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Spar Complex
Let's face it, nobody spars these days. Very rarely you get people in the spar complex, they are all running about unstick or idling.
I've brought this up many times and suggested it and i still stick by it. I would like the spar complex moved to where era jail currently is. By doing this you move it closer to everyone and you will get more people in there. We can't argue that point because we both know it's true. I don't want to hear lame replies like 'Oh, but it's like a min walk across the map'. Yes, it is but nobody wants to do it, that's why they don't do it. Or, we will just put everything at unstick (being sarcastic)'' well might as well considering that's where everyone is and nothing across the map ever gets used anyway. By having it closer = more people sparing or hanging out in there. This then gets people more involved in pking because they start sparing and become better. This will help gang activity and better quality raids. Seriously who cares about a jail? It's a level that does not even need to be open to the public. And a quest that never gets played. Just switch buildings. |
Switch it with the 'Eastern Locker' building.
Since it's not really in the East. Then it'll be easily accessible in that area. The jail/rules/quest/PR room are meant to be inside unstick me similar to the Events House. |
That could also work. Though could merge the PR building with the events building. Would save a lot of hassle by just switching it with the locker building. Anywhere around unstick, doesn't matter.
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Or you could make an outdoor spar arena in unstick. That would be pretty cool imo.
You would walk by and see people sparring and be like "why not?" |
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I like the idea of outdoor arena, people could watch others fight openly and like fiber said players would walk by and be like "meh, I'll add myself to the queue, hell, why not?" Would this affect normal street/gmap Pk though? Probably. |
This could be very useful to people in different time zones, I'm sure on the peak of the player count it might still FPS lag certain people due to idler's in 'unstick me' (Some people still have terrible computers) but off-peak this could be really fun for players and those that don't have terrible computers.
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I'm with koho. Moving the spar closer closer to unstick is a good idea since nobody uses it because it's far from unstick. You could have a spar queue button in unstick so people could be like "why the hell not" while hanging around there then when they die it just warps them back to unstick.
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I would like to move the mall back to it's original location and put the spar complex in the mall. Thoughts?
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That's not even a far move, and would displace 3 independent buildings(PR/Quest/Rules, Lottery, Gang), the slides, lottery sign, top player statues, and sewer houses.. which all belong there; for no reason. Plus the mall building is ugly, and far too big considering its only 3-4 main rooms, all on a single floor (you could even argue the second level of stands is actually underground...) I still support just swapping it with the East Locker building, which is rarely frequented and about the same size. Why hasn't anyone done this? It would take like 90 seconds. |
Are you guys running PCs from the 90s? What do you mean too much lag?
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I don't think an outdoor spar is a good idea though. I'd just throw nitros in all day. All.Day. |
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For those talking about an outside arena. That's another debate, that's nothing to do with this. Move the spar complex to unstick and put an outside spar arena where the current complex is. Job done. Quote:
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sparring is easy compared to other types of PKing but its the basis of all PK. if you're not a decent sparrer you suck in everything else that involves PK. ne players should be incentivated to spar because it's the quickest way to earn skill
moving it to unstick would be a great idea |
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I can see it now; trying to drive a car through the arena wall. Calling in an airstrike from under a tree nearby. Map launching nukes. Tossing a P4 you planted and picked up a mile away just to bypass the restrictions. Helicopters...? I can go on. Beyond this, it would require an area the size of, if not larger than, the soccer field. The area around it would have to be no-pk for observers, and would have to be substantial in size (at-least a dozen tiles around the perimeter of the arena) to prevent basic grenade/fire/projectile effect interactions, as well as pk-flag abuse (surrounding it with bombs/melee lame). I picture like a Sparring Colosseum. Further beyond, the arena itself would have to be placed within a single gmap level, or the scripts might not function properly/passing through gmap levels resets projectiles & causes lag. (Oh that guy is walling me? let me just hop through this level link to reset his projectiles, crap it lagged me for 2 seconds *axe) An area fitting this description, within a radius from unstick me to the current sparring complex simply doesn't exist. #again #sigh Switch the @SparringComplex and the @EasternLockers, this shouldn't take more than #2minutes. |
Did the spar complex ever move then?
