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-   -   Zol's Toilet Quest Released (https://forums.graalonline.com/forums/showthread.php?t=134261180)

ffcmike 11-27-2010 01:23 AM

Zol's Toilet Quest Released
 
The long awaited first dungeon-style Quest of Classic is finally released!

As with the previously released set of content simply talk to Master Li to begin, this Quest also sees the introduction of some basic Gelat circulation as Gelats are now dropped whenever a player is killed by another player (except for within Spar/PK/Event zones etc), when a player dies within a Quest or as a result of being killed by a baddy, or an item dropping baddy is killed (which there is a 10% chance of dropping Gelat, however this only does it up to a particular point).

This Quest also marks the introduction of Tears of Hera, however this system will be more on the lines of Zelda with them acting as Heart Quarters as opposed to the amount required to obtain a full heart growing by one each time.

The more immediate prize is a Beer Mug where Mugs actually have to be obtained in order to re-fill them with Beer although Beer has been significantly improved, instead of drinking a whole one at a time they are drunk a quarter at a time, reconnecting to remove the drunk effect having used it to heal also can no longer be done as drunkness would be re-applied by the server.

Be sure to set a Save Point by using a nearby bed.

xnervNATx 11-27-2010 05:01 AM

really really good quest.

maximus_asinus 11-27-2010 06:28 AM

I believe I had a total of 25000 beers on Classic. Could I have them returned please?

ffcmike 11-27-2010 07:05 AM

Quote:

Originally Posted by maximus_asinus (Post 1613672)
I believe I had a total of 25000 beers on Classic. Could I have them returned please?

Ok, just wait in line with all the people waiting for their 999999999 gelat to be returned.

PrayDoh 11-27-2010 05:44 PM

I enjoyed the quest. Nice work

smirt362 11-27-2010 05:46 PM

Awesome quest

Crono 11-27-2010 05:58 PM

edit-why do i need to talk to master li? why cant i just ****ing go and do it? thats how it was in zelda, you didnt keep going back to one guy to get your quest log updated

learn 2 be a real classic server like UN

Crono 11-27-2010 07:34 PM

not gonna lie the quest got on my nerves

everything about it is annoying - the lighting is crap on this cheap TN panel monitor im using, the rats are annoying and combo you down easily if you're not being careful (they also seem to love door laming me or so it feels like), and there's no sense of direction.

the boss is incredibly boring. at first you wanna mash it then realize it doesnt get hurt so you run around until it gets tired. oh look it's that boss again. after a while you just wanna rush it but it never seems to get tired when it changes directions so the only challenge in this fight is to pace yourself so the rat only faces one direction. the fight itself doesn't even make sense, you do damage by slashing it's tail/butt? a fur rat can't be damaged by your sword while you massacre fellow human beings and baddies with it?

the quest itself looks good but on the gameplay side of things is quite boring and dull.

ffcmike 11-27-2010 11:39 PM

Quote:

Originally Posted by Crono (Post 1613739)
edit-why do i need to talk to master li? why cant i just ****ing go and do it? thats how it was in zelda, you didnt keep going back to one guy to get your quest log updated

That's a pretty good question actually, the main reason is simply that in there being a character directing the player around this is instilling a means for new players to actually be able to find what to do by the common rule of thumb in returning to this character, for an established player of Graal or reader of these forums you'll more than likely know the next Quest is going to be at Zol's so perhaps it would be more of a chore, but especially in future when this release becomes old news most players who are new to the server won't know what their next objective is going to be, some might not even know where Zol's Pub is located or perhaps not even heard of it, visiting Master Li marks the location on the map for just that and it fits in with the storyline, where Master Li also talks to you about the task you completed before.

Quote:

Originally Posted by Crono (Post 1613757)
there's no sense of direction

How?
Until the point where you can lower the water level which actually happens to be at the opposite end of the level you begin from it is pretty much linear unless you decide to take a right turn in the level above the first level having obtained a small key, but even then you cannot progress further as you require the Boss Key.

Once the water level is lowered you can immediately see the 2 new doors you can enter and one of these takes you through levels you'd have already been in, the other would also take you into a level you'd have seen already had you decided to climb down a ladder in the 2nd level but obviously you're blocked by a gate that has to be opened from within that level.

It's not really the direction you have to figure out, it's really just a matter of figuring out the combination of things you must do in order to obtain the Boss Key.

Quote:

Originally Posted by Crono (Post 1613757)
oh look it's that boss again

What Boss?

