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-   -   Suggestions on New Quest? (https://forums.graalonline.com/forums/showthread.php?t=134265568)

tstre 01-14-2012 06:34 AM

Suggestions on New Quest?
 
People want to see quest back, but not any ordinary quest, like the ones in the past. But, more adventures and..."surprising" I guess, so what new quest would you guys like to see?
-
What would you want to see in it?
-
What would you like to be able to do?

Fiberwyre_P2P 01-14-2012 06:41 AM

Bank Robbery :)
-
I would like to see safe cracking, cop killing, hostage taking, etc. in it.
-
I would like to be able to steal lots of money and make an awesome getaway.

Delta 01-14-2012 06:47 AM

somtn

Kohola_KinG 01-14-2012 06:57 AM

Not having a dig Tre but you’ve made a few threads about making new levels, events and what not. I still haven’t seen 1 event or level of yours make it onto main yet? I just want to know why? Also, are you actually going to take these ideas and attempt to make them? I know you can LAT but can you even script? You said you would make a new quest, could you script it? Like I said, I’m not having a dig I’m just curious.

Tim_Rocks 01-14-2012 08:18 AM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1681645)
Bank Robbery :)
-
I would like to see safe cracking, cop killing, hostage taking, etc. in it.
-
I would like to be able to steal lots of money and make an awesome getaway.

That would make an awesome event!

Unkownsoldier 01-14-2012 02:23 PM

Quote:

Originally Posted by Tim_Rocks (Post 1681651)
That would make an awesome event!

It would, but I don't support cop killing :p other than that it sounds fun.

Fulg0reSama 01-14-2012 05:50 PM

Quote:

Originally Posted by dude2020 (Post 1681669)
-Probable Drunken Babbling-

I'm sorry, but what the **** are you talking about?

WillaWonka 01-14-2012 05:51 PM

Talk to Zues...


owat D:

bloodykiller 01-14-2012 06:13 PM

stop making these useless threads and concentrate on creating a gang system wtf

dude2020 01-14-2012 06:24 PM

Quote:

Originally Posted by Fulg0reSama (Post 1681670)
I'm sorry, but what the **** are you talking about?

lol thought this was a different section of the forums

still messed up a little from last night srry forgive me :(

Fulg0reSama 01-14-2012 06:42 PM

Quote:

Originally Posted by dude2020 (Post 1681674)
lol thought this was a different section of the forums

still messed up a little from last night srry forgive me :(

S'all good man, you just had me confused lol.

dude2020 01-14-2012 06:49 PM

thought we were talking about video games and violence and how people blame them for their actions

don't ask i have no idea how i came to that conclusion

Scoper 01-14-2012 07:31 PM

Quote:

Originally Posted by Kohola_KinG (Post 1681648)
Not having a dig Tre but you’ve made a few threads about making new levels, events and what not. I still haven’t seen 1 event or level of yours make it onto main yet? I just want to know why? Also, are you actually going to take these ideas and attempt to make them? I know you can LAT but can you even script? You said you would make a new quest, could you script it? Like I said, I’m not having a dig I’m just curious.

I'm taking his non-dig and making it a dig from myself.

BlueMelon 01-14-2012 09:40 PM

Quote:

Originally Posted by Kohola_KinG (Post 1681648)
Not having a dig Tre but you’ve made a few threads about making new levels, events and what not. I still haven’t seen 1 event or level of yours make it onto main yet? I just want to know why? Also, are you actually going to take these ideas and attempt to make them? I know you can LAT but can you even script? You said you would make a new quest, could you script it? Like I said, I’m not having a dig I’m just curious.

Era has scripters you know :p

Quote:

Originally Posted by bloodykiller (Post 1681672)
stop making these useless threads and concentrate on creating a gang system wtf

Tre is a LAT, gang system doesnt concern him atm.

iPaul 01-14-2012 10:44 PM

Secret deliverys like u meet a guy in the sewers and u take a package to a somone and then u get paid

defaultaccount 01-15-2012 06:01 AM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1681645)
Bank Robbery :)
-
I would like to see safe cracking, cop killing, hostage taking, etc. in it.
-
I would like to be able to steal lots of money and make an awesome getaway.

lol i support this idea especially the part about an awesome getaway

natchez416 01-16-2012 05:42 AM

Quote:

I would like to see safe cracking, cop killing, hostage taking, etc
I love how suggestions like this are considered reasonable, while anything that even remotely resembles or suggests drug use is considered to be an abomination.

Quote:

stop making these useless threads and concentrate on creating a gang system wtf
Agree with this.

Also:
Era is all about player player interaction. Content such as quests which are largely based on NPC interaction are a waste of time. Let's face it, era does not have the resources to do anything worthwhile with NPC's. NPC content also gets stale and boring very quickly, because of the lack of replay value.

Tim, your assets should be focused on play player interaction, such as a new and improved gang system and business system.
But that's just my 2 cents :)

The_Federov 01-16-2012 08:05 AM

I love how you all cry nothing gets done, but when someone try's to complete something you all go "IM 12 WHAT IS THIS?"

