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-   -   Pricing Changes - Why wait for v6? (https://forums.graalonline.com/forums/showthread.php?t=134261901)

Rufus 01-30-2011 05:30 PM

Pricing Changes - Why wait for v6?
 
I think we've all read in a few different threads that the way the pricing system works on Graal is to be changed when v6 is released. If it is true, and the way the pricing is done on Graal is going to be changed, why wait?

It's currently 10.16am (EST) and it's a Sunday; not really a time you expect to see high traffic on Graal. However, there's currently 483 players on Era iPhone and 1226 players on Classic iPhone. If you compare that to who is currently online on the PC version (58 on Maloria, 54 on Zodiac, 33 on Era, 11 on Unholy Nation) the difference (1709:156) is massive, or at least for Graal anyway. The two iPhone servers have 11x more players than the four PC servers, why isn't this being taken advantage of (lol) in a way that's positive to the PC community?

I've spoken to a lot of the iPhone players, a few didn't even realize there was a PC version, but a lot of them are aware. If you ask them why they don't play they'll say it's too expensive and responses like, "$40 for playing the same game with fewer people?" are not uncommon. I really don't blame them either, I don't pay for this, and I'd bet it's the same for like 90% of the people I know on Graal. Apparently this has been realized, but if you're going to be attempting to fix this, why wait for v6 to come out? I'm pretty sure the issues that would be addressed with a change like this are not connected to the client itself.

Imperialistic 01-30-2011 06:28 PM

I agree with everything Rufus just mentioned ;

I recently bought an iPod Touch and started playing Classic iPhone and realized that hardly anybody knows about the PC version of GraalOnline, and even if they were to explore upon it they would be chased off from the high prices. I noticed the Classic iPhone prices and I believe everything that you could've purchased was under 5 dollars. Not only is Classic iPhone free to play but is also crowded with tons of players, why couldn't this concept be used on GraalOnline the PC edition?

Stephen 01-30-2011 08:12 PM

Opening Graal up freely with the existing gelat system would not work. The gelat system would need to be modified or removed to allow for microtransactions. The existing gelat system still requires discouraging lump-sum payments for gelats, which has a similar effect to subscriptions.

At the heart of microtransactions is the impulsive minimal one-click purchase system, which iTunes makes very easy on the iPhone, but Eurocenter isn't capable of that. Before the payments system is revised Graal needs a better developer pool - either more developers or more organization within the existing developer group towards unified projects. Without better developers new players would quickly tire of the existing content. Important changes need to be made to Graal Online before it can be functional at a larger scale.

It's very important that we recognize the differences in audiences as well. iPhone users do not directly compare to Graal PC users; the two platforms are very different. Graal Online may be able to attract a much broader audience on the iPhone than possible on the PC - radically modifying the payment system won't magically flip the switch.

salesman 01-30-2011 08:15 PM

give developers the opportunity to receive a portion of cash-shop sales on the servers that they create while you're at it.

Fulg0reSama 01-30-2011 08:20 PM

Quote:

Originally Posted by Stephen (Post 1626768)
I don't think the gelat system would work properly with microtransactions. You would still have to purchase lump-sum gelat packages, which would have a similar effect to subscription (discourage purchases). Opening Graal up freely, with the existing gelat system, would not work.

iPhone works nicely because microtransactions are tied directly into iTunes, it's basically one-click shopping. Eurocenter couldn't do that on Graal PC. Additionally, what Graal Online needs is a better developer pool or at the very least to focus the existing developer group on specific projects. If you open up Graal with price adjustments I'm not sure it would bring in any new developers - but I'm quite sure the existing content wouldn't keep new customers satisfied long. Important changes need to be made to Graal Online before it can be functional at a larger scale.

Really..? You aren't sure that getting new players to come by a cheaper price wouldn't bring new developers? I guess we need to explain the possible domino effect if we were to do so, If you do absolutely nothing to perk their interest at all, then you won't get anyone to come by of course. Let me explain how in obvious business logic.