Quote:

Originally Posted by Crono (Post 1613757)
you do damage by slashing it's tail/butt? a fur rat can't be damaged by your sword while you massacre fellow human beings and baddies with it?

What Zol's brother says is actually meant to be a hint to keep away from it rather than attempt to hackNslash it directly where attempting to do so would be exposing you to its big sharp teeth rather that its furry body, slashing it from behind however (and yes the tail is its designated weak spot) means that it is unguarded, and it's actually fairly easy to beat once you figure out how to damage it and this isn't exactly a situation you wouldn't naturally encounter through trial and error either.

xXziroXx 11-27-2010 11:49 PM

I liked the idea of it, but I didn't really enjoy the experience. And like Cronos, I found it to not have a sense of direction. I really think dungeons like this have to be more linear, but I'm sure you'd be able to change that if you wanted.

WhiteDragon 11-28-2010 12:11 AM

This dungeon was suppose to be non-linear compared to the help tasks which are more simple. It's true we'll need to achieve some sort of balance in the complexity of the dungeons for them to be fun yet challenging, but I don't really think we want to cop out and just add arrows to the next place you are suppose to enter or something like that lol.

xnervNATx 11-28-2010 02:26 AM

your not supposed to finish it in 5 minutes...

12171217 11-28-2010 03:35 AM

I didn't enjoy it all that much, I got glitched with the torch and the gameplay itself was boring and extremely aggravating (much like most Graal quests, unfortunately I hoped this one would be different).

The rats would spawn right next to the entrance of a room and the layout was confusing.

DrakilorP2P 11-28-2010 03:49 AM

I got stuck.

Unkownsoldier 11-28-2010 03:58 AM

It was a tad confusing, but I really liked it. Its unique because of the different baddies and setup of the dungeon not seen on many classic servers. The boss was kind of annoying, every time I went to go hit him a rat would spawn in my way or green slime would land on me... but overall I would give it an A. I got aggravated when I died a lot, because I had to walk so far to get back (Maybe thats just lazy me)

Cubical 11-28-2010 04:19 AM

I attempted doing all the quest with downsider and enjoyed them but when it came to Zol's Pub I ended up logging off during the quest because in my opinion there was no sense of direction and those rats were wayy too annoying. I enjoy a challenge and long draw out quest with direction. I did however enjoy everything prior to this quest.

xnervNATx 11-28-2010 04:37 AM

how is this too hard to do? i had no problem doing it

MysticX2X 11-28-2010 06:13 AM

That must be one gaping toilet to fall into. :asleep:

Anyways, it wasn't a bad quest, and better than most other graal quests I've seen, but I agree with the others in saying it was a bit confusing. For example, the 2nd to last room before you get to the boss -- really no indication that you had to kill all the rats in the level to get the key since the rats are in every level lol. The rat boss was also more of a chore/annoyance than a challenge.

Quote:

Originally Posted by xnervNATx (Post 1613825)
how is this too hard to do? i had no problem doing it

Not everybody is an elite gamer like you are, Laura. =p

smirt362 11-28-2010 06:37 AM

I don't know what y'all are talking about, I went through the quest just fine without any direction.

xnervNATx 11-28-2010 08:24 AM

Quote:

Originally Posted by MysticX2X (Post 1613840)
That must be one gaping toilet to fall into. :asleep:

Anyways, it wasn't a bad quest, and better than most other graal quests I've seen, but I agree with the others in saying it was a bit confusing. For example, the 2nd to last room before you get to the boss -- really no indication that you had to kill all the rats in the level to get the key since the rats are in every level lol. The rat boss was also more of a chore/annoyance than a challenge.


Not everybody is an elite gamer like you are, Laura. =p

the rat boss remind me of the octopus from ocarina of time

xXziroXx 11-28-2010 09:58 AM

Quote:

Originally Posted by DrakilorP2P (Post 1613821)
I got stuck.

Same. I jumped down the hole where you push the block down while the water was not drained, and it caused me to be unable to get back up without dying and walking back.

Crono 11-28-2010 10:19 AM

Quote:

Originally Posted by ffcmike (Post 1613790)
That's a pretty good question actually, the main reason is simply that in there being a character directing the player around this is instilling a means for new players to actually be able to find what to do by the common rule of thumb in returning to this character, for an established player of Graal or reader of these forums you'll more than likely know the next Quest is going to be at Zol's so perhaps it would be more of a chore, but especially in future when this release becomes old news most players who are new to the server won't know what their next objective is going to be, some might not even know where Zol's Pub is located or perhaps not even heard of it, visiting Master Li marks the location on the map for just that and it fits in with the storyline, where Master Li also talks to you about the task you completed before.