Scoper 01-16-2012 03:54 PM

This thread was started by tre, not tim. Try to remember that

Fiberwyre_P2P 01-16-2012 06:48 PM

Quote:

Originally Posted by Scoper (Post 1681814)
This thread was started by tre, not tim. Try to remember that

Yeah.

How about giving some ideas instead of telling him to do something else? XD

Dragon551 01-17-2012 06:15 PM

Quote:

Originally Posted by natchez416 (Post 1681775)
Quote:

stop making these useless threads and concentrate on creating a gang system wtf
Agree with this.

That makes no sense. Not only because someone agreed with tk, but because you're basically saying "work on nothing else but the gang system, don't worry about anything else". Why have the whole development team focus on one project that not all players want/care about (Yes, not everyone in Era PKs all that often or gets involved in gang activity)?

The development team should be evenly divided into projects, like they were doing before. Apparently it's still going on if an LAT made a thread to take in suggestions for new content. That's how it should work. Not only will more work get done, but more players will get what they want and be occupied.

*waits for tk's worthless response about my past management*

iPaul 01-17-2012 06:51 PM

Make a Co-op quest were u need to have a party or invite or whatever and u need 4 people to kill some nubs and then u get monie

bloodykiller 01-17-2012 10:31 PM

Quote:

Originally Posted by Dragon551 (Post 1681927)
That makes no sense. Not only because someone agreed with tk, but because you're basically saying "work on nothing else but the gang system, don't worry about anything else". Why have the whole development team focus on one project that not all players want/care about (Yes, not everyone in Era PKs all that often or gets involved in gang activity)?

The development team should be evenly divided into projects, like they were doing before. Apparently it's still going on if an LAT made a thread to take in suggestions for new content. That's how it should work. Not only will more work get done, but more players will get what they want and be occupied.

*waits for tk's worthless response about my past management*

now i see y u terribly failed as manager, u dont realise that era's past success was always correlated to gang activity
raids rnt the only thing u can do on era but events get boring and so duz sparring..street fighting is dead since running is normal now and party raiding is unfortunately also dead
there r not many ppl who play era and don't pk so it's very important to prioritise tasks
in 4months or more you didn't even manage to open a gang shop, fix the bases or have gang events, yet ur still here posting? looks like ur pretty angry to me =/

bloodykiller 01-17-2012 10:33 PM

Quote:

Originally Posted by Dragon551 (Post 1681927)

*waits for tk's worthless response about my past management*

lol ur not that stupid then, so did u just not work on the gang system to trol me/wil or other ppl u didn't like? sounds professional

Kohola_KinG 01-17-2012 10:57 PM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1681645)
Bank Robbery :)
-
I would like to see safe cracking, cop killing, hostage taking, etc. in it.
-
I would like to be able to steal lots of money and make an awesome getaway.

My idea was similar to this. I submitted a ticket months ago but nothing came of it. Though I’m going to try get something done soon. :)

dude2020 01-18-2012 12:25 AM

i like how tk didn't notice the white text at first

then made a new post about it

natchez416 01-18-2012 01:03 AM

Quote:

"work on nothing else but the gang system, don't worry about anything else". Why have the whole development team focus on one project that not all players want/care about (Yes, not everyone in Era PKs all that often or gets involved in gang activity)?
I'm not sure how you got "work on nothing but the gang system" out of my post.

To clarify: I believe the most important job of a manager is delegation and focusing assets on priorities. In my opinion, quests involving NPC's should not be anywhere close to a priority at this point in time, for the reasons I stated. Thus, I believe Tim should instead focus his assets on projects which emphasize and promote player player interaction, instead of NPC player interaction (This is not limited to PVP projects). Businesses and gangs were just 2 examples I gave of many possibilities.

In short, I agree with you, the dev team should be focusing on many projects at once, PK and non PK related. I just don't believe quests involving NPC's deserves to be one of these projects.

Scoper 01-18-2012 02:01 AM

Quote:

Originally Posted by bloodykiller (Post 1681944)
lol ur not that stupid then, so did u just not work on the gang system to trol me/wil or other ppl u didn't like? sounds professional

No, we trolled you by never auctioning businesses, didn't you know?

Dragon551 01-18-2012 02:47 AM

lolwut
 
Quote:

Originally Posted by natchez416 (Post 1681956)
I'm not sure how you got "work on nothing but the gang system" out of my post.

Quote:

Originally Posted by natchez416 (Post 1681775)
Quote:

stop making these useless threads and concentrate on creating a gang system wtf
Agree with this.

:oo:

natchez416 01-18-2012 02:58 AM

Quote:

Originally Posted by Dragon551 (Post 1681960)
:oo:

Correct?

Pelikano 01-18-2012 08:46 PM

guys im back dont worry

BlueMelon 01-19-2012 12:38 AM

Quote:

Originally Posted by natchez416 (Post 1681956)
I'm not sure how you got "work on nothing but the gang system" out of my post.