If a customer comes up to your store and they look around and take a second to think "What is all of this?". In order to perk their interest; someone nice and accommodating needs to come up to the customer and say "Hello, can I help you?" and from there you need to keep them hooked with that attitude and point out the good in everything that you can instead of constant irritation. I agree that Cyberjourners/Eurocenter or whoever they go by persona wise has made major screw-ups, but are we really any better for not continuing to try to keep them with nice behavior? I know I may sound like I'm kissing the ass of those who've wrong players for years but it's just it's not just them 100%.

Stephen 01-30-2011 08:32 PM

Quote:

Originally Posted by Fulg0reSama (Post 1626770)
Really..? You aren't sure that getting new players to come by a cheaper price wouldn't bring new developers? I guess we need to explain the possible domino effect if we were to do so, If you do absolutely nothing to perk their interest at all, then you won't get anyone to come by of course. Let me explain how in obvious business logic.

If a customer comes up to your store and they look around and take a second to think "What is all of this?". In order to perk their interest; someone nice and accommodating needs to come up to the customer and say "Hello, can I help you?" and from there you need to keep them hooked with that attitude and point out the good in everything that you can instead of constant irritation. I agree that Cyberjourners/Eurocenter or whoever they go by persona wise has made major screw-ups, but are we really any better for not continuing to try to keep them with nice behavior? I know I may sound like I'm kissing the ass of those who've wrong players for years but it's just it's not just them 100%.

I have greatly modified my post since your initial response. It should clarify any confusion.

Rufus 01-30-2011 08:34 PM

Quote:

Originally Posted by Stephen (Post 1626768)
Opening Graal up freely, with the existing gelat system, would not work. The gelat system would need to be modified or removed to allow for microtransactions. The existing gelat system would still require discouraging lump-sum payments for gelats, which has a similar effect to subscriptions.

The heart of microtransactions is the impulsive one-click purchase system, which iTunes makes very easy on the iPhone, but Eurocenter isn't capable of that. Graal Online needs a better developer pool or at the very least better focus on organized projects within the existing developer group. If Graal is opened up with price adjustments I'm not sure it would bring in any new developers - but I'm quite sure the existing content wouldn't keep new customers satisfied long. Important changes need to be made to Graal Online before it can be functional at a larger scale.

The microtransactions on the iPhone are gelat packs, which is what we have on here. The only difference is that gelats on there is the main currency, and something you can earn yourself if you want to put time into it. That (along with the charging of subscriptions on here) is the only thing that differentiates PC Graal to iPod Graal. I don't see how they are incapable of it, they do it already. I can understand that there is not enough content (at current) to charge for on here. However, the servers do have developers, and on servers such as Zodiac, Era, they have introduced things to a cash shop. With a little bit of imagination and work, I expect developers can easily integrate microtransactions into their respective servers.

The problem is going to arise sooner or later, why wait until v6 is out to address it? Why keep the inconsistent payments (subscription on all servers, microtransactions offered on some for free playing) and methods (observer mode being removed from a select few servers, etc) instead of introducing something that is both consistent and clearly more appealing?

Fulg0reSama 01-30-2011 08:37 PM

Quote:

Originally Posted by Stephen (Post 1626771)
I have greatly modified my post since your initial response. It should clarify any confusion.

I see, I take back my aggressive open and stand by the comment of it's not just their fault for having a lack of developer pool.

Stephen 01-30-2011 08:40 PM

Quote:

Originally Posted by Rufus (Post 1626774)
The microtransactions on the iPhone are gelat packs, which is what we have on here. The only difference is that gelats on there is the main currency, and something you can earn yourself if you want to put time into it. That (along with the charging of subscriptions on here) is the only thing that differentiates PC Graal to iPod Graal. I don't see how they are incapable of it, they do it already.

I strongly support microtransactions, I've been trying to get a shop API on Graal (for all servers to use) for the last two years. The initial goal was a GK Gelat shop. However, I don't think the existing system compares to iPhone's payment system - it's so slick that it leaves little room for second-thoughts. If Graal Online can do it, it'll work (although my concern then becomes their pricing).

Quote:

Originally Posted by Rufus (Post 1626774)
The problem is going to arise sooner or later, why wait until v6 is out to address it? Why keep the inconsistent payments (subscription on all servers, microtransactions offered on some for free playing) and methods (observer mode being removed from a select few servers, etc) instead of introducing something that is both consistent and clearly more appealing?

