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-   -   New way of making money? (https://forums.graalonline.com/forums/showthread.php?t=134262241)

k_killar 02-26-2011 10:57 PM

New way of making money?
 
ok we all know its impossible to make a decent 7k in less then an hour unless ur macroing digging or mining

but i think a new way of make money like fishing

Tim_Rocks 02-26-2011 11:25 PM

Quote:

Originally Posted by k_killar (Post 1633424)
fishing

I know this has been attempted to be made a couple of times. Just never got finished. Maybe one day :)

Eclipse 02-26-2011 11:26 PM

Quote:

Originally Posted by Tim_Rocks (Post 1633432)
Maybe one day :)

just like the reset..................never

Geno 02-26-2011 11:55 PM

implement drug dealing. it would fit well with the urban/guns/gangs setting. plus you would make a lot more selling some drugs instead of picking flowers or sea shells.

Astram 02-27-2011 12:32 AM

Fishing will seem nice on Era :)

Crono 02-27-2011 12:56 AM

get a job

Demisis_P2P 02-27-2011 01:06 AM

fishing sucks.
pking should earn you money.

also prices should be reduced so that you don't need to make more than 7k per hour.

cbk1994 02-27-2011 03:53 AM

Quote:

Originally Posted by Demisis_P2P (Post 1633449)
pking should earn you money.

ideas on how to implement this?

salesman 02-27-2011 03:54 AM

Quote:

Originally Posted by cbk1994 (Post 1633478)
ideas on how to implement this?

yes

GarethOmni 02-27-2011 04:00 AM

What, is this the zelda version of sims online? Just give them more money so we can all kill each other more ffs.

Sinkler 02-27-2011 04:16 AM

Stock Market :)

TSAdmin 02-27-2011 04:19 AM

Quote:

Originally Posted by cbk1994 (Post 1633478)
ideas on how to implement this?

There is currently already the bounty system in which a player can place a bounty on another player, then someone else can do the deed. Just a random thought about taking a different approach of "Assassination Contracts", how about a pigeon coop players can go to and the NPC server randomly chooses an online player (Limit of one use every 4 or more hours per person) for which a one-shot $5000 bonus is granted.

Target:
*If the target kills you, the contract is nullified and you don't your bonus. If you kill the target, obviously you get that bonus.
*If the target logs off (and doesn't return within 5 minutes) you are permitted to return to the pigeon coop for a new random contract.
*If the target spends too long in No-PK (time variant here can be discussed), you are prompted whether you wish to cancel the contract and try another random or continue to wait for another "discussed time variant" minutes before receiving another prompt.

You:
*If you log off while on a contract, you also have 5 minutes to return otherwise the contract is nullified. However, you will not be able to return to the pigeon coop for 4 or more hours should you not make it back within those 5 minutes.
*If both you and your target log off, contract is considered "Failed" and you must wait the cooldown before accepting a new contract from the NPC-Server.

Prize bonus, cooldown time, grace period lengths and everything above with numerical value obviously can be revised to fit whatever necessary, but the numbers I've listed are for example purposes only.

Also, realise that this is a once-every-X-hours bonus type job, so take this as simply one idea among other ideas to be suggested as a way to use "PKing as a way to earn money". I just know there has to be a way to limit it beyond making sure you don't kill the same person over and over again (possibly an alternate account, or a friend letting you do it) just to exploit the PK-for-money ideas.

Demisis_P2P 02-27-2011 04:26 AM

Quote:

Originally Posted by salesman (Post 1633479)
yes

living class:

NPC Code:
function doDropMoney() {

5

}



Not like the existing money drop matters anymore because nobody ever walks around with any money on them EVER.

$5 per kill isn't too big of a deal. Maybe +$1 for every 10,000 kills the other players has, or for each extra 5HP they have or something.

Still doesn't come close to mining money but at least it's something and it's not boring.

Shooting range is another candidate for a decent "PKing" job. Could even change it to be based on killing waves of NPCs instead of just shooting at targets.

Demisis_P2P 02-27-2011 04:27 AM

TSAs been playing too much assassins creed.

TSAdmin 02-27-2011 04:28 AM

Quote:

Originally Posted by Demisis_P2P (Post 1633489)
TSAs been playing too much assassins creed.

Or not enough :( That does make me realise it's possible origin in my mind though and prompts me to believe perhaps that's what they need to resort to - likening ways of doing things to the way things are done in popular games in a way that can be altered to fit Era. Not idea stealing by any stretch of the imagination of course because that's just plain wrong, but taking a concept used in said games and running with it.

Also, I like your idea. Obvious checks for killing the same person more than X amount of times in succession would need to be implemented.

cbk1994 02-27-2011 05:08 AM

Players now drop money on death. To prevent them just redropping it on their death, it goes into their bank account.

Quote:

We are testing out a new feature which should promote PKing. Starting today, when you kill a player you will receive a random amount of money (between $0 and $10) in your bank account.

