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-   -   Update: Clan System ! (https://forums.graalonline.com/forums/showthread.php?t=134269380)

NicoX 07-15-2014 07:54 PM

Update: Clan System !
 

The Graal Kingdoms staff has a new feature to present to you: Clans! With global guilds disabled, they are designed to cater to smaller, tight-knit groups. Being in different kingdoms doesn't mean your group of friends has to stay separated—create a clan and wear your tag with pride!

So, how does it work?

Clans cost 120 nihils to create and start out with 5 slots of members. Joining a clan doesn’t cost anything, and you do not need to leave your kingdom to do so, but players can only be a member of one clan at a time.

When you open up the control panel, you’ll see three buttons at the top of the interface. Clicking “Back” returns you to the last place you clicked within the control panel, “?” brings up a help box with information on the different commands, and “X” closes out the window.

There are also four tabs on the left. Clicking these lets you browse the different commands for the clan system:


View Clan

http://i.imgur.com/vQGDTpF.jpg

This tab lets you see your clan’s message, its current members, and their ranks.

http://i.imgur.com/Kiq52LZ.png

When you are not in a clan, it displays info on joining a clan or creating your own.



Clan CP

http://i.imgur.com/apC5pB1.jpg

This tab has all the command options for clan members. The commands you have access to depend on your rank in the clan:

Rank 1: All rights
Rank 2: Turn Tag On, Change Clan Message, Recruit New Player, Edit Members, Edit Ranks
Rank 3: Turn Tag On, Change Clan Message, Recruit New Player
Rank 4: Turn Tag On

Edit Members
Shows you all of the members of the clan and gives you the option to remove them.

Change Clan Message
Allows you to change the clan message that is displayed on the “View Clan” screen. There is no character limit.

Edit Ranks
Allows you to change the ranks of clan members. The darkened number is the member’s current rank. To change a member’s rank, just click on one of the lighter numbers. See above for what rights each rank has access to.

Transfer Leadership
Lets you pass Rank 1 to another member of the clan. Only one member of the clan can hold Rank 1 at a time. To pass the rank, just select a member from the list.

Clan Shop
Here you can purchase several different features for your Clan.

Disband Clan
Disbands your Clan with no refund of Nihil Coins.

Recruit New Player
Displays a list of all online players. To invite one to your clan, just click the button next to their name. A message will pop up on their screen with the option to accept or reject your invitation. Players can only be a member of one clan at a time.

Leave Clan
Click to leave your clan. Clan leaders must pass Rank 1 to another member before they can leave the clan.

Turn Tag On
Click to toggle your clan tag on and off. You can also turn your tag on by typing "/clantag".



Search Clans
Here you can look up other clans by typing a clan name into the search box.

http://i.imgur.com/aVuefkj.png

From there, you can click on the clan to view its current members and other stats.

http://i.imgur.com/pK16cuY.png


Form Clan

http://i.imgur.com/3pGGfny.png

From this tab, you can create a new clan. Creating a new clan costs 120 nihils and requires that you not be a member of any other clan.

Any updates to the system will be noted here!




Thanks to:

Alpho (Development)

Stephen 07-15-2014 08:08 PM

Great work - big thanks to Nico and Alpho for quarterbacking this from concept to creation!

Spiker 07-15-2014 09:13 PM

Any news on bmode for clans as well as allies and such?

shrimps 07-15-2014 09:16 PM

Now you need Clan wars and Clan events!

NicoX 07-15-2014 09:18 PM

Quote:

Originally Posted by Spiker (Post 1728786)
Any news on bmode for clans as well as allies and such?

Clans are not affecting Battle mode in any way. This is all kingdom related.

Quote:

Originally Posted by shrimps (Post 1728787)
Now you need Clan wars and Clan events!

Yes this all will come in the future :) But first we need to update the Kingdom RP System a bit more with better rewards!

shrimps 07-15-2014 09:22 PM

Alright, don't forget to add me to Steele Clan to whomever creates it, thanks. :D

Supaman771 07-15-2014 09:55 PM

Quote:

Originally Posted by shrimps (Post 1728789)
Steele Clan

Rogue "The Cat" Ğracono Steele Vimes Jr. is torn as to which clan to join.
x_x

shrimps 07-15-2014 09:59 PM

Wowow you're a Rogue Jr? Who was the first?