It could be started immediately, but I'm not sure it will make any real difference until the developer problems are sorted. One of the big advantages Graal has on iPhone is the unified app store... it's very easy to find Graal. It's not so easy on the PC platform.
Quote:

Originally Posted by Fulg0reSama (Post 1626775)
I see, I take back my aggressive open and stand by the comment of it's not just their fault for having a lack of developer pool.

I'm not worried whose fault it is - it's a problem that will need to be fixed regardless.

Fulg0reSama 01-30-2011 08:43 PM

Just gonna inject an idea that's been discussed before(Somewhat to death, Constantly fought about lag factors.)


Intergrate PC and iPhone together, I mean staff on there can get on for developmental purposes which was a good idea but we could seriously push the envelope by making it popular for kids and this is most likely what they'd think "Hey, I can play graal after I get off the bus? Cooooooooool!" and let anyone who knows how to make a dollar take it over from there and some advertisement would make this foolproof.

ffcmike 01-30-2011 11:20 PM

It's not all that uncommon iPhone users ask me for my opinion on whether purchasing a Gold subscription is worthwhile and upon telling them that the system may soon be changed to something for the most part cheaper and more similar to that of iPhone most say they have decided to hold out.

There may not be a high amount of decent content or active Developers currently but you would expect this to improve after a decrease in prices (and likely an increase in playercount) as opposed to before, the development climate isn't exactly getting better each year and so if a reform does take too long it's possible that the current crop of talented developers may no longer be there to make full use of it when it does happen.

salesman 01-30-2011 11:38 PM

If Graal had tons of players, I wouldn't be developing for it unless there was a system in place for me to receive payment for my work.

Right now it's just a hobby for me. I don't care that I'm not getting any compensation because I know they're not getting much out of it. However, if my work started generating a lot of revenue for them, I wouldn't do it for free anymore.

Just wondering, do any of the developers for iPhone receive any type of compensation? If not, you're getting used pretty hard.

Fulg0reSama 01-30-2011 11:39 PM

Quote:

Originally Posted by salesman (Post 1626823)
If Graal had tons of players, I wouldn't be developing for it unless there was a system in place for me to receive payment for my work.

Right now it's just a hobby for me. I don't care that I'm not getting any compensation because I know they're not getting much out of it. However, if my work started generating a lot of revenue for them, I wouldn't do it for free anymore.

Just wondering, do any of the developers for iPhone receive any type of compensation? If not, you're getting used pretty hard.

Indeed, I wouldn't mind 10 cents an hour and 3 bucks a gani(6 for a set depending on complexity) If I got paid to do it.

salesman 01-30-2011 11:43 PM

Quote:

Originally Posted by Fulg0reSama (Post 1626824)
Indeed, I wouldn't mind 10 cents an hour and 3 bucks a gani(6 for a set depending on complexity) If I got paid to do it.

  • Player spends $50 on 100 gelats at graalonline.com because he/she is very interested in my server.
  • Player uses gelats to buy something in a shop on my server.
  • The 100 gelats are transferred to my account.
  • I log on to graalonline.com and cash in the 100 gelats for $25

Graal makes $25, I make $25. Yay.

edit: could also implement a gelat transferring system so that I can transfer gelats to pay my staff members (maybe add a transfer fee or something, but that would be lame)

Fulg0reSama 01-30-2011 11:49 PM

Quote:

Originally Posted by salesman (Post 1626825)
  • Player spends $50 on 100 gelats at graalonline.com because he/she is very interested in my server.
  • Player uses gelats to buy something in a shop on my server.
  • The 100 gelats are transferred to my account.
  • I log on to graalonline.com and cash in the 100 gelats for $25

Graal makes $25, I make $25. Yay.

Genius.

cbk1994 01-31-2011 12:59 AM

You might be surprised how profitable gelat shops can be, even when used minimally. The gelat shop I added to Era has generated 563550 gelats as of right now, which is roughly $5,600 USD ($48 for 4400 gelats = about $0.01 per gelat). $5,600 isn't a ton of money, but I'd bet it pays the bandwidth bill. As long as gelat shops are done right (as opposed to how it was done on Zone), they work.
I'm using information from Era staff so I don't know if it's entirely accurate, but from the trend I saw before I was fired, it looks like it probably is.