If you have any comments, suggestions, or notice any issues with the feature, please make a support ticket by pressing F11.
Seems like a fairly arbitrary way to do it so suggestions are very welcome.

Supaman771 02-27-2011 05:17 AM

Someone host a 2 hour ULMS and loan me an Mp5 so I can make 10k?

Seriously though...

Add the thing like with hp levels, where you have to kill one person then another before re-killing the first player (prevent abuse).
Add an extension onto kill messages 'You killed ______ and received $_!' (to keep track or whatever idk)
Add some kill streak bonuses (if a player gets like 3-5 kills in a row and then you kill them... 'You ended _____'s streak and recieved $_!') would give a higher amount (random 20-50?). Also if you do this add a 'Kill Streak' counter to the GUI :3.
Add a 'Random Player Bonus' like TSA said, where the NPC would mark 1 random player with a Bonus so when they die you get a large sum (250-500) or whatever... mark a player like every hour (or half) or something.

I haven't actually played so I don't know if you added any of these things..
High5!

k_killar 02-27-2011 05:19 AM

Quote:

Originally Posted by cbk1994 (Post 1633494)
Players now drop money on death. To prevent them just redropping it on their death, it goes into their bank account.



Seems like a fairly arbitrary way to do it so suggestions are very welcome.

right now i guess its good for testing but if i can dig 1 shell and get more $$ with that then i can with 3 kills then it sux

Demisis_P2P 02-27-2011 05:22 AM

Quote:

Originally Posted by k_killar (Post 1633496)
right now i guess its good for testing but if i can dig 1 shell and get more $$ with that then i can with 3 kills then it sux

Yeah but how many kills and gang points do you get from digging one shell?

gwFCCtennis 02-27-2011 05:26 AM

Quote:

Originally Posted by cbk1994 (Post 1633494)
Players now drop money on death. To prevent them just redropping it on their death, it goes into their bank account.



Seems like a fairly arbitrary way to do it so suggestions are very welcome.

Disabled in events?

Also, another way to earn money could be through an achievement system, like 1k kills is an achievement earns you x amount of money, but thats a lot of work and not sure if you even want anything like that.

k_killar 02-27-2011 05:31 AM

Quote:

Originally Posted by gwFCCtennis (Post 1633498)
Disabled in events?

Also, another way to earn money could be through an achievement system, like 1k kills is an achievement earns you x amount of money, but thats a lot of work and not sure if you even want anything like that.

that wouldnt be that much work just set everyones cashkills = 0

if cashkills= 1000 then give player.item.money= x

gwFCCtennis 02-27-2011 05:40 AM

Quote:

Originally Posted by k_killar (Post 1633499)
that wouldnt be that much work just set everyones cashkills = 0

if cashkills= 1000 then give player.item.money= x

I was talking about the achievement system being a lot of work itself, not the actual achievements, like thered be more than just that

cbk1994 02-27-2011 05:48 AM

Quote:

Originally Posted by Supaman771 (Post 1633495)
Add the thing like with hp levels, where you have to kill one person then another before re-killing the first player (prevent abuse).

We have ways of preventing abuse built-in.
Quote:

Add an extension onto kill messages 'You killed ______ and received $_!' (to keep track or whatever idk)
We already did this exactly.

Quote:

Add a 'Random Player Bonus' like TSA said, where the NPC would mark 1 random player with a Bonus so when they die you get a large sum (250-500) or whatever... mark a player like every hour (or half) or something.
Doesn't the bounty hunter system already do this?

Quote:

Originally Posted by k_killar (Post 1633496)
right now i guess its good for testing but if i can dig 1 shell and get more $$ with that then i can with 3 kills then it sux

Ammo costs about $4-$10, depending on what you shoot. If you can kill 1-2 people with 100 bullets, then you're making profit. This isn't intended to replace jobs for making lots of money.

Quote:

Originally Posted by gwFCCtennis (Post 1633498)
Disabled in events?

It is right now but we might reconsider in the future.

Darugo 02-27-2011 07:55 PM

Quote:

Originally Posted by Geno (Post 1633436)
implement drug dealing. it would fit well with the urban/guns/gangs setting. plus you would make a lot more selling some drugs instead of picking flowers or sea shells.

Agreed. I had the same thought a while ago. Drugs need to be something completely player-based. The main problem is most jobs are completely NPC controlled, and that's bad. Why? Because it basically places players in isolation. What's the point in the game being multiplayer if you spend 20/24 hours mining in a cave alone? Drugs would also be great for new players. I'd like to see:

Drugs be relatively cheap to buy. Incentive for users to buy/sell, and still allows players to buy big.

Drugs wouldn't replace anything, ie Marijuana could increase your damage threshold by 10%, etc...
My only real problem is making drugs. I don't really know a way to go on how to get people to farm weed, maybe in their apartments but essentially only the rich could get away with that as not many players can afford. And I don't want weed growing randomly on the map like flowers. It's a tough position.