We didn't need to be spoon fed quests back in the real Classic days, what makes it a requirement now? New players (esp from this generation) these days are pretty stupid but not that stupid. The whole point of questing, at least on Graal, was to explore and find it yourself. The way Classic is now completely breaks the you are the player feeling. Our characters talk to NPCs and we don't even get dialogue input. We then blindly have to follow.

What if I don't want to fight baddies? What if I'm a lizardon rawr :3? What if I don't care about Zol's pub quest right now? Can I do others? Or will that break the storyline? Wat?


Quote:

How?
Until the point where you can lower the water level which actually happens to be at the opposite end of the level you begin from it is pretty much linear unless you decide to take a right turn in the level above the first level having obtained a small key, but even then you cannot progress further as you require the Boss Key.

Once the water level is lowered you can immediately see the 2 new doors you can enter and one of these takes you through levels you'd have already been in, the other would also take you into a level you'd have seen already had you decided to climb down a ladder in the 2nd level but obviously you're blocked by a gate that has to be opened from within that level.

It's not really the direction you have to figure out, it's really just a matter of figuring out the combination of things you must do in order to obtain the Boss Key.
You're a new player. You get tossed in. Ok I'm in some green stuff I guess ill climb that ladder looking thin-O**** WHAT WAS THAT? IS THAT A RAT? IT JUST HIT ME HOW THE HELL DOES IT HURT ITS AS SMALL AS MY FOOT. This door seems 2 be locked I mean it surely wont open if i touch it OH SWEET IT WAS UNLOCKED COOL WHY WAS THERE EVEN A LOCKED DOOR LOOKING THING TO BEGIN WITH. Sweet room-i guess ill just go up cuz its fun. Oh look a block and some red carpet on the floor. Guess ill just keep moving righ-****ING RAT IN THE WAY GOD DAMNIT. Work my way down nice nice fighting mice is heroic. Cool donuts!! Can i eat them? wats dis lever do ok ill push it or someting sweet the green stuff is going down. Ill just go up n-WTF I THOUGHT I KILLED THIS FML.

That should sum up my experience x2.

It was pretty easy but confused me at the same time. It's not that it was impossibly difficult, it was just annoying and a chore. It wasn't fun. If people aren't having fun they won't bother continuing.

Quote:

What Boss?
The boss where you run around in circles until it gets tired then hit it from behind.


Quote:

What Zol's brother says is actually meant to be a hint to keep away from it rather than attempt to hackNslash it directly where attempting to do so would be exposing you to its big sharp teeth rather that its furry body, slashing it from behind however (and yes the tail is its designated weak spot) means that it is unguarded, and it's actually fairly easy to beat once you figure out how to damage it and this isn't exactly a situation you wouldn't naturally encounter through trial and error either.
It sounds more like "DON'T TRY TO BE A HERO, LOOK WHAT IT DID TO ME". Being Graal I expect to side-step dodge its bite and slash its body like a real champ. Not run around in circles until it gets tired to slash its tail.

p.s slashing it's face would prob do more damage than slashing its tail. My character has a shield, he wants to use it bro.

Unkownsoldier 11-28-2010 05:51 PM

Quote:

Originally Posted by smirt362 (Post 1613841)
I don't know what y'all are talking about, I went through the quest just fine without any direction.

I know right? If you just look at what your doing you can obviously see what your suppose to do. Quests like that are more fun anyways because it separates the noobs from the actual "players".

12171217 11-28-2010 07:30 PM

Quote:

Originally Posted by Unkownsoldier (Post 1613891)
I know right? If you just look at what your doing you can obviously see what your suppose to do. Quests like that are more fun anyways because it separates the noobs from the actual "players".

And isn't that what a game always wants to do with the first quest?

ffcmike 11-28-2010 09:00 PM

Quote:

Originally Posted by xXziroXx (Post 1613851)
Same. I jumped down the hole where you push the block down while the water was not drained, and it caused me to be unable to get back up without dying and walking back.

There is actually a way to allow you to climb up the ladder in the lower floor room, just requires you to trigger the switch by carrying a pot over it.

Quote:

Originally Posted by Crono (Post 1613852)
We didn't need to be spoon fed quests back in the real Classic days, what makes it a requirement now? New players (esp from this generation) these days are pretty stupid but not that stupid. The whole point of questing, at least on Graal, was to explore and find it yourself. The way Classic is now completely breaks the you are the player feeling. Our characters talk to NPCs and we don't even get dialogue input. We then blindly have to follow.