Supaman771 01-31-2011 01:56 AM

Quote:

Originally Posted by Stephen (Post 1626768)
Opening Graal up freely with the existing gelat system would not work. The gelat system would need to be modified or removed to allow for microtransactions. The existing gelat system still requires discouraging lump-sum payments for gelats, which has a similar effect to subscriptions.

At the heart of microtransactions is the impulsive minimal one-click purchase system, which iTunes makes very easy on the iPhone, but Eurocenter isn't capable of that. Before the payments system is revised Graal needs a better developer pool - either more developers or more organization within the existing developer group towards unified projects. Without better developers new players would quickly tire of the existing content. Important changes need to be made to Graal Online before it can be functional at a larger scale.

It's very important that we recognize the differences in audiences as well. iPhone users do not directly compare to Graal PC users; the two platforms are very different. Graal Online may be able to attract a much broader audience on the iPhone than possible on the PC - radically modifying the payment system won't magically flip the switch.

All this stuff, yea.

Well, developers have to either pay for servers or pay for gold to work on servers...
Once done they then have to go through an annoying application process (whatever that may be) to be able to spend their time dealing with childish superiors and non-existent global support.

In the end you pay to waste your time, which is why Graal doesn't get the updates it needs. There are people here with the talent to do great things for Graal, but why would they pay to deal with all the bull**** when they can go off and work on a real game, make their own, or get a job doing the same thing and get paid?

Just my opinion here, but the whole system is backwards. And despite you trying to say it's not the payment, that goes hand-in-hand with development. So you kinda contradict, but both reasons would be right.

I guess...

I totally lost my point here, I stopped like 40 times while typing this to do other crap, *facepalm*.

Just flame and blah blah, I usually don't check this section of the forums anyway.

Quote:

Originally Posted by cbk1994 (Post 1626838)
You might be surprised how profitable gelat shops can be, even when used minimally. The gelat shop I added to Era has generated 563550 gelats as of right now, which is roughly $5,600 USD ($48 for 4400 gelats = about $0.01 per gelat). $5,600 isn't a ton of money, but I'd bet it pays the bandwidth bill. As long as gelat shops are done right (as opposed to how it was done on Zone), they work.

Oh and I wanted to say this is like right, and the gelat system if maintained and the items are constantly switched out and redone and worked around and stuff and things then it could be pretty awesome. Like when the potions were first added to the shop on Era, I saw thousands of them pumped out in the first few days because people with gelats wanted to try them, and people without gelats wanted to buy them. But as the price in Era-Cash dyed down so did the sales to just necessity. So if you were to keep changing it up, I'm sure the sales of them will stay up high. Like is it hard to make a potion image and add some random effect. Everyone likes new shiny things.

Ok I'm done, bye.

DustyPorViva 01-31-2011 02:16 AM

Honestly, the quality the players on the iPhone servers is dealing with I don't think you need to worry too much about PC Graal not having a quality server to keep them interested. Apparently all they need is an overworld to run around and chat on. This is depressing for me, considering I have high standards... but if it means getting rid of Gold faster then I'm all for it.

Stephen 01-31-2011 02:28 AM

Quote:

Originally Posted by Stephen (Post 1626768)
It's very important that we recognize the differences in audiences as well. iPhone users do not directly compare to Graal PC users; the two platforms are very different.

Quote:

Originally Posted by DustyPorViva (Post 1626856)
Honestly, the quality the players on the iPhone servers is dealing with I don't think you need to worry too much about PC Graal not having a quality server to keep them interested. Apparently all they need is an overworld to run around and chat on.


Quote:

Originally Posted by DustyPorViva (Post 1626856)
This is depressing for me, considering I have high standards... but if it means getting rid of Gold faster then I'm all for it.

The pricing change should attract new PC players - not convert iPhone players (dilution). The quality of the existing content is fine although I anticipate PC users will grow disinterested if it's not updated regularely. As a result users will very likely stop microtransactions.

It feels counter-intuitive, but merging content & developers from poorly performing classic servers into a new or revised "gold" server would help focus development and unify developers. This will not be possible unless you have the interest of community leaders and a means of managing developers to avoid in-fighting. In my "Sprints" document I outlined an incentive program which would appropriately achieve this goal.