~

Anyway, I'd also like to see a police faction be made properly. Police would get salary and much more incentives to become one over a gang member, thereby reducing the amount of random killing on the street.
no idea if this has been done before, but I'd like to see it, hell. I'd like to help see it become a future.

edit: forgot to mention
A lot of jobs need to be buffed, or removed (i dislike the latter). I basically want all jobs except mining to be balanced equally. Why? So there's a choice between which job you actually want to choose. It's always melted down to mining or digging. Letter delivery and flower picking all fall too short. Making each job essentially gain the same pay would increase the diversity amongst players. Mining would stay in it's current state. Although I hate being a level 6 miner, it does make sense for players to have to work to become the richest.


Also anyone know what happened to radio stations? I came back with the sole purpose of making one.

cbk1994 02-27-2011 08:10 PM

Quote:

Originally Posted by Darugo (Post 1633586)
Also anyone know what happened to radio stations? I came back with the sole purpose of making one.

They were deleted because there are some glitches with the sounds on Era that cause music to freeze randomly.

k_killar 02-27-2011 08:32 PM

Quote:

Originally Posted by cbk1994 (Post 1633589)
They were deleted because there are some glitches with the sounds on Era that cause music to freeze randomly.

bring them back



WillaWonka 02-28-2011 04:28 AM

Quote:

Originally Posted by Supaman771 (Post 1633495)
Add some kill streak bonuses (if a player gets like 3-5 kills in a row and then you kill them... 'You ended _____'s streak and recieved $_!') would give a higher amount (random 20-50?).

3 kill rc xd
9 kill choppa gunna
11 kill dogs
15 kill emp
25 kill FREE NUKE WOOOHOOO


Edit: nvm about nuke there will be to much camping

cbk1994 02-28-2011 05:00 AM

Quote:

Originally Posted by cbk1994 (Post 1633589)
They were deleted because there are some glitches with the sounds on Era that cause music to freeze randomly.

I fixed these glitches today and eventually it may be possible for us to bring back radio stations, but if so, I would prefer to see them done as Shoutcast streams rather than simply selecting MP3s hosted somewhere online. Shoutcast streams would be a lot nicer (like the radio on UN) since the person hosting it could talk into the mic and interact with players.

k_killar 02-28-2011 05:04 AM

Quote:

Originally Posted by cbk1994 (Post 1633665)
I fixed these glitches today and eventually it may be possible for us to bring back radio stations, but if so, I would prefer to see them done as Shoutcast streams rather than simply selecting MP3s hosted somewhere online. Shoutcast streams would be a lot nicer (like the radio on UN) since the person hosting it could talk into the mic and interact with players.

http://i60.photobucket.com/albums/h16/k_killar/rock.gif

Darugo 02-28-2011 05:16 AM

Quote:

Originally Posted by cbk1994 (Post 1633665)
I fixed these glitches today and eventually it may be possible for us to bring back radio stations, but if so, I would prefer to see them done as Shoutcast streams rather than simply selecting MP3s hosted somewhere online. Shoutcast streams would be a lot nicer (like the radio on UN) since the person hosting it could talk into the mic and interact with players.

I preferred the old method as I have my own webserv and can just SSH/upload songs. I'd like to be able to mic what i want but I thought shoutcast worked where I have to stream everything and on DSL I don't think I have the bandwidth for that.

cbk1994 02-28-2011 05:18 AM

Quote:

Originally Posted by Darugo (Post 1633668)
I preferred the old method as I have my own webserv and can just SSH/upload songs. I'd like to be able to mic what i want but I thought shoutcast worked where I have to stream everything and on DSL I don't think I have the bandwidth for that.

My upload speed is about half a megabit per second and I have no issues streaming audio via Shoutcast. Keep in mind it's not sent at full quality -- it's more comparable to something like Ventrilo.

Darugo 02-28-2011 05:22 AM

Really? I'd be willing to roll with it. Any idea how much it will cost to start a radio station? Considering there's no profitability in the whole thing :[

Unless with shoutcasts I can run radio ads advertising businesses :D

MattKan 02-28-2011 05:28 AM

Lol Chris sure does know how to get things done!

cbk1994 02-28-2011 05:31 AM

Quote:

Originally Posted by Darugo (Post 1633670)
Really? I'd be willing to roll with it. Any idea how much it will cost to start a radio station? Considering there's no profitability in the whole thing :[

Unless with shoutcasts I can run radio ads advertising businesses :D

If you have shell access to a linux box you can run a server there. I've got a VPS so I'll probably just end up hosting the Shoutcast server(s) myself.

Quote:

Originally Posted by MattKan (Post 1633671)
Lol Chris sure does know how to get things done!

Weren't you saying I was an evil troll about a week ago?

Andre2006 02-28-2011 10:50 AM

Yes bring back the radios they were fun, thanks.

Vman13x 03-01-2011 05:32 AM

Cheat codes plox.


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