Not everything is going to revolve around a storyline, it is part of our plans to include separate content you can find yourself, still though you're acting as if your own ideals apply to every single person that is going to log on the server, from what I've noticed most newbies that ignore the mainstream content and wander around aimlessly simply just log off, those who follow through it tend to persevere and that's kindof the point, provide new players with a sense of direction and purpose so that they know what to do, don't have to wonder around through a completely alien overworld and likely get lost, and more likely stay online long enough to potentially start interacting with whatever community there is, it's not like we're expecting Quests to be something that keep players occupied constantly.

DrakilorP2P 11-28-2010 10:40 PM

Quote:

Originally Posted by ffcmike (Post 1613916)
There is actually a way to allow you to climb up the ladder in the lower floor room, just requires you to trigger the switch by carrying a pot over it.

I thought you were supposed to push a block on it somehow. Thanks for the help though.

Unkownsoldier 11-28-2010 11:21 PM

Quote:

Originally Posted by 12171217 (Post 1613900)
And isn't that what a game always wants to do with the first quest?

Its not officially the first quest, but the first dungeon/boss. I mean look at Zelda from N64 that was a great game but you really had no guidance.

12171217 11-29-2010 12:31 AM

Quote:

Originally Posted by Unkownsoldier (Post 1613956)
Its not officially the first quest, but the first dungeon/boss. I mean look at Zelda from N64 that was a great game but you really had no guidance.

So I guess that fairy was just my imagination.. Anyway, there's something in game design called signposting. It's subtle hints to tell you what to do, unobtrusive ones. This quest has some, but I didn't realize that they were intimating something about what I should do until I actualy did it. That's a complete signposting fail.

Taevas 11-29-2010 07:09 PM

How many keys are we suppose to find in this quest? I've only got the big rat one for the boss room, though it seems that a normal key is required to go to the other room.. Laura had no problem with this quest, she was helping me until this key problem happened. She doesn't remember getting two keys..

Fulg0reSama 11-29-2010 07:15 PM

Laura aint so pro after all? :o

Taevas 11-29-2010 07:18 PM

It could be some sort of glitch with my account *shrugs*

ffcmike 11-29-2010 10:29 PM

Quote:

Originally Posted by Taevas (Post 1614124)
It could be some sort of glitch with my account *shrugs*

You would have used up one key in order to obtain the Big Key, there is only one other small key obtainable, so it's either one of pushing a block from a certain higher level down through a hole to where you have to create a water bridge, or killing all the rats in the level where you take a right turn into the level before the Boss room.

Mark Sir Link 11-30-2010 12:12 AM

what is the point of releasing quests before Classic is released to the Classic Tab?

Will you guys be disappointed when all the content you have prepared for release ends up being a significantly tiny portion of play time for players since the content is already being completed in large numbers?

nullify 11-30-2010 12:16 AM

He raises a good point.

ffcmike 11-30-2010 12:20 AM

Quote:

Originally Posted by Mark Sir Link (Post 1614168)
what is the point of releasing quests before Classic is released to the Classic Tab?

Will you guys be disappointed when all the content you have prepared for release ends up being a significantly tiny portion of play time for players since the content is already being completed in large numbers?

The goal has never been for Quests to be the sole thing that keeps the majority of players occupied, this is mainly about keeping new visitors on the server interested and online long enough to begin interacting with others through other types of content, so ofcourse we won't be disappointed, it's entirely expected.

fowlplay4 11-30-2010 12:25 AM

Quote:

Originally Posted by Mark Sir Link (Post 1614168)
what is the point of releasing quests before Classic is released to the Classic Tab?

Will you guys be disappointed when all the content you have prepared for release ends up being a significantly tiny portion of play time for players since the content is already being completed in large numbers?

I wouldn't consider the forums a 'large number' of actual player-count. Upon re-release they'll probably get up into the 100s or maybe even 200s with new players (iPhone refugees, new people, people who don't want to play UN anymore, etc.).

To me this is more of a "hey we're still alive and making stuff, you should come try it out and give some feedback" basically a beta test and it appears to be working out quite well.

ffcmike 11-30-2010 12:41 AM

Quote:

Originally Posted by fowlplay4 (Post 1614175)
To me this is more of a "hey we're still alive and making stuff, you should come try it out and give some feedback" basically a beta