Starling 07-16-2014 10:31 AM

This looks great! Alpho did an amazing job, and in what feels like a fairly short amount of time. I probably won't join a clan since I'm barely active enough for just a kingdom, but still a cool addition to the game.

I heard Mirar wrote this guide on how to use it too! Nice work, miss ;) Now stop writing clan stuff and go work on Zormite lol.

Stowen 07-16-2014 08:47 PM

Nice work, it looks great guys! Keep the content flowing! :)

super_matt89 07-17-2014 04:31 AM

Quote:

Originally Posted by shrimps (Post 1728789)
Alright, don't forget to add me to Steele Clan to whomever creates it, thanks. :D

I can add you!
Cell created it, we have one spot left out of five but plan to upgrade. :)

scriptless 07-17-2014 07:21 PM

Question: in the past when manipulating guild tags via scripts this also seemed to impact the Global Guild system primarily in the activity section, so now that Global Guilds are disabled:

1) Is it legal to recreate global guilds as clans.

2) Does this still effect global guild activity. (ex: a global guild with 10 players but 20 players on a server wear the tag causing 200% activity).

Sorry it's hard to keep track with the global guilds as the website is always out-dated.

Jakov_the_Jakovasaur 07-17-2014 08:02 PM

Quote:

Originally Posted by scriptless (Post 1728836)
Question: in the past when manipulating guild tags via scripts this also seemed to impact the Global Guild system primarily in the activity section, so now that Global Guilds are disabled:

1) Is it legal to recreate global guilds as clans.

2) Does this still effect global guild activity. (ex: a global guild with 10 players but 20 players on a server wear the tag causing 200% activity).

Sorry it's hard to keep track with the global guilds as the website is always out-dated.

hello!

global guild activity hasnt been updated since september 2012 so its not really an issue. its fair to say it will never be fixed because graals future plans only factor in mobile and facebook servers, and the current ones do not use global guilds

i have asked the same question to a senior pwa in the past whether it would be ok to recreate global guilds in a local guild system, and was told there was no such rule one way or the other.

in my opinion there should at least be some checks to ensure that anyone trying to create a global guild locally is in one of the top two ranks, i accomplish this like so:

PHP Code:

function checkIfGlobalGuildExists(temp.g) {
  
sendText("lister""checkguildexists"temp.g);
  
  if (
waitfor(this"ReceiveText"15))
    return
      (
        
params[1] == "guildexists" &&
        
params[2][0] == temp.g
      
)
      ?
       
params[2][1]
     :
       
false
    
;
  
  return 
false;
}

function 
checkLeadsGlobalGuild(temp.atemp.g) {
  
sendtext("lister""checkinguild", {temp.atemp.g});
  if (
waitfor(this"ReceiveText"15))
    return
      (
        
params[1] == "inguild" &&
        
params[2][0] == temp.&&
        
params[2][1] == temp.g
      
)
      ?
        
params[2][3] >= 10
      
:
        
false
    
;
  
  return 
false;



scriptless 07-17-2014 08:15 PM

It's sad so many servers don't use the global system. Consistency is pretty nice. I am a (Storm) at heart. In my previous years on my very first account I was and still am a (Canavi). Things kinda get messed up when your 1 guild on 1 server but they wont add you on another when your the original founder.... :( it makes you feel like your not playing Graal but a totally different game, which I guess is fine but its all mashed into 1 client rather than separate ones.

There really is no rule on guild creation? I could have sworn back in the 2.x client days there was. Kinda a shocker to me actually. Either way I'm not paying 120 NC to be a (Storm) when I already paid over $40 for VIP when I created it 11 years ago Globally.. in 2003.

Draenin 07-17-2014 08:20 PM

You can still use global guilds, I'm pretty sure, but it's not likely that they'll get to use the aforementioned 'Clan Shop' when it actually happens.

scriptless 07-17-2014 08:29 PM

Quote:

Originally Posted by Draenin (Post 1728844)
You can still use global guilds, I'm pretty sure, but it's not likely that they'll get to use the aforementioned 'Clan Shop' when it actually happens.

