 08:20 PM

1 Attachment(s)
I made a map of sorts just to give you a general idea of the size and all of that. The way to traverse between sectors will probaly be just doors and walls and you go through(marked light blue on map.
Quote:

Originally Posted by Raeiphon
It'd be so much better if it were dropship wars with like cannons and moving stages and crap.

sector one, two, and 5 may resemble what you are thinking of.

Quote:

Originally Posted by Huwajux
Good ideas, perhaps dropship tileset should be edited to make it look run-down or something?.

I was just thinking about asking that. So if anyone might want to work on something like that it would be appreciated.

Quote:

Originally Posted by pooper200000
yuo could also as you make it farther in the ship make more weapons usuable because it said the ship had special weapons??

That was another feature that could come with it but would cause the admins a bunch of programing and debugging, but it would be a good time to release new weapons. But if you were able to find weapons in the ship, I think it would be more for their ammo or you have to drop a weapon to pick a weapon or something like that. I think just more weapons might be able to be added into you inventory at the class selection .

MisterMastermind 07-08-2006 09:55 PM

Absolutely love the idea. :)

dude2020 07-08-2006 10:29 PM

Quote:

Originally Posted by Stefan
Would be interesting to make a map to know how the sectors are connected and what size they have

Yuo still need to finish the mission planet before this one is out :\

hampy 07-09-2006 11:18 AM

Quote:

Originally Posted by Huwajux
Good ideas, perhaps dropship tileset should be edited to make it look run-down or something?

Nice

bahamutstevetff 07-10-2006 03:46 PM

perhaps there can be secret spots on the map where you can pick up weapons, maybe pipebomb a wall and get a darkpulsar or something.

Tracker180 07-11-2006 04:28 AM

i was thinking the battlefieldf thing(sector 2) could be in the middle because it has more space and the control room places on ships are usally on one of the side cause the pilots have to see don't hey? unless it is on the very top

MisterMastermind 07-12-2006 12:06 AM

I wouldn't some type of secret passage ways with special weapons inside of them...

ceserthen 07-16-2006 10:31 PM

1 Attachment(s)
Firstly I made a GFX for the planet It is a poor decrapet ship. 2 why yould you have a control room on a ship thats placed vulnerably in the front when you could have a 360 veiw from in the center. If you were able to find weapons I thought of a few ways to make this possible. Since this ship has been around for a while the weapons would be useless in their unrestored condition. So basically you find a weapon in a crate or on a wall but its not working but if you find the right manufacturing center for the weapon on the ship you can continue to use the weapon untill the round is over. This would add to the less amount of killing since you probally would start off the level with a significantly less amount of guns than you would another planets but you would gain weapons depending on if you just wanted to get kills or actually put some time into finding weapons. (You would probally be able to hold a limited number of the older weapons at a time.)

Classes

ARC Scout

definition: a speedy class with a lack of weapons.
Suit: Pack, Flagwhite,
Belt: Pipebomb,
Pistols: Ap-ricces,
Rifles: Lrpulsar, Enhancedpulsar, Blaster,
Fire Support: Gavitron,
Armor: None
Powerups:None
Melee: Combat knife


ARC Infantry

Definition a medium speed class with a larger selection at starting weapons
Suit: Pack, Flagwhite,
Belt: Pipebomb, Grenade
Pistols: Ap-ripper, G-18s
Rifles: Lrpulsar, Enhancedpulsar,
Fire Support: none,
Armor: None
Powerups:None
Melee: Combat knife, electron


ARC soldier

Definition a medium speed class with a different selection at starting weapons
Suit: Pack, Flagwhite,
Belt: Pipebomb, Grenade
Pistols: Ap-ricces, G-18s
Rifles: Dark pulsar, dartgun
Fire Support: flamethrower,
Armor: None
Powerups:None
Melee: Combat knife, electron


