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New way of making money?
ok we all know its impossible to make a decent 7k in less then an hour unless ur macroing digging or mining
but i think a new way of make money like fishing |
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implement drug dealing. it would fit well with the urban/guns/gangs setting. plus you would make a lot more selling some drugs instead of picking flowers or sea shells.
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Fishing will seem nice on Era :)
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get a job
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fishing sucks.
pking should earn you money. also prices should be reduced so that you don't need to make more than 7k per hour. |
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What, is this the zelda version of sims online? Just give them more money so we can all kill each other more ffs.
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Stock Market :)
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Target: *If the target kills you, the contract is nullified and you don't your bonus. If you kill the target, obviously you get that bonus. *If the target logs off (and doesn't return within 5 minutes) you are permitted to return to the pigeon coop for a new random contract. *If the target spends too long in No-PK (time variant here can be discussed), you are prompted whether you wish to cancel the contract and try another random or continue to wait for another "discussed time variant" minutes before receiving another prompt. You: *If you log off while on a contract, you also have 5 minutes to return otherwise the contract is nullified. However, you will not be able to return to the pigeon coop for 4 or more hours should you not make it back within those 5 minutes. *If both you and your target log off, contract is considered "Failed" and you must wait the cooldown before accepting a new contract from the NPC-Server. Prize bonus, cooldown time, grace period lengths and everything above with numerical value obviously can be revised to fit whatever necessary, but the numbers I've listed are for example purposes only. Also, realise that this is a once-every-X-hours bonus type job, so take this as simply one idea among other ideas to be suggested as a way to use "PKing as a way to earn money". I just know there has to be a way to limit it beyond making sure you don't kill the same person over and over again (possibly an alternate account, or a friend letting you do it) just to exploit the PK-for-money ideas. |
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NPC Code:function doDropMoney() { Not like the existing money drop matters anymore because nobody ever walks around with any money on them EVER. $5 per kill isn't too big of a deal. Maybe +$1 for every 10,000 kills the other players has, or for each extra 5HP they have or something. Still doesn't come close to mining money but at least it's something and it's not boring. Shooting range is another candidate for a decent "PKing" job. Could even change it to be based on killing waves of NPCs instead of just shooting at targets. |
TSAs been playing too much assassins creed.
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Also, I like your idea. Obvious checks for killing the same person more than X amount of times in succession would need to be implemented. |
Players now drop money on death. To prevent them just redropping it on their death, it goes into their bank account.
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Someone host a 2 hour ULMS and loan me an Mp5 so I can make 10k?
Seriously though... Add the thing like with hp levels, where you have to kill one person then another before re-killing the first player (prevent abuse). Add an extension onto kill messages 'You killed ______ and received $_!' (to keep track or whatever idk) Add some kill streak bonuses (if a player gets like 3-5 kills in a row and then you kill them... 'You ended _____'s streak and recieved $_!') would give a higher amount (random 20-50?). Also if you do this add a 'Kill Streak' counter to the GUI :3. Add a 'Random Player Bonus' like TSA said, where the NPC would mark 1 random player with a Bonus so when they die you get a large sum (250-500) or whatever... mark a player like every hour (or half) or something. I haven't actually played so I don't know if you added any of these things.. High5! |
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Also, another way to earn money could be through an achievement system, like 1k kills is an achievement earns you x amount of money, but thats a lot of work and not sure if you even want anything like that. |
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if cashkills= 1000 then give player.item.money= x |
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Drugs be relatively cheap to buy. Incentive for users to buy/sell, and still allows players to buy big. Drugs wouldn't replace anything, ie Marijuana could increase your damage threshold by 10%, etc... My only real problem is making drugs. I don't really know a way to go on how to get people to farm weed, maybe in their apartments but essentially only the rich could get away with that as not many players can afford. And I don't want weed growing randomly on the map like flowers. It's a tough position. ~ Anyway, I'd also like to see a police faction be made properly. Police would get salary and much more incentives to become one over a gang member, thereby reducing the amount of random killing on the street. no idea if this has been done before, but I'd like to see it, hell. I'd like to help see it become a future. edit: forgot to mention A lot of jobs need to be buffed, or removed (i dislike the latter). I basically want all jobs except mining to be balanced equally. Why? So there's a choice between which job you actually want to choose. It's always melted down to mining or digging. Letter delivery and flower picking all fall too short. Making each job essentially gain the same pay would increase the diversity amongst players. Mining would stay in it's current state. Although I hate being a level 6 miner, it does make sense for players to have to work to become the richest. Also anyone know what happened to radio stations? I came back with the sole purpose of making one. |
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9 kill choppa gunna 11 kill dogs 15 kill emp 25 kill FREE NUKE WOOOHOOO Edit: nvm about nuke there will be to much camping |
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Really? I'd be willing to roll with it. Any idea how much it will cost to start a radio station? Considering there's no profitability in the whole thing :[
Unless with shoutcasts I can run radio ads advertising businesses :D |
Lol Chris sure does know how to get things done!
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Yes bring back the radios they were fun, thanks.
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Cheat codes plox.
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