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Kohola_KinG 11-18-2013 10:13 PM

Spar Complex
 
Let's face it, nobody spars these days. Very rarely you get people in the spar complex, they are all running about unstick or idling.

I've brought this up many times and suggested it and i still stick by it. I would like the spar complex moved to where era jail currently is. By doing this you move it closer to everyone and you will get more people in there. We can't argue that point because we both know it's true.

I don't want to hear lame replies like 'Oh, but it's like a min walk across the map'. Yes, it is but nobody wants to do it, that's why they don't do it.

Or, we will just put everything at unstick (being sarcastic)'' well might as well considering that's where everyone is and nothing across the map ever gets used anyway.

By having it closer = more people sparing or hanging out in there. This then gets people more involved in pking because they start sparing and become better. This will help gang activity and better quality raids.

Seriously who cares about a jail? It's a level that does not even need to be open to the public. And a quest that never gets played. Just switch buildings.

Supaman771 11-18-2013 10:23 PM

Switch it with the 'Eastern Locker' building.
Since it's not really in the East.

Then it'll be easily accessible in that area.

The jail/rules/quest/PR room are meant to be inside unstick me similar to the Events House.

Kohola_KinG 11-18-2013 10:35 PM

That could also work. Though could merge the PR building with the events building. Would save a lot of hassle by just switching it with the locker building. Anywhere around unstick, doesn't matter.

Fiberwyre_P2P 11-19-2013 09:15 PM

Or you could make an outdoor spar arena in unstick. That would be pretty cool imo.
You would walk by and see people sparring and be like "why not?"

Kohola_KinG 11-19-2013 09:42 PM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1723904)
Or you could make an outdoor spar arena in unstick. That would be pretty cool imo.
You would walk by and see people sparring and be like "why not?"

It's a good idea but won't work. To much lag.

BlueMelon 11-20-2013 12:27 AM

Quote:

Originally Posted by Kohola_KinG (Post 1723907)
It's a good idea but won't work. To much lag.

It would be just like street PK'ing really.. sure there's _some_ lag but you could go to the spar arena if you want less lag :p

I like the idea of outdoor arena, people could watch others fight openly and like fiber said players would walk by and be like "meh, I'll add myself to the queue, hell, why not?"

Would this affect normal street/gmap Pk though? Probably.

Godzilla 11-20-2013 04:12 AM

This could be very useful to people in different time zones, I'm sure on the peak of the player count it might still FPS lag certain people due to idler's in 'unstick me' (Some people still have terrible computers) but off-peak this could be really fun for players and those that don't have terrible computers.

Kohola_KinG 11-20-2013 03:23 PM

Quote:

Originally Posted by BlueMelon (Post 1723909)
It would be just like street PK'ing really.. sure there's _some_ lag but you could go to the spar arena if you want less lag :p

I like the idea of outdoor arena, people could watch others fight openly and like fiber said players would walk by and be like "meh, I'll add myself to the queue, hell, why not?"

Would this affect normal street/gmap Pk though? Probably.

Like i said, to much lag. It would not work unless it was far from unstick area. We don't need an outdoor spar arena, we already have outdoor pking. All we need to do is move the spar complex to unstick and we will have more people sparing. It's that simple really. Nothing complicated about it at all.

-HateD- 11-21-2013 05:03 PM

I'm with koho. Moving the spar closer closer to unstick is a good idea since nobody uses it because it's far from unstick. You could have a spar queue button in unstick so people could be like "why the hell not" while hanging around there then when they die it just warps them back to unstick.

Tim_Rocks 11-21-2013 07:02 PM

I would like to move the mall back to it's original location and put the spar complex in the mall. Thoughts?

-HateD- 11-21-2013 09:25 PM

Quote:

Originally Posted by Tim_Rocks (Post 1723942)
I would like to move the mall back to it's original location and put the spar complex in the mall. Thoughts?

this

Supaman771 11-21-2013 09:28 PM

Quote:

Originally Posted by Tim_Rocks (Post 1723942)
I would like to move the mall back to it's original location and put the spar complex in the mall. Thoughts?

Leave it where it is and do the same..?

That's not even a far move, and would displace 3 independent buildings(PR/Quest/Rules, Lottery, Gang), the slides, lottery sign, top player statues, and sewer houses.. which all belong there; for no reason.

Plus the mall building is ugly, and far too big considering its only 3-4 main rooms, all on a single floor (you could even argue the second level of stands is actually underground...)

I still support just swapping it with the East Locker building, which is rarely frequented and about the same size. Why hasn't anyone done this? It would take like 90 seconds.