No the global guilds were disabled almost a week ago due to the introduction of clans. Don't believe me logon and try. Nico also told me this.

Stephen 07-17-2014 08:31 PM

There are no restrictions on clan names, of course for obvious exceptions like vulgarity and duplicating kingdom names / staff titles.

Draenin 07-17-2014 09:11 PM

Quote:

Originally Posted by scriptless (Post 1728845)
No the global guilds were disabled almost a week ago due to the introduction of clans. Don't believe me logon and try. Nico also told me this.

All servers are kind of down right now. :p

Kind of dumb to turn them off since they won't be a part of the clan system anyway, but whatevs.

NicoX 07-18-2014 03:23 AM

Quote:

Originally Posted by Draenin (Post 1728850)
All servers are kind of down right now. :p

Kind of dumb to turn them off since they won't be a part of the clan system anyway, but whatevs.

We disabled global guilds to go with one system on GK, which are the Clans. Later on we will also reward Clan activity and such. Same with Kingdoms which will get more Resource rewards which will cause more activity aswell there.

The main reason we added a clan system is for the facebook release soon. So players can actually form a clan without using the global guild system since its not up to date. Also players do not have to upgrade gold anymore to play Graal.
A clan is not really expensive, 120 NCs is a fair ammount. You can even gain them in game with several features, like Plat-Nihil exchange or selling IWDs/EAs to the NPC Vendor in the Nihil Shop.
We try to make Nihils also obtainable in game, we are not forcing people to buy from the cash shop. It is every players own decision if they want to spend money or not.

Draenin 07-18-2014 06:42 AM

Quote:

Originally Posted by NicoX (Post 1728861)
We disabled global guilds to go with one system on GK, which are the Clans. Later on we will also reward Clan activity and such. Same with Kingdoms which will get more Resource rewards which will cause more activity aswell there.

Yeah, I understand why it was done. I just think it's kind of unfortunate that globals are being totally disabled now.

shrimps 07-18-2014 06:59 AM

I was disappointed when I heard global guilds were being disabled as well, also if that's the GUI used for PC Graal Kingdoms, it doesn't really seem to fit the theme?

scriptless 07-18-2014 03:36 PM

Quote:

Originally Posted by Draenin (Post 1728864)
Yeah, I understand why it was done. I just think it's kind of unfortunate that globals are being totally disabled now.

As of right now only 3 servers support global guilds. Zodiac, Unholy Nation and N-Pulse. Tho N-Pulse died and efforts are being made to bring it back (it's currently UC right now and on someones personal dev server).

I am not quite sure if you can or cannot create guilds with the website being in it's current state. I do however know you can still join and leave guilds freely, that part of the website still functions perfectly. I am quite dissapointed. The main reason this 'grinds my gears' is because now if I logon I will have more people harassing me "put your tag on" and since I can only wear 1 tag... well yeah. I did suggest to nico theres no legitimate reason for a need for a kingdom tag as long as all the members know who each other are. Like an icon by the players name and a rescripted F7 would be pretty cool. It would also give kingdoms the illusion that there more active because of such but could be tricky to pull off.

Quote:

Originally Posted by shrimps (Post 1728868)
if that's the GUI used for PC Graal Kingdoms, it doesn't really seem to fit the theme?

I personally do not think the theme fits. But honestly Kingdom's GUI choice's seem to be fragmented. Theres different GUI's for the freebies, main inventory, kingdom rewards menu, and clans. I think there might even me another gui they use too. Would be cool if we could come up with 1 really good universal theme.

Conqueror 07-18-2014 04:24 PM

Quote:

Originally Posted by scriptless (Post 1728882)
I am not quite sure if you can or cannot create guilds with the website being in it's current state.

You can, it's just a bit pre-historic haha.

http://forums.graalonline.com/forums...hp?t=134269341

Quote:

Originally Posted by scriptless (Post 1728882)
I did suggest to nico theres no legitimate reason for a need for a kingdom tag as long as all the members know who each other are. Like an icon by the players name and a rescripted F7 would be pretty cool. It would also give kingdoms the illusion that there more active because of such but could be tricky to pull off.