DustyPorViva 01-31-2011 02:34 AM

Quote:

Originally Posted by Stephen (Post 1626857)
The pricing change should attract new PC players - not convert iPhone players (dilution). The quality of the existing content is fine although I anticipate PC users will grow disinterested if it's not updated regularely. As a result users may stop microtransactions.

And v6 is suddenly going to change the quality of the servers? It was a planned change for v6, so it's going to happen whether there's a good server out there or not.

I also don't see any quality servers surfacing any time soon. Some of them out there have potential, like Delteria and Atlantis, but there's always some server that has potential. That doesn't mean it's going to actually come out, or come out soon enough.

Fulg0reSama 01-31-2011 02:35 AM

Quote:

Originally Posted by Stephen (Post 1626857)
It sounds counter-intuitive, but merging content & developers from poorly performing classic servers into a new or revised "gold" server would help focus development and unify developers.

Okay first you show possible uncertainty towards your statement by say ing "It sounds counter-intuitive,"

But working on Gold servers would make no sense since most if not all developers are Classic member players.

@Dusty, I agree with you servers having potential. Problem is no one else will see it until its brought to surface. People want new servers but they just shrug it off as if a god is going to bring it up all of a sudden which is pretty arrogant. :(

Stephen 01-31-2011 02:47 AM

Quote:

Originally Posted by DustyPorViva (Post 1626859)
And v6 is suddenly going to change the quality of the servers?

Quote:

Originally Posted by Stephen (Post 1626857)
The quality of the existing content is fine although I anticipate PC users will grow disinterested if it's not updated regularely. As a result users will very likely stop microtransactions.

I believe you misinterpreted this.
Quote:

Originally Posted by Fulg0reSama (Post 1626860)
Okay first you show possible uncertainty towards your statement by say ing "It sounds counter-intuitive,"

It would be deceptive if I tried to present it any other way.
Quote:

Originally Posted by Stephen (Post 1626857)
merging content & developers from poorly performing classic servers into a new or revised "gold" server would help focus development and unify developers.

Quote:

Originally Posted by Fulg0reSama (Post 1626860)
But working on Gold servers would make no sense since most if not all developers are Classic member players.

The new pricing scheme would obsolete the existing subscription (gold) service.

Fulg0reSama 01-31-2011 02:57 AM

Quote:

Originally Posted by Stephen (Post 1626863)
It would be deceptive if I tried to present it any other way.
The new pricing scheme would obsolete the existing subscription (gold) service.

I guess you got a point there, But I think people can tell what you were saying context wise :p

Also maybe gold service's time has come..?
People have wanted classic only for years.

Stephen 01-31-2011 03:01 AM

Quote:

Originally Posted by Fulg0reSama (Post 1626865)
Also maybe gold service's time has come..?
People have wanted classic only for years.

It has been explained to me that there will no longer be subscription levels. This leads me to believe that it will be entirely microtransaction based, which certainly makes the most sense. I'm all for the idea, but the product cannot remain viable if the content stagnates - which is exactly what would happen if only pricing is changed.

I'm suggesting development restructuring to encourage unity and focus among talented developers and an incentive program to build momentum BEFORE pricing changes. It would be a terrible shame if Graal changed their payment system, attracted a bunch of new players, and then permanently lost the interest of a greater majority due to content stagnation.

Fulg0reSama 01-31-2011 03:10 AM

Oh okay I see. Well a good idea but would you like to establish upon that? You seem to have something in mind and I'd rather not comment until you've fully explained yourself.

DustyPorViva 01-31-2011 03:15 AM

If servers suddenly start getting hundreds of players, I think staff would be a little more motivated to actually do stuff. :)

Stephen 01-31-2011 03:15 AM

http://www.harvestmkt.com/images/cli...small_4ji3.jpg
Quote:

Originally Posted by Stephen (Post 1626768)
Before the payments system is revised Graal needs a better developer pool - either more developers or more organization within the existing developer group towards unified projects. Without better developers new players would quickly tire of the existing content. Important changes need to be made to Graal Online before it can be functional at a larger scale.

Quote:

Originally Posted by Stephen (Post 1626866)
I'm suggesting development restructuring to encourage unity and focus among talented developers and an incentive program to build momentum BEFORE pricing changes.