ARC Heavy Warrior

Definition a Class excellent for the ground confontation of mechs
weapons
Suit: Pack, Flagwhite, Mech controller Mk1*
Belt: Pipebomb, taze bomb
Pistols: Dartgun, KV-9
Rifles: Enhanced pulsar,
Fire Support: grenade launcher,
Armor: None
Powerups:None
Melee: Beam, electron


ARC Mechanic

definition A class perfect for manning mechs and heavy turrets
Suit: Pack, Flagwhite, Mech controller Mk2*
Belt: Proximine
Pistols: G-18
Rifles: none
Fire Support: none
Armor: None
Powerups:None
Melee: Combat knife


ARC commando

definition An alternative to a scout with more offense
Suit: Pack, Flagwhite,
Belt: frag grennades
Pistols: Ap-prices
Rifles: Er-beamer,
Fire Support: flamethrower
Armor: None
Powerups:None
Melee: Combat knife


ARC Defender

definition A slow and more powerful class
Suit: Pack, Flagwhite,
Belt: Pipebombs, proximines
Pistols: Ap-pripper
Rifles: Enhanced pulsar,
Fire Support: granade launcher
Armor: None
Powerups:None
Melee: Combat knife


ARC fighter

definition a class deigned for come and go combat faster than scout in run slower in walk
Suit: Pack, Flagwhite,
Belt: none
Pistols: Ap-pricces
Rifles: none
Fire Support: none
Armor: None
Powerups:None
Melee: Combat knife


Weapons
You would be able to find about all of the weapons currently out on the battle field but there would be some exceptions.
Mech controller Mk 1- a controller that can only control light mechs
Mech controller Mk 2- A controller that can control light and meduim mechs
Mech controller Mk 3- a controller that can control all the mechs

The way the refurbishing works is that weapons are classified by ammo and type

I'll post more later

MisterMastermind 07-16-2006 10:35 PM

Typhoon like.

Sulukra 07-17-2006 12:30 AM

Hold up.

A class faster than scout, and with AP Pirces?

Bad idea.

someonesomewhere 07-17-2006 03:26 AM

Quote:

Originally Posted by Sulukra
Hold up.

A class faster than scout, and with AP Pirces?

Bad idea.

A class anything like scout is a bad idea, k?

:rolleyes:

I don't like it much

Sulukra 07-17-2006 03:47 AM

Quote:

Originally Posted by someonesomewhere
A class anything like scout is a bad idea, k?

:rolleyes:

I don't like it much

Well, its not that bad an idea.

I think mechanics should get volcano jeeps, by the way.

someonesomewhere 07-17-2006 05:58 AM

Quote:

Originally Posted by Sulukra
Well, its not that bad an idea.

I think mechanics should get volcano jeeps, by the way.

Drop the volcano jeep thing. Unless you can get Sayian to GFX one.

shyguy2 07-19-2006 05:22 AM

We already have a Volcanoe Jeep GFX

seeing as we're the server to start it

:CCC

Sulukra 07-19-2006 05:24 AM

Yeah, Drake was telling me about that.

Except we always thought the volcano jeep was just a joke, rather than something that would actually be scripted and put into a gameplay.

someonesomewhere 07-19-2006 07:31 AM

Quote:

Originally Posted by Sulukra
Yeah, Drake was telling me about that.

Except we always thought the volcano jeep was just a joke, rather than something that would actually be scripted and put into a gameplay.

Just look at my siggy. They own.

(I have one and you don't! :) )

MisterMastermind 07-19-2006 07:38 AM

Quote:

Originally Posted by someonesomewhere
Just look at my siggy. They own.

(I have one and you don't! :) )

I was there as you can see, woot.

Huwajux 07-19-2006 03:27 PM

I don't get the jeep joke. And if it's a joke anything like what I think it is, it's a really bad one.

ceserthen 08-01-2006 11:24 PM

1 Attachment(s)
Just a short post I made a test for a light mech I will post more when I have the time. It is just a body armor

Huwajux 08-02-2006 12:02 PM

Quote:

Originally Posted by ceserthen
Just a short post I made a test for a light mech I will post more when I have the time. It is just a body armor

A bit...colourful, don't you think? Nevertheless, it looks awesome.