Fiberwyre_P2P 11-21-2013 10:46 PM

Are you guys running PCs from the 90s? What do you mean too much lag?

Scoper 11-22-2013 08:28 AM

Quote:

Originally Posted by Kohola_KinG (Post 1723921)
Like i said, to much lag. It would not work unless it was far from unstick area. We don't need an outdoor spar arena, we already have outdoor pking. All we need to do is move the spar complex to unstick and we will have more people sparing. It's that simple really. Nothing complicated about it at all.

While I don't know tons and tons about serverload, I don't see how an outdoor arena increases the lag of anyone by a considerable amount.You already have tons of people shooting and running around unstick, as well as a bunch of idlers, an extra script or too couldn't change that load much.

I don't think an outdoor spar is a good idea though. I'd just throw nitros in all day.
All.Day.

Kohola_KinG 11-22-2013 06:02 PM

Quote:

Originally Posted by Tim_Rocks (Post 1723942)
I would like to move the mall back to it's original location and put the spar complex in the mall. Thoughts?

It could work. Or just add the spar complex to the mall. That could also work.

For those talking about an outside arena. That's another debate, that's nothing to do with this. Move the spar complex to unstick and put an outside spar arena where the current complex is.

Job done.

Quote:

Originally Posted by Scoper (Post 1723961)
While I don't know tons and tons about serverload, I don't see how an outdoor arena increases the lag of anyone by a considerable amount.You already have tons of people shooting and running around unstick, as well as a bunch of idlers, an extra script or too couldn't change that load much.

I don't think an outdoor spar is a good idea though. I'd just throw nitros in all day.
All.Day.

All it takes is somebody to get a flame thrower and hold d beside it and well, let's see if there is no lag? Or like you said, throw nitros in.

Kohola_KinG 11-22-2013 06:05 PM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1723951)
Are you guys running PCs from the 90s? What do you mean too much lag?

Yeah because era is lag free.

bloodykiller 11-22-2013 07:05 PM

sparring is easy compared to other types of PKing but its the basis of all PK. if you're not a decent sparrer you suck in everything else that involves PK. ne players should be incentivated to spar because it's the quickest way to earn skill

moving it to unstick would be a great idea

Fiberwyre_P2P 11-22-2013 07:50 PM

Quote:

Originally Posted by Kohola_KinG (Post 1723963)
All it takes is somebody to get a flame thrower and hold d beside it and well, let's see if there is no lag? Or like you said, throw nitros in.

Flamethrower doesn't spawn flames in the spar complex, I don't think it'd be any different for an outdoor one.

Supaman771 11-22-2013 08:06 PM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1723973)
Flamethrower doesn't spawn flames in the spar complex, I don't think it'd be any different for an outdoor one.

People will find a way. It's very easy to restrict things in a single enclosed level. Yet there are some effects and functionalities available ONLY on the gmap (Cars, Helis, Nukes, etc. etc.) above and beyond the original restrictions, which would have to be applied to multiple levels, probably at odd sizes. I personally just see a huge workload for no positive gain.

I can see it now; trying to drive a car through the arena wall.
Calling in an airstrike from under a tree nearby.
Map launching nukes.
Tossing a P4 you planted and picked up a mile away just to bypass the restrictions.
Helicopters...?
I can go on.

Beyond this, it would require an area the size of, if not larger than, the soccer field. The area around it would have to be no-pk for observers, and would have to be substantial in size (at-least a dozen tiles around the perimeter of the arena) to prevent basic grenade/fire/projectile effect interactions, as well as pk-flag abuse (surrounding it with bombs/melee lame). I picture like a Sparring Colosseum.

Further beyond, the arena itself would have to be placed within a single gmap level, or the scripts might not function properly/passing through gmap levels resets projectiles & causes lag. (Oh that guy is walling me? let me just hop through this level link to reset his projectiles, crap it lagged me for 2 seconds *axe)

An area fitting this description, within a radius from unstick me to the current sparring complex simply doesn't exist.

#again #sigh
Switch the @SparringComplex and the @EasternLockers, this shouldn't take more than #2minutes.

Kohola_KinG 11-25-2013 12:57 PM

Did the spar complex ever move then?

bloodykiller 11-25-2013 06:24 PM

there's no time now!!!!!!! staff are making new skin colours

Tim_Rocks 11-25-2013 07:43 PM

Quote:

Originally Posted by Kohola_KinG (Post 1724004)
Did the spar complex ever move then?

I'll make it happen tonight. I've been busy with finals.

Got it done, was considering adding more spars though. Possibly a 2 vs 2 spar would be cool.

