![]() |
Atlantis
1 Attachment(s)
As promised, here is most of Atlantis' code and some other resources you can use. Keep in mind, anything that is not included in this package which is content of Atlantis, you are not allowed to use on your playerworld.
A couple notes:
No guarantee for good code. There are also probably a few bugs here and there. I'm not providing any more information right off the bat. If you need help or have any questions, please ask them in this thread. No PMs if it's not about anything critical. Thank you. |
must spread reputation :(
|
It's not like I need that. I am happy as long as some of this can be of help to someone, be it directly or indirectly.
|
Oh wow. This is fantastic. +rep
|
well it really is fantastic. cool things being included to work with the default movement rather than creating a custome one.
can most likely help me with some things so i dont have to create a custome one :) |
Looking forward to seeing this on N-Pulse.. because I'll bet anyone it happens.. LOL
|
Quote:
|
Quote:
Atlantis will be missed, it looked so promising. I really wanted it to go public so I could play it.. First time I saw the server it was in another language, not sure if it ever became English? |
Quote:
regarding the textbox script, they wanted to use graals translation thingy |
Quote:
|
Quote:
But your saying that the Graal Translation didn't work? And how does that work exactly? Is it some sort of scripting for translation or doe's graal attempt to translate it all itself ? |
Quote:
|
Quote:
PHP Code:
im not too sure if there are any guidelines for uploading the translations, but in case you want to see how the file would have to look like, simply check your graal folder - levels - translations and open one of those .po files with a text editor |
callimuc, threw you some Rep ++... thanks for the information, it is very useful. crow, I think I rep you to much also.. lmao because ALOT of people I cannot rep... fccmike, crono, u, dusty... i mean wow I must rep ++ alot.. xD
Quote:
That's neat. Tho does graal have languages anymore? Edit: It does.. didn't it used to be on the first screen that poped up where you entered in your login info? |
Quote:
PHP Code:
PHP Code:
PHP Code:
|
Quote:
translatedlanguages=de,fr,more languages and for loadTranslation("atlantis"); thats the name of the po file, right? im under the impression that you only need the loadTranslations once, and it will load for any language set? |
Quote:
Quote:
|
Im sad to see atlantis no longer being worked on.
It looked great, gfx scripts and levels :) Its very nice of you to share your work with the community. Thank you for that. To scriptless: N-Pulse used alot of free graphics when we started. Some missunderstandings were made and brought to our attention. We then removed those images and appologised for our mistakes. We have a talented team in all areas now and it saddens me to see you see us as "thieves". |
Cool stuff!
Let's not start arguing about npulse for no reason now though. |
Ah well, I can't rep :( What a pity, but I really appreciate people like Crow who put so much passion into their work. It's a pity Atlantis didn't make it, but it's great to see people who are willing to let go and let others benefit from their hard work instead of hoarding it in their backup folder that will probably never see the light of day again.
As for the N-Pulse deal I don't hold grudges. I never followed up and checked to see if they removed the bush as I realize sometimes confusion/mistakes happen. But let's not spam Crow's thread with that mess :) |
One more thing that comes to mind: if you use Atlantis' graphics as a reference in order to understand how the code works (which is completely fine as long as you're not using the graphics), you may notice that the rain effect on the windows is sometimes below, sometimes above the window graphics. This is due to insufficient layer control in Graal. I wanted to move that rain animation into a gani, along with the windows, but never got around to it. So, if you want to go with a similar approach and use my code for it, you can/should do that.
|
When using your custom projectiles, I noticed that other people can't see your thrown objects but you can see your own. Any idea why?
|
I fixed it, odd issue. But I think it's how stefan tweaked player.triggerclient. I added a null to the end of the triggerclient were it sends the data and it worked.
|
Quote:
Quote:
PHP Code:
|
Didn't see this, at first I was like wtf? But once you understand it its easy to follow, add to it.
|
All times are GMT +2. The time now is 06:45 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.