MisterMastermind 08-02-2006 04:15 PM

It looks a bit fruity, maybe replace the blue and red with silver and dull gray

Crono 08-02-2006 04:18 PM

Quote:

Originally Posted by ceserthen
Just a short post I made a test for a light mech I will post more when I have the time. It is just a body armor

Red white and blue. Good job patriot but we don't want american-only colors on our mechs. :cool:

Huwajux 08-02-2006 06:16 PM

Quote:

Originally Posted by Gerami
Red white and blue. Good job patriot but we don't want american-only colors on our mechs. :cool:

France?

smirt362 08-02-2006 07:56 PM

Quote:

Originally Posted by Huwajux
France?

Australia? Myanmar? United Kingdom? Cambodia? Chile? Costa Rica? Cook Islands? Dominican Republic? Faröe Islands? Netherlands? Iceland? Laos? Liberia? Panama? Puerto Rico? Russian Federation? Slovakia? Taiwan? Samoa? Wallis & Futuna?

All of their flag colors are red, white, and blue so whats your point?

I like the mech by the way.

ceserthen 08-03-2006 05:41 PM

3 Attachment(s)
Well just a short note I made a heavy mech and edited the smaller ones if you like the color scheme and all that I'll get the other parts of it finished.

Crono 08-03-2006 05:49 PM

Quote:

Originally Posted by Huwajux
France?

The US is most known for red white and blue. I think.

Elk 08-03-2006 06:22 PM

Graal isnt a Platformer game @ ceserthen

ceserthen 08-03-2006 06:51 PM

Quote:

Originally Posted by Elk
Graal isnt a Platformer game @ ceserthen

I know that it is not a platformer but the multiple sprite constryction ganis take a while to make these are just rough 2d designs untill I can get the isometric (partial forward 3-d) ones done. Also I just use the red and blue as base colors because I can recolor them to practically any other color using my gfx program.

Elk 08-03-2006 07:38 PM

Wtf isometric? I'm talking about the Mashine.

http://forums.graalonline.com/forums...ntid=37298&stc

It's not even 2D :(
Its gamma is too high and I don't like the color variation :O!

ceserthen 08-14-2006 08:54 PM

First Ignore the mechs for right now while I am doing the gfxing secondly I have had a few things thought up here

Expanded Gamplay

Winning

To Win you must reach a score of 1000(give or take a little). For each base you have control of you get 1 point and for each enemy you kill you get 5 points. If you control more than one base the points per second multiply by the number of bases controlled.

Weapons

To Get weapons you can go through two different ways. The first way would be the prototype A method. In this method you find Prototype style weapon and upon returning to the dropship (without dying) you can go to the team selector and submit the weapon which will give the classes that have the weapons allowed them to use them. You can have up to 1at a time. The second way is prototype B method. For this method you get a “modified” weapon which is an illegal weapon that has some things that were banned due to complications meaning that you can’t produce more so you just keep the weapon for yourself (you lose it if you die) You can only carry 2 at a time.

Jail

I came up with a jail format that I think would be a little more fun. You start in a room the size of outside Iricia jail the winning team has mechs the other side has nothing. Which would be fun mainly.

Mechs

The mechs come in three types
1. Light Mech: a small mech that shoots DH-18 style shots and has around 100 Hp
2 Medium Mech: the regular mech.
3 Heavy mech: the equivalent of a moving mech. Large and slow The basic pilot only has control of the ship and a launcher while four of the other control the ships turret and mortar system each team is assigned one and once the other is destroyed one team has technical control of the base untill it is taked down then two are created.