Quote:

Originally Posted by Stephen (Post 1626768)
merging content & developers from poorly performing classic servers into a new or revised "gold" server would help focus development and unify developers. This will not be possible unless you have the interest of community leaders and a means of managing developers to avoid in-fighting. In my "Sprints" document I outlined an incentive program which would appropriately achieve this goal.


Fulg0reSama 01-31-2011 03:16 AM

Quote:

Originally Posted by DustyPorViva (Post 1626869)
If servers suddenly start getting hundreds of players, I think staff would be a little more motivated to actually do stuff. :)

Agreed, and I come back to the idea I presented before.

Quote:

Originally Posted by Fulg0reSama (Post 1626780)
Intergrate PC and iPhone together, I mean staff on there can get on for developmental purposes which was a good idea but we could seriously push the envelope by making it popular for kids and this is most likely what they'd think "Hey, I can play graal after I get off the bus? Cooooooooool!" and let anyone who knows how to make a dollar take it over from there and some advertisement would make this foolproof.

@Stephen
What will motivate us as the developers for servers to unify together and work for other servers? We're all different in how we work and it simply would come to creative difference problems which would also be a disaster. That's pretty much why we have different servers. I know you don't give two ****s so much but these are questions that must be answered before your idea is even considered valid.

Stephen 01-31-2011 03:20 AM

Quote:

Originally Posted by Fulg0reSama (Post 1626871)
Agreed, and I come back to the idea I presented before.

Quote:

Originally Posted by Fulg0reSama (Post 1626780)
Intergrate PC and iPhone together, I mean staff on there can get on for developmental purposes which was a good idea but we could seriously push the envelope by making it popular for kids and this is most likely what they'd think "Hey, I can play graal after I get off the bus? Cooooooooool!" and let anyone who knows how to make a dollar take it over from there and some advertisement would make this foolproof.


Quote:

Originally Posted by Stephen (Post 1626857)
The pricing change should attract new PC players - not convert iPhone players (dilution).

Quote:

Originally Posted by Stephen (Post 1626866)
It would be a terrible shame if Graal changed their payment system, attracted a bunch of new players, and then permanently lost the interest of a greater majority due to content stagnation.


Quote:

Originally Posted by Fulg0reSama (Post 1626780)
What will motivate us as the developers for servers to unify together and work for other servers? We're all different in how we work and it simply would come to creative difference problems which would also be a disaster. That's pretty much why we have different servers.

Ideally an appropriate incentive program would help developers overlook their differences.

Fulg0reSama 01-31-2011 03:21 AM

Quote:

Originally Posted by Stephen (Post 1626872)
Ideally an appropriate incentive program would help developers overlook their differences.

Unfortunately I disagree, Ask a handful of developers "Is there a developer from each server you hate or very much dislike?" and you'll get "Yes, I hate or dislike -insertsomerandomdev-. -Random sentence stating how much they dislike or what happened to made them dislikeable- I wouldn't work with them even If you paid me." Expression or not it only proves my point that prejudice is something we can't work over with simple "incentives" and trying to please every developer will only lead to even more disaster.

Stephen 01-31-2011 03:23 AM

Quote:

Originally Posted by Fulg0reSama (Post 1626873)
Unfortunately I disagree, Ask a handful of developers "Is there a developer from each server you hate or very much dislike?" and you'll get "Yes, I wouldn't work with them even If you paid me." Expression or not it only proves my point.

Quote:

Originally Posted by Stephen (Post 1626866)
I'm suggesting development restructuring to encourage unity and focus among talented developers

The average developer may eat cake, neo-Graal would be for only the most talented. They will see the opportunity and rise to the call. :)

Fulg0reSama 01-31-2011 03:24 AM

Quote:

Originally Posted by Stephen (Post 1626874)
The average developer may eat cake, neo-Graal would be only for the most talented. They will see the opportunity and rise to the call. :)

Well they'll only pick up the phone If it's presented properly and so far I'm unconvinced through the circular logic you're presenting to us all.

Stephen 01-31-2011 03:27 AM

Quote:

Originally Posted by Fulg0reSama (Post 1626875)
Well they'll only pick up the phone If it's presented properly and so far I'm unconvinced through the circular logic you're presenting to us all.