Very interesting concept. Still not sure how I'd feel about a change like that though. What's the point in ranking up in a kingdom if you don't get the badass title to show for it? :p

Though most kingdom leaders don't enforce the use of RP names anymore-- still, kingdom tags are the only strand of RP left on the server. I'm not sure what sort of crazy clans are going to be made in the future, but it's hard to picture "Joe Momma (Hood Killahz)" to be taken very seriously as a Samurai or a Pirate haha.

I do agree with you though, if there's going to be clan wars/shops etc-- then a way for kingdoms and clans to co-exist needs to be considered. I can see Kingdom activity dying down (even more-so) with incentive for clan activity.

scriptless 07-18-2014 05:50 PM

Quote:

Originally Posted by Conqueror (Post 1728884)
You can, it's just a bit pre-historic haha.

http://forums.graalonline.com/forums...hp?t=134269341



Very interesting concept. Still not sure how I'd feel about a change like that though. What's the point in ranking up in a kingdom if you don't get the badass title to show for it? :p

Though most kingdom leaders don't enforce the use of RP names anymore-- still, kingdom tags are the only strand of RP left on the server. I'm not sure what sort of crazy clans are going to be made in the future, but it's hard to picture "Joe Momma (Hood Killahz)" to be taken very seriously as a Samurai or a Pirate haha.

I do agree with you though, if there's going to be clan wars/shops etc-- then a way for kingdoms and clans to co-exist needs to be considered. I can see Kingdom activity dying down (even more-so) with incentive for clan activity.

Actually RP elements are more exp based, leveling up, stats systems, ect.. i generally prefer Action Adventure over RPG. You're right the ranks would be messed up if that happened. Tho I guess you could show a badass icon next to the players name for what kingdom there in. That could be cool. You know like how Blizzard does ranks on Starcraft 2 maybe. Was just a thought.

But I see the biggest problem being clans watering down kingdom tag time and viceverse.. Which in itself kinda means you wont be wearing your rank anyways.. I just kinda feel like clans are kingdom version 2.0... so now we have more kingdoms then ever without the playerbase yet to support it. And hopefully we can gain a dozen or so more people when we release on facebook.

It's really a tough one. Guilds do deserve some sort of benefits like what clans offer but doing it on a global scale then becomes much harder to deal with so limiting to server only guilds makes sense a little. But at the same time what exactly is a clan besides a kingdom in itself without it's own island and without controlling pk and who you can hurt.

This is going to be an interesting thing to watch imo. Let's see how it turns out, hopefully for the best.

Stephen 07-18-2014 06:37 PM

Quote:

Originally Posted by scriptless (Post 1728886)
Actually RP elements are more exp based, leveling up, stats systems, ect.. i generally prefer Action Adventure over RPG. You're right the ranks would be messed up if that happened. Tho I guess you could show a badass icon next to the players name for what kingdom there in. That could be cool. You know like how Blizzard does ranks on Starcraft 2 maybe. Was just a thought.

But I see the biggest problem being clans watering down kingdom tag time and viceverse.. Which in itself kinda means you wont be wearing your rank anyways.. I just kinda feel like clans are kingdom version 2.0... so now we have more kingdoms then ever without the playerbase yet to support it. And hopefully we can gain a dozen or so more people when we release on facebook.

It's really a tough one. Guilds do deserve some sort of benefits like what clans offer but doing it on a global scale then becomes much harder to deal with so limiting to server only guilds makes sense a little. But at the same time what exactly is a clan besides a kingdom in itself without it's own island and without controlling pk and who you can hurt.

This is going to be an interesting thing to watch imo. Let's see how it turns out, hopefully for the best.

As discussed previously, the plan is to greatly differentiate the mechanism of kingdoms in their current state once FB is released.

NicoX 09-03-2014 12:41 PM

Update:

You can now join multiple clans!

Draenin 09-03-2014 02:40 PM

Quote:

Originally Posted by NicoX (Post 1730792)
Update:

You can now join multiple clans!

Nice addition. A few friends previously had to leave their clans to join mine, and I'm sure they'll be happy to belong to several.