-All for now

ceserthen 01-14-2007 02:09 AM

I revised this for everyone there are a few changes and it’s all combined. I’d like everyone’s opinion if at all possible. I would also like to see if anyones opinions on it has changed

ty,
Ceserthen

STORY


At the dawn of the Zone battles, When chaos and mayhem flourished widly, a group of scientists built a series of new more powerful weapons. A group of ships called the ARC fleet carried these weapons. These ships left their factories on Koth for their maiden voyage when a massive bombing of the planet Koth occured. When all of it quiteted the ARC fleet had vanished...

Now a group of astrolegers have found one of the ARC fleet's Ships, The ARC-Ship 9, Two opposing sides have set out to conquer this ghost ship, the Galuit Armada and the Oron Fleet. The ship is divided into 5 sectors, each of these a key to capturing the ship and each having a teleport located on it. The opposing sides have agreed on a conquest of the battlefield. The winner forcing the opposing side off the ship through sheer force.


LEVEL DESIGN:

The level is devided into 5 seperate sectors each of these has a a base-like area hosting a teleport in which you can access upon capturing the base teleportation can be used to access that base from your home base, the attaching dropship, you cannot be in any vehicle to capture the base.a short description of the sectors will follow

Sector 1:
The westernmost sector. This sector is the bunking area for the original crew of the dropship. This sector hosts many obstacles for a stragetic player. This sector hosts a starting teleport for the Galuit Armarda

Sector 2:
This part of the ARC ship was destroyed in the retreat from Koth leaving a large open battlefield for a variety mechs and speeders to fight. before entering this sector you need to have a space suit epuiped which can easily be found in the adjacent sectors. This is the northernmost sector.

Sector 3:
The Easternmost sector of the ARC ship. This sector is the remains of the temporary factory set up to suply the crew of the ARC ship with weapons. This Sector hosts the starting teleport for the Oron Fleet

Sector 4:
This sector is the training area of the ARC ship. It was originally designed to host a training area for many weapons to keep the crew of the ship properly trained. The southernmost sector.

Sector 5:
The control room of the ship, an area perfect for any type of fighting.

GAMPLAY:

Basic Game play:
Upon entering the dropship there are five teleports each one with the team holding that sectors emblem above it. When a round starts there is a 30 second period before any type of action can occur or any coring can take place. Upon selecting your class and team you can enter the teleport and go to the coresponding base on the battle field. when you do die you return to the dropship to restart again. One team wins on one of two conditions. (1. A Team is completly eliminated after the 30 second start time. (2. For each kill you get ten points and for each second of base time multiplied by the number of bases will add up to a certain score. Each team needs to get 2000 points to win.

Extra Gamplay:

Winning

To Win you must reach a score of 1000(give or take a little). For each base you have control of you get 10 point and for each enemy you kill you get 2 points. If you control more than one base the points per second multiply by the number of bases controlled.

Weapons

To Get weapons you can go through two different ways. The first way would be the prototype A method. In this method you find Prototype style weapon and upon returning to the dropship (without dying) you can go to the team selector and submit the weapon which will give the classes that have the weapons allowed them to use them. You can have up to 1 at a time. The second way is prototype B method. For this method you get a “modified” weapon which is an illegal weapon that has some things that were banned meaning that you can’t produce more so you just keep the weapon for yourself (you lose it if you die) You can only carry 2 at a time.

Losing

When you lose everyone is warped back to the dropship.

Mechs

The mechs come in three types
1. Light Mech: a small mech that shoots DH-18 style shots and has around 100 Hp
2. Mech: the regular mech
3. Light speeder: like the Zone wars speeder
4. Speeder: the everyday speeder

Cameras
Throughout the ARC ship are a series of cameras to view areas such as bases and camping spots.