Kohola_KinG 11-26-2013 01:10 AM

Quote:

Originally Posted by Tim_Rocks (Post 1724012)
I'll make it happen tonight. I've been busy with finals.

Got it done, was considering adding more spars though. Possibly a 2 vs 2 spar would be cool.

Awesome. I can't check it out for another 5 days. Something 'i can't talk about' on the forum.

2v2 would be pretty epic to be honest. You have the scripts in the TTS level but never worked out as well as you wanted it to. Maybe work on it a bit more and try get it in the spar complex.

Where did you move the complex to?

Supaman771 11-26-2013 01:35 AM

1 Attachment(s)
Quote:

Originally Posted by Kohola_KinG (Post 1724020)
Where did you move the complex to?

It's almost like it fits perfectly or something. :D

Kohola_KinG 11-26-2013 02:37 AM

Quote:

Originally Posted by Supaman771 (Post 1724021)
It's almost like it fits perfectly or something. :D

Awesome :D

Tim_Rocks 11-26-2013 05:37 PM

I could, I believe it's best to make new ones though. I just need to figure out how it works (feel free to give your input). I was considering a team registration; I would add myself and another player as a team (possibly more [gangs?]) and from there I can challenge other teams (as long as they're both online and assuming the spar is free). Would be interesting to make bets too. Anyway, that's all I got for an idea as of now.

Edit: Weekly #1 team rewards?

Would you want different challenge modes?
-Both players die = win (easy)
-One player dies = win (hard)

Kohola_KinG 11-27-2013 12:13 AM

Quote:

Originally Posted by Tim_Rocks (Post 1724026)
I could, I believe it's best to make new ones though. I just need to figure out how it works (feel free to give your input). I was considering a team registration; I would add myself and another player as a team (possibly more [gangs?]) and from there I can challenge other teams (as long as they're both online and assuming the spar is free). Would be interesting to make bets too. Anyway, that's all I got for an idea as of now.

Edit: Weekly #1 team rewards?

Would you want different challenge modes?
-Both players die = win (easy)
-One player dies = win (hard)

The way i see it in my head how it would be done: Probably a bit far fetched and would take a lot of work but i'll tell you anyhow.

-You would say a command (In spar complex)
-It would have the options 1v1 or 2v2.
- If it was 1v1 you would have the option to stake your amount that you would bet.
- You both ready up and it activates the spar somehow (maybe warp you guys in the spar)
- The stake is only an option, you don't have to bet'.
- Same options follow for the 2v2.


Response to the challenge modes. I would say both players have to die= win. Unless you can make the same sort of format that has the two options as well.

Tim_Rocks 11-27-2013 03:43 AM

I was thinking nice GUI's to register teams and challenge other players would be a little more convenient (I don't like chat commands) and get new'er' players to actually want to spar if there's new features. I also came up with a different challenge mode. What do you think about shared HP of 200? And to make things interesting the spar could provide weapons to make things be more skill oriented instead of who has the best gun.

Supaman771 11-27-2013 05:08 AM

Quote:

Originally Posted by Tim_Rocks (Post 1724034)
And to make things interesting the spar could provide weapons to make things be more skill oriented instead of who has the best gun.

I now want a spar where either the first player selects a gun, or both players agree on a gun (or pick different ones and it randoms one of the two) and then they spar using that weapon.

Tim_Rocks 11-27-2013 03:37 PM

Quote:

Originally Posted by Supaman771 (Post 1724035)
I now want a spar where either the first player selects a gun, or both players agree on a gun (or pick different ones and it randoms one of the two) and then they spar using that weapon.

I like that; it wouldn't be too hard to script a weapon check to compare items.

Kohola_KinG 11-27-2013 11:38 PM

Quote:

Originally Posted by Tim_Rocks (Post 1724034)
I was thinking nice GUI's to register teams and challenge other players would be a little more convenient (I don't like chat commands) and get new'er' players to actually want to spar if there's new features. I also came up with a different challenge mode. What do you think about shared HP of 200? And to make things interesting the spar could provide weapons to make things be more skill oriented instead of who has the best gun.

The chat command is only to open the GUI, obviously. Lol

All these ideas would work, just add them to the GUI with different options/modes. If you can do it. It would be an awesome update.

Godzilla 11-28-2013 02:05 AM

I actually like what Tim is doing, It seems (Based off of his forum posts) that he is more looking toward pleasing the 'oldbie' player's than the newer players, this is a good idea, new players just stem their personality and opinions off of oldbie's unless they are trolls.

+1 for Timothy!