To clarify: I believe the most important job of a manager is delegation and focusing assets on priorities. In my opinion, quests involving NPC's should not be anywhere close to a priority at this point in time, for the reasons I stated. Thus, I believe Tim should instead focus his assets on projects which emphasize and promote player player interaction, instead of NPC player interaction (This is not limited to PVP projects). Businesses and gangs were just 2 examples I gave of many possibilities.

In short, I agree with you, the dev team should be focusing on many projects at once, PK and non PK related. I just don't believe quests involving NPC's deserves to be one of these projects.


Back in the day we had 3 main quests. Police quest (Top left of gmap), mine quest and sewer quest. These quests were fairly hard to accomplish alone and most people needed help with them. People with make partys of 3-4 people and try and do them.
Imo, quests are also player interaction but still not the biggest.

Supaman771 01-19-2012 01:23 AM

What is this UN?

Want a Quest? Go get level 40 hp or level 100 mining.

Fulg0reSama 01-19-2012 01:27 AM

Quote:

Originally Posted by Supaman771 (Post 1682045)
What is this UN?

Want a Quest? Go get level 40 hp or level 100 mining.

Then go buy some blow and hookers.

natchez416 01-19-2012 06:40 AM

Quote:

Originally Posted by BlueMelon (Post 1682039)
Back in the day we had 3 main quests. Police quest (Top left of gmap), mine quest and sewer quest. These quests were fairly hard to accomplish alone and most people needed help with them. People with make partys of 3-4 people and try and do them.
Imo, quests are also player interaction but still not the biggest.

I spent about a week or two completing these quests when they were released years ago. Since this time I have almost forgotten that they existed.
Zero replay value.

Were these quests really worth the time it took to develop them?
Are NPC quests what era is really about, and should they be focused on now?

ffcmike 01-19-2012 06:58 AM

Quote:

Originally Posted by natchez416 (Post 1682066)
Were these quests really worth the time it took to develop them?

Absolutely, one thing many people don't consider is that something like a quest is there to be played by every player that ever logs onto the server in future, whom it will always be new to.
Hell those actually got myself and about 10 other players from Classic (Party Spetznaz etc) playing Era for a couple of days.

Quote:

Originally Posted by natchez416 (Post 1682066)
Zero replay value.

I believe it's something of a misconception that quests should be replayable. Ofcourse not everyone agrees that the fundamental purpose of questing is to hook new players, but even if you do develop them to be replayable, and try to offer some incentive for it there can still be the problem of it becoming tedious and chore-like.

BlueMelon 01-19-2012 05:30 PM

Quote:

Originally Posted by natchez416 (Post 1682066)
I spent about a week or two completing these quests when they were released years ago. Since this time I have almost forgotten that they existed.
Zero replay value.

Were these quests really worth the time it took to develop them?
Are NPC quests what era is really about, and should they be focused on now?

Players want things to do. When I first started playing, doing quests was actually challenging and fun to do.
Also that +1 hit point it gave meant you could take 1 more bullet before dying, which meant alot to have.

salesman 01-19-2012 08:49 PM

I've always said that quests, on a server like Era, are great for allowing new players to "get a foot in the door" before they've had a chance to get involved in other activities. Quests can be done alone and will keep players entertained before they've started to mingle with the rest of the community.

If you insist on having quests on Era, I'd suggest using them in place of a tutorial to teach new players how to play the game in a "fun" way. The quests could award players with a few essential items (their first gun, a melee weapon, some starting cash, etc). Otherwise, quests are pretty useless because they have no replay value.

It might be cool to create replayable "quests" as an alternative for earning money or consumable items. For example, a quest to rob a bank that earns players a little bit of cash. The amount of cash would have to be similar to what someone would earn mining or digging shells, so the quest would just be a more exciting alternative to mundane tasks (with a bit of risk involved if you fail). I could still see this getting tiresome, though, because most of today's players would rather sit at unstick me and merchant items.

bloodykiller 01-19-2012 11:18 PM

Quote:

Originally Posted by salesman (Post 1682117)
I've always said that quests, on a server like Era, are great for allowing new players to "get a foot in the door" before they've had a chance to get involved in other activities. Quests can be done alone and will keep players entertained before they've started to mingle with the rest of the community.

If you insist on having quests on Era, I'd suggest using them in place of a tutorial to teach new players how to play the game in a "fun" way. The quests could award players with a few essential items (their first gun, a melee weapon, some starting cash, etc). Otherwise, quests are pretty useless because they have no replay value.

It might be cool to create replayable "quests" as an alternative for earning money or consumable items. For example, a quest to rob a bank that earns players a little bit of cash. The amount of cash would have to be similar to what someone would earn mining or digging shells, so the quest would just be a more exciting alternative to mundane tasks (with a bit of risk involved if you fail). I could still see this getting tiresome, though, because most of today's players would rather sit at unstick me and merchant items.

he thinks he knows it all but didnt even finish the eventbot in months of work lolol

salesman 01-19-2012 11:33 PM

Quote:

Originally Posted by bloodykiller (Post 1682132)
he thinks he knows it all but didnt even finish the eventbot in months of work lolol

The EventBot is finished. Converting all of the events over to the new system is what I gave up on.


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