Maharu 09-03-2014 05:07 PM

just to make everyone aware, because you can now join multiple clans, the command to turn your clan tag on has changed.

instead of "/clantag" you now have to type "/clantag nameofclan"

you need to do this even if you're only in one clan

MajinDragon 10-02-2014 12:44 PM

Awful, global guilds disabled so essentially a premium on (Guild).

cyan3 10-02-2014 02:05 PM

Quote:

Originally Posted by MajinDragon (Post 1731645)
Awful, global guilds disabled so essentially a premium on (Guild).

This, I'm currently in 8 global guilds that were created/used heavily within Graal Kingdoms community with some of those being highly specific to GK. The most prominent amongst those being GK Legends, which now seems almost pointless as you can't even use it on the server it was intended to be used on.

NicoX 10-02-2014 02:45 PM

Quote:

Originally Posted by MajinDragon (Post 1731645)
Awful, global guilds disabled so essentially a premium on (Guild).

Quote:

Originally Posted by cyan3 (Post 1731648)
This, I'm currently in 8 global guilds that were created/used heavily within Graal Kingdoms community with some of those being highly specific to GK. The most prominent amongst those being GK Legends, which now seems almost pointless as you can't even use it on the server it was intended to be used on.

A clan costs 120 NCs, which is not much. You can obtain NCs very easily in game too. Also, shrimps is sometimes holding events for a free clan creation.
+ you both are not even playing anymore, so I dont really know where the point of these posts are.

mazemaster 10-02-2014 03:00 PM

Server specific clans are easier managed too. Seeing as there is no longer much global staff monitoring those guilds, they are now basically obsolete. Use the clan system on GK for good happy success!

cyan3 10-02-2014 04:09 PM

Quote:

Originally Posted by NicoX (Post 1731650)
A clan costs 120 NCs, which is not much. You can obtain NCs very easily in game too. Also, shrimps is sometimes holding events for a free clan creation.
+ you both are not even playing anymore, so I dont really know where the point of these posts are.

I accept that I rarely play GK now and that my opinions obviously don't have as much weight as an active user, however, my point is still valid. Call me nostalgic but I used to love randomly using some of the more obscure global guild tags inside Bomboria trade in an attempt to spike activity and in many cases it worked. I distinctively remember times where Dwarven Assembly, Angelic Assassins, Hammerstone Dwarves, GK Legends to name a few were hugely active simply because one person online was using the global guild tag which were, in most cases very fun and interesting times especially for some of the RP centric guilds.

Cubical 10-03-2014 10:42 AM

Quote:

Originally Posted by cyan3 (Post 1731655)
I accept that I rarely play GK now and that my opinions obviously don't have as much weight as an active user, however, my point is still valid. Call me nostalgic but I used to love randomly using some of the more obscure global guild tags inside Bomboria trade in an attempt to spike activity and in many cases it worked. I distinctively remember times where Dwarven Assembly, Angelic Assassins, Hammerstone Dwarves, GK Legends to name a few were hugely active simply because one person online was using the global guild tag which were, in most cases very fun and interesting times especially for some of the RP centric guilds.

i miss mirk

MajinDragon 10-05-2014 06:07 PM

Quote:

Originally Posted by NicoX (Post 1731650)
A clan costs 120 NCs, which is not much. You can obtain NCs very easily in game too. Also, shrimps is sometimes holding events for a free clan creation.
+ you both are not even playing anymore, so I dont really know where the point of these posts are.

19 Euro's for a clan tag... I guess it's up to you if you think that's worthwhile. And I've already talked to a few players about how easy NCs are to farm, it's obvious that they're not "very easily" obtained since that would work against profit incentives.

The point of the posts are to comment on the "Clan System" update, lending our opinions as veteran players who've played, supported, and worked for/on the Graal Kingdoms server. Don't be so dismissive. While I understand this system is being used to make the Facebook integration a lot smoother as it will allow Facebook users to form clans within the game, for PC users this is pretty much just a premium with some kind of reward system to be introduced at a later date (something we're not to keen on hearing from management). You'd be more convincing if you introduced a finished product than what's available right now.

Stephen 10-07-2014 01:47 PM

Quote:

Originally Posted by MajinDragon (Post 1731816)
You'd be more convincing if you introduced a finished product than what's available right now.

That's not within GK's development capability. That resounds with me as a unreasonable expectation.