Dragon551 11-28-2013 02:09 AM

Quote:

Originally Posted by Godzilla (Post 1724046)
I actually like what Tim is doing, It seems (Based off of his forum posts) that he is more looking toward pleasing the 'oldbie' player's than the newer players, this is a good idea, new players just stem their personality and opinions off of oldbie's unless they are trolls.

+1 for Timothy!

Nothing was released/updated recently by Tim lol

-HateD- 11-29-2013 09:31 PM

Tim moved the spar complex. That's an update

Dragon551 11-30-2013 07:30 AM

So, this thread reminded me that about ~2, maybe 3 now, years ago I made a sort of layout for a spar challenge system I was thinking about creating, or wanted to be created (I wasn't exactly a developer from what I remember so I just mapped it out).

Anyways, I decided to look in the weapons list and sure enough it's still there.

So basically, you decide you want to challenge a player to a regular spar or a bet spar. If you're inside the spar complex, simply right click them and you'll see this option:

http://i.imgur.com/LXaKvGq.png

You click it and then this pops up

http://i.imgur.com/6Zf64FW.png
(Those two radio buttons are supposed to be regular/bet spar, didn't look into why that didn't load and just took a picture to show the GUI)


It's pretty simple, you just pick the options you want to set. As you can see, I added quite a bit of options for players.

Anyways, I completely forgot about this even existing until just a few minutes ago after I was scrolling through this thread. I'd be happy to complete it as soon as I have time after finishing up a few other projects I'm working on, it seems like it'd be a fun project, if you guys are interested in seeing it happen.

If not then it can give you guys a sort of idea of how to make/layout whatever spar ideas you've been discussing.

ilovegirlzz 11-30-2013 09:34 PM

Isn't ranked spar supposed to balance the HP and speed of each participant?
If so, there is a problem because ranked spar doesn't balance the speed.

BlueMelon 11-30-2013 10:46 PM

Quote:

Originally Posted by ilovegirlzz (Post 1724068)
Isn't ranked spar supposed to balance the HP and speed of each participant?
If so, there is a problem because ranked spar doesn't balance the speed.

Should be good now.

Godzilla 12-01-2013 01:01 AM

Yeah, I remember seeing this in the spar for months but never knowing what it did (Wasn't finished or announced to be made)

I would go ahead and finish it regardless if Tim is working on one of his own, the more the merrier in my opinion, which ever is easier to use/understand/bugless should be added?

Dragon551 12-01-2013 01:11 AM

Quote:

Originally Posted by Godzilla (Post 1724071)
Yeah, I remember seeing this in the spar for months but never knowing what it did (Wasn't finished or announced to be made)

I would go ahead and finish it regardless if Tim is working on one of his own, the more the merrier in my opinion, which ever is easier to use/understand/bugless should be added?

I added it to the profiles inside the spar when I made the layout years ago as I said and all it did was bring up that menu, it was just to show my idea pretty much because I wanted it made.

I haven't seen Tim update anything on RC so far relating to spars and he isn't on very much so it's hard to tell if he's even working on it at the moment. It'd be pointless to work on it if he's working on something for spars as well, it'd be nothing but a waste of time.

Kohola_KinG 12-01-2013 03:50 PM

Quote:

Originally Posted by Dragon551 (Post 1724058)
So, this thread reminded me that about ~2, maybe 3 now, years ago I made a sort of layout for a spar challenge system I was thinking about creating, or wanted to be created (I wasn't exactly a developer from what I remember so I just mapped it out).

Anyways, I decided to look in the weapons list and sure enough it's still there.

So basically, you decide you want to challenge a player to a regular spar or a bet spar. If you're inside the spar complex, simply right click them and you'll see this option:

http://i.imgur.com/LXaKvGq.png

You click it and then this pops up

http://i.imgur.com/6Zf64FW.png
(Those two radio buttons are supposed to be regular/bet spar, didn't look into why that didn't load and just took a picture to show the GUI)


It's pretty simple, you just pick the options you want to set. As you can see, I added quite a bit of options for players.

Anyways, I completely forgot about this even existing until just a few minutes ago after I was scrolling through this thread. I'd be happy to complete it as soon as I have time after finishing up a few other projects I'm working on, it seems like it'd be a fun project, if you guys are interested in seeing it happen.

If not then it can give you guys a sort of idea of how to make/layout whatever spar ideas you've been discussing.

This would be a good update though not enough people spar let alone betspar. The /sparstats needs updated and given better rewards to encourage more people to get in there to spar. So by updating that and given more experience for betsparing, gives you a better chance at getting a reward = more people sparing and betsparing.


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