I've answered your questions multiple times. Please don't distract from the initial topic, as it is very important to the whole community. We all want to discuss necessary price changes and other high priority considerations.

DustyPorViva 01-31-2011 03:30 AM

Forcing a merge or anything similar is the dumbest thing I've heard in a long time.

Stephen 01-31-2011 03:32 AM

Quote:

Originally Posted by Stephen (Post 1626857)
It feels counter-intuitive, but merging content & developers from poorly performing classic servers into a new or revised "gold" server would help focus development and unify developers.

Quote:

Originally Posted by Stephen (Post 1626857)
This will not be possible unless you have the interest of community leaders and a means of managing developers to avoid in-fighting.

Quote:

Originally Posted by DustyPorViva (Post 1626878)
Forcing a merge or anything similar is the dumbest thing I've heard in a long time.

Again, I believe you misunderstood my message.

We can all agree that simply changing the price will not fix the problem; changes need to be made within Graal or we will quickly lose our new customers for the same reason our old customers are leaving.

DustyPorViva 01-31-2011 03:39 AM

Quote:

Originally Posted by Stephen (Post 1626880)
Again, I believe you misunderstood my message.

I don't care if it's possible or not, it's still stupid. People have been spouting this, "if we all just work together!" thing for a long time and it never made sense.

Quote:

Originally Posted by Stephen (Post 1626880)
We can all agree that simply changing the price will not fix the problem; changes need to be made within Graal or we will quickly lose our new customers for the same reason our old customers are leaving.

No one is trying to change the price to fix any problems except one. We just want to get rid of the ****ty subscriptions. That's a HUGE ****ING PROBLEM in itself. Worry about the other stuff later. Either way **** isn't going to get done when you're relying on people doing stuff for fun and hoping they do the work for you. Especially when we have to pay to do their work for them.

Stephen 01-31-2011 03:41 AM

Quote:

Originally Posted by DustyPorViva (Post 1626881)
No one is trying to change the price to fix any problems. We just want to get rid of the ****ty subscriptions. That's a HUGE ****ING PROBLEM in itself. Worry about the other stuff later.

Quote:

Originally Posted by Stephen (Post 1626866)
It would be a terrible shame if Graal changed their payment system, attracted a bunch of new players, and then permanently lost the interest of a greater majority due to content stagnation.

This is a real threat.
Quote:

Originally Posted by MattKan (Post 1626882)
Not really sure how to explain it, but we all need to team up and rebuild Graal. Those of us who have been posting on the forums about this need to get together and try and find ways to put Graal back together.

If they officially implement an incentive program on a specific server the developers will follow - it is the administration which needs to answer the call to action. The members of this community have done enough.

DustyPorViva 01-31-2011 03:45 AM

Quote:

Originally Posted by Stephen (Post 1626883)
This is a real threat.

It's ALWAYS been a threat. But like I said, a more active playerbase will be a better incentive to develop. Right now most servers are stuck with the same small playerbase, most of them a bunch of ungrateful, selfish ****s who don't appreciate anything. I don't blame them for not doing anything.

Fulg0reSama 01-31-2011 03:46 AM

Quote:

Originally Posted by Stephen (Post 1626883)
If they officially implement an incentive program on a specific server the developers will follow - it is the administration which needs to answer the call to action. The members of this community have done enough.

This "It has been said, therefore it will happen" logic is flawed and idiotic.
I'm gonna leave you guys up to discussing it I've said all I can really say without overstepping my ground.

Stephen 01-31-2011 03:48 AM

Quote:

Originally Posted by DustyPorViva (Post 1626881)
Either way **** isn't going to get done when you're relying on people doing stuff for fun and hoping they do the work for you. Especially when we have to pay to do their work for them.

Quote:

Originally Posted by Stephen (Post 1626883)
it is the administration which needs to answer the call to action. The members of this community have done enough.



Quote:

Originally Posted by DustyPorViva (Post 1626885)
Right now most servers are stuck with the same small playerbase, most of them a bunch of ungrateful, selfish ****s who don't appreciate anything. I don't blame them for not doing anything.

Quote:

Originally Posted by Stephen (Post 1626883)
If they officially implement an incentive program on a specific server the developers will follow

:)


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