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Suggestions on New Quest?
People want to see quest back, but not any ordinary quest, like the ones in the past. But, more adventures and..."surprising" I guess, so what new quest would you guys like to see?
- What would you want to see in it? - What would you like to be able to do? |
Bank Robbery :)
- I would like to see safe cracking, cop killing, hostage taking, etc. in it. - I would like to be able to steal lots of money and make an awesome getaway. |
somtn
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Not having a dig Tre but you’ve made a few threads about making new levels, events and what not. I still haven’t seen 1 event or level of yours make it onto main yet? I just want to know why? Also, are you actually going to take these ideas and attempt to make them? I know you can LAT but can you even script? You said you would make a new quest, could you script it? Like I said, I’m not having a dig I’m just curious.
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Talk to Zues...
owat D: |
stop making these useless threads and concentrate on creating a gang system wtf
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still messed up a little from last night srry forgive me :( |
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thought we were talking about video games and violence and how people blame them for their actions
don't ask i have no idea how i came to that conclusion |
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Secret deliverys like u meet a guy in the sewers and u take a package to a somone and then u get paid
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Also: Era is all about player player interaction. Content such as quests which are largely based on NPC interaction are a waste of time. Let's face it, era does not have the resources to do anything worthwhile with NPC's. NPC content also gets stale and boring very quickly, because of the lack of replay value. Tim, your assets should be focused on play player interaction, such as a new and improved gang system and business system. But that's just my 2 cents :) |
I love how you all cry nothing gets done, but when someone try's to complete something you all go "IM 12 WHAT IS THIS?"
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This thread was started by tre, not tim. Try to remember that
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How about giving some ideas instead of telling him to do something else? XD |
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The development team should be evenly divided into projects, like they were doing before. Apparently it's still going on if an LAT made a thread to take in suggestions for new content. That's how it should work. Not only will more work get done, but more players will get what they want and be occupied. *waits for tk's worthless response about my past management* |
Make a Co-op quest were u need to have a party or invite or whatever and u need 4 people to kill some nubs and then u get monie
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raids rnt the only thing u can do on era but events get boring and so duz sparring..street fighting is dead since running is normal now and party raiding is unfortunately also dead there r not many ppl who play era and don't pk so it's very important to prioritise tasks in 4months or more you didn't even manage to open a gang shop, fix the bases or have gang events, yet ur still here posting? looks like ur pretty angry to me =/ |
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i like how tk didn't notice the white text at first
then made a new post about it |
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To clarify: I believe the most important job of a manager is delegation and focusing assets on priorities. In my opinion, quests involving NPC's should not be anywhere close to a priority at this point in time, for the reasons I stated. Thus, I believe Tim should instead focus his assets on projects which emphasize and promote player player interaction, instead of NPC player interaction (This is not limited to PVP projects). Businesses and gangs were just 2 examples I gave of many possibilities. In short, I agree with you, the dev team should be focusing on many projects at once, PK and non PK related. I just don't believe quests involving NPC's deserves to be one of these projects. |
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lolwut
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guys im back dont worry
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Back in the day we had 3 main quests. Police quest (Top left of gmap), mine quest and sewer quest. These quests were fairly hard to accomplish alone and most people needed help with them. People with make partys of 3-4 people and try and do them. Imo, quests are also player interaction but still not the biggest. |
What is this UN?
Want a Quest? Go get level 40 hp or level 100 mining. |
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Zero replay value. Were these quests really worth the time it took to develop them? Are NPC quests what era is really about, and should they be focused on now? |
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Hell those actually got myself and about 10 other players from Classic (Party Spetznaz etc) playing Era for a couple of days. Quote:
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Also that +1 hit point it gave meant you could take 1 more bullet before dying, which meant alot to have. |
I've always said that quests, on a server like Era, are great for allowing new players to "get a foot in the door" before they've had a chance to get involved in other activities. Quests can be done alone and will keep players entertained before they've started to mingle with the rest of the community.
If you insist on having quests on Era, I'd suggest using them in place of a tutorial to teach new players how to play the game in a "fun" way. The quests could award players with a few essential items (their first gun, a melee weapon, some starting cash, etc). Otherwise, quests are pretty useless because they have no replay value. It might be cool to create replayable "quests" as an alternative for earning money or consumable items. For example, a quest to rob a bank that earns players a little bit of cash. The amount of cash would have to be similar to what someone would earn mining or digging shells, so the quest would just be a more exciting alternative to mundane tasks (with a bit of risk involved if you fail). I could still see this getting tiresome, though, because most of today's players would rather sit at unstick me and merchant items. |
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