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Digging levels
There should be level's when u dig shells like if u level up u get a better chance of finding allot more
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there should be forum's when u post like if u level up u get frends
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But i really do want this feature to be added |
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look how that's working out for me |
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http://img525.imageshack.us/img525/3158/wtfsx.png |
Thanks for using imageshack!
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he had to revert to pryo since steph doesn't want him. |
I like this idea!
Digging > Mining |
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To get back on topic, Having only one of our many ways to earn money come coupled with a level system does seem a bit dumb..In my opinion, there should either be lots of levelable things (We already do it with the gym, hp, mining..why not add another RPG element or two in?) or none at all. However, that would require rebalancing all the systems, extensive testing, etc. Might not be worth it |
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so ipaul, do u prefer level up digging or working on ur hp level and at the same time making a lot of cash having fun killing ppl?
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Maybe you should PK at the beach more, TK :P And on topic, digging levels is an awesome idea. I sent a ticket in about this very thing back in July. My idea for how digging can become better as you level was this: To make it analogous to mining levels the bonuses would be split into two types. the kind you get a little bit of every level (i.e. mining faster) and the kind you get every few levels (i.e. putting more rocks in the grinder at once). Every level, you would have a smaller chance of finding nothing. Every 5 Levels, you would have a smaller chance of finding trochuses, and therefore a greater chance of finding sand dollars, aerolatas, and scallops. At level 20 you have a small chance of finding multiple shells with each dig, and additional chance added onto that every 20 levels. On top of digging levels, there could be new shovels that could be bought, or obtained through quests or crafting, etc. my ideas for new shovels: 1. Auto-Dig Shovel digs automatically when you hold d, rather than having to keep pressing it. it would also have more freeze than the normal shovel. So digging would be less effort, but it would take longer. 2. Rare Shell-Finding Shovel finds a whole new set of shells that are double the value of the current shells but would also have a 50% chance of finding nothing. 3. Less Freeze Shovel Digs faster but only finds trochuses 4.Double Experience Shovel gives you double experience toward digging levels Breaks twice as fast as a normal shovel, regardless of worker potion. costs 20x as much to repair. ($200) 5. Auto-pickup Shovel Automatically adds found shells to your inventory can't find sand dollars boom :) |
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look at tk and paul, it's like reading the screenplay of stepbrothers
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ahaha I love how scoper just has a picture of this.
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Okaaay so 1. Macro central. 2.Double money + 1/2 drop rate = no net profit (confused as to why this is needed, just seems arbitrary) 4. 200$ is nothing, seems unfair to drop double exp for that. the others are great though |
20x as much than a shovel is $740, and if it's breaking quickly as-well, the shovel will mainly be used to gain experience rather than make money.
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Go pick trash guys, keep Era clean!
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Full support on digging levels.
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that's y only noobs street pk nowadays (if u notice, it's all the ppl that r always too afraid to spar) |
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i'm not very patient..and it's not easy unless the guy duznt run diagonally or he's slower than you
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duznt
really? you're actually.... seriously why? |
yeah i agree
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