MajinDragon 10-07-2014 06:11 PM

Quote:

Originally Posted by Stephen (Post 1731869)
That's not within GK's development capability. That resounds with me as a unreasonable expectation.

So after admitting this, what's reasonable is to ask players to pay 19 Euro's for a Clan, something that was previously free to organise and create, for the promise of future clan specific content?

If you're capable of delivering said content, finish it, then release it together. If you're incapable, don't create a system that holds no benefits in comparison to the old (free) system but asks for cash.

scriptless 10-07-2014 11:36 PM

Quote:

Originally Posted by MajinDragon (Post 1731874)
So after admitting this, what's reasonable is to ask players to pay 19 Euro's for a Clan, something that was previously free to organise and create, for the promise of future clan specific content?

If you're capable of delivering said content, finish it, then release it together. If you're incapable, don't create a system that holds no benefits in comparison to the old (free) system but asks for cash.

I completely agree. Well said. They keep making claims that they don't have the resources. But I've offered alot of help. And 9 times out of 10 they prevent me. Either nico keeps saying I'm not home, I'll do it later, or doesn't give the sufficient rights to do it yourself. And to make matters even worse he will assign a project for example to me. Then turn around and assign the same project to deas. And sometimes even ziro. And in the end it all basically breaks down to there not using the resources they have to there full extend. And there burning them out.

Clans for example are massively bugged and keep removing people. This problem was originally noticed during the kingdom vote we did that kinda came up empty. The problem is that dbnpc flags are stored in memory and sometimes the garbage collector, or npc server restarts will erase them. Rolling the content back. The solution to this however is to move systems over to sql. And only alpho has access to the clan script, so people like me who sit on our butt scratching our head completely bored that we can't do anything but are fully capable and available... you kinda see where I'm going.. I've diverted my attention more astray from gk and I'm focusing on helping people convert older servers gs1 content to gs2. Which should have been done a long time ago.

xXziroXx 10-08-2014 03:00 AM

Quote:

Originally Posted by scriptless (Post 1731879)
And there burning them out.

I don't really know about Deas, but I wouldn't consider myself remotely close to being overwhelmed with work or feeling burnt out. I had a shitty project (ships) that's pretty much behind me soon, and once it is, I'm sure I'll be able to pump out updates as long as they're assigned to me.

Overall though, I agree with the points brought up. It's a bit silly to have to pay 19€ for a clan. I'm a firm believe of making all content available to all players on equal terms, but then having non-gamebreaking bonuses that can be purchased. As you can imagine from that, not really a fan of the gear barrels either, but I don't mind those as much given the current state of how hard it is for anyone to gear up from scratch on GK, which is one of many things I hope to eventually address.

scriptless 10-08-2014 03:10 AM

Quote:

Originally Posted by xXziroXx (Post 1731882)
I don't really know about Deas, but I wouldn't consider myself remotely close to being overwhelmed with work or feeling burnt out. I had a shitty project (ships) that's pretty much behind me soon, and once it is, I'm sure I'll be able to pump out updates as long as they're assigned to me.

Overall though, I agree with the points brought up. It's a bit silly to have to pay 19€ for a clan. I'm a firm believe of making all content available to all players on equal terms, but then having non-gamebreaking bonuses that can be purchased. As you can imagine from that, not really a fan of the gear barrels either, but I don't mind those as much given the current state of how hard it is for anyone to gear up from scratch on GK, which is one of many things I hope to eventually address.

Well, I was more implying that there are more-or-less bursts of production. People will do some work, then not be available for a few weeks or months, then again, ect. The last 3 assignments I had 2 of them got finished by someone else while I was working on the first one. And then after discovering errors that were not fixable thru those methods asked to move it to sql. But aside from just using the 'default' database. I have no rights to the serveroptions to add another. And getting nico to do that, well good luck. He is just on a different timezone then me so I am either going to bed right before he wakes up or waking up while he's at work. And myself at work when he is available. So his responses are always "later". Getting work assigned, and being able to communicate him is rather difficult since I am on Eastern Standard Time and work a 2nd shift (2pm - 10pm) job. Even with my 7-10 hour a day spent on graal it's impossible to see him.


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