CLASSES:

( )=Prototype A weapons

ARC Scout

definition: a speedy class with a lack of weapons.
Suit: Pack, Flagwhite,
Belt: Pipebomb, (frag grenade, Granade)
Pistols: Ap-ricces, (Ap-Ripper, R-51)
Rifles: Lrpulsar, Enhancedpulsar, Blaster,
Fire Support: Gavitron,
Armor: None
Powerups:None
Melee: Combat knife


ARC Infantry

Definition a medium speed class with a larger selection at starting weapons
Suit: Pack, Flagwhite,
Belt: Pipebomb, Grenade , (Frag Grenade, Taze bomb)
Pistols: Ap-ripper, G-18s
Rifles: Lrpulsar, Enhancedpulsar, (Kv-9, Stormrifle, dart gun)
Fire Support: none, (flame thrower Lava Gun)
Armor: None
Powerups:None
Melee: Combat knife, electron, (Muramasa Plasma Sabre)


ARC soldier

Definition a medium speed class with a different selection at starting weapons
Suit: Pack, Flagwhite,
Belt: Pipebomb, Grenade (frag granade, Taze bomb)
Pistols: Ap-ricces, G-18s (Ap-ripper)
Rifles: Dark pulsar, dartgun, (storm rifle, enhanced Pulsar, Lr pulsar)
Fire Support: flamethrower, ( Lava Gun, Gravitron)
Armor: None
Powerups:None
Melee: Combat knife, electron (Muramasa)


ARC Heavy Warrior

Definition a Class excellent for the ground confontation of mechs
weapons
Suit: Pack, Flagwhite, Mech controller Mk1*
Belt: Pipebomb, taze bomb , (grenade, Frag grenade)
Pistols: Dartgun, KV-9 (Ap-rippers, Ap-prices, R-51s)
Rifles: Enhanced pulsar, (Lr-pulsar, Dark pulsar, Storm rifle
Fire Support: grenade launcher, (Mortar, Bazooka, Lava gun, flamethrower)
Armor: None
Powerups:None
Melee: Beam, electron


ARC Mechanic

definition A class perfect for manning mechs and heavy turrets
Suit: Pack, Flagwhite, Mech controller Mk2*
Belt: grenade
Pistols: G-18
Rifles: none
Fire Support: none
Armor: None
Powerups:None
Melee: Combat knife


ARC commando

definition An alternative to a scout with more offense
Suit: Pack, Flagwhite,
Belt: frag grenades, (pipe bomb)
Pistols: Ap-prices, (Ap-rippers, R-51, G18)
Rifles: Er-beamer, (crossbow, Lr pulsar)
Fire Support: flamethrower
Armor: None
Powerups:None
Melee: Combat knife


ARC Defender

definition A slow and more powerful class
Suit: Pack, Flagwhite,
Belt: Pipebombs, proximines (Frag grenades, grenades)
Pistols: Ap-pripper, (ap-prices, G-18s, R-51)
Rifles: Enhanced pulsar, (Lr pulsar, Storm rifle, ER beamer)
Fire Support: granade launcher (mortar, bazooka, flamethrower, Lava gun, gravitron)
Armor: None
Powerups:None
Melee: Combat knife (muramasa, plasmasabre)


ARC fighter

definition a class deigned for come and go combat faster than scout in run slower in walk
Suit: Pack, Flagwhite,
Belt: none
Pistols: none
Rifles: none
Fire Support: none
Armor: None
Powerups:None
Melee: Combat knife (Muramsa, Plasma sabre, beam)


Weapons found on the battle field
M controller Mk 1- a controller that can only control Speeders
M controller Mk 2- A controller that can control speeders and Light Mechs
M controller Mk 3- a controller that can control all the vehicles
Access Card- used to access certain parts of the ARC ship and access cameras
Plasma Rifle---
Enhanced Pulsar----
ER beamer---
Lr pulsar---
Kv-9---
Dart Gun---
Blaster---
G-18---
R-51---
Ap-pricces---
Ap-rippers---
Lava Gun,---
Flamethrower---
Bazooka---
Mortar---
Plasma sabre---
Electron---
Beam---
Pipebomb---
Grenades-
Frag Grenades-
Taze bombs

That’s all for now. Hope you like improved.

colin012 02-12-2007 11:05 PM

Ohohoh! Please have the storm rifle on this section! we need more places with the sr. It's so fun!


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