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there's no time now!!!!!!! staff are making new skin colours
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Got it done, was considering adding more spars though. Possibly a 2 vs 2 spar would be cool. |
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2v2 would be pretty epic to be honest. You have the scripts in the TTS level but never worked out as well as you wanted it to. Maybe work on it a bit more and try get it in the spar complex. Where did you move the complex to? |
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I could, I believe it's best to make new ones though. I just need to figure out how it works (feel free to give your input). I was considering a team registration; I would add myself and another player as a team (possibly more [gangs?]) and from there I can challenge other teams (as long as they're both online and assuming the spar is free). Would be interesting to make bets too. Anyway, that's all I got for an idea as of now.
Edit: Weekly #1 team rewards? Would you want different challenge modes? -Both players die = win (easy) -One player dies = win (hard) |
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-You would say a command (In spar complex) -It would have the options 1v1 or 2v2. - If it was 1v1 you would have the option to stake your amount that you would bet. - You both ready up and it activates the spar somehow (maybe warp you guys in the spar) - The stake is only an option, you don't have to bet'. - Same options follow for the 2v2. Response to the challenge modes. I would say both players have to die= win. Unless you can make the same sort of format that has the two options as well. |
I was thinking nice GUI's to register teams and challenge other players would be a little more convenient (I don't like chat commands) and get new'er' players to actually want to spar if there's new features. I also came up with a different challenge mode. What do you think about shared HP of 200? And to make things interesting the spar could provide weapons to make things be more skill oriented instead of who has the best gun.
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All these ideas would work, just add them to the GUI with different options/modes. If you can do it. It would be an awesome update. |
I actually like what Tim is doing, It seems (Based off of his forum posts) that he is more looking toward pleasing the 'oldbie' player's than the newer players, this is a good idea, new players just stem their personality and opinions off of oldbie's unless they are trolls.
+1 for Timothy! |
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Tim moved the spar complex. That's an update
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So, this thread reminded me that about ~2, maybe 3 now, years ago I made a sort of layout for a spar challenge system I was thinking about creating, or wanted to be created (I wasn't exactly a developer from what I remember so I just mapped it out).
Anyways, I decided to look in the weapons list and sure enough it's still there. So basically, you decide you want to challenge a player to a regular spar or a bet spar. If you're inside the spar complex, simply right click them and you'll see this option: http://i.imgur.com/LXaKvGq.png You click it and then this pops up http://i.imgur.com/6Zf64FW.png (Those two radio buttons are supposed to be regular/bet spar, didn't look into why that didn't load and just took a picture to show the GUI) It's pretty simple, you just pick the options you want to set. As you can see, I added quite a bit of options for players. Anyways, I completely forgot about this even existing until just a few minutes ago after I was scrolling through this thread. I'd be happy to complete it as soon as I have time after finishing up a few other projects I'm working on, it seems like it'd be a fun project, if you guys are interested in seeing it happen. If not then it can give you guys a sort of idea of how to make/layout whatever spar ideas you've been discussing. |
Isn't ranked spar supposed to balance the HP and speed of each participant?
If so, there is a problem because ranked spar doesn't balance the speed. |
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Yeah, I remember seeing this in the spar for months but never knowing what it did (Wasn't finished or announced to be made)
I would go ahead and finish it regardless if Tim is working on one of his own, the more the merrier in my opinion, which ever is easier to use/understand/bugless should be added? |
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I haven't seen Tim update anything on RC so far relating to spars and he isn't on very much so it's hard to tell if he's even working on it at the moment. It'd be pointless to work on it if he's working on something for spars as well, it'd be nothing but a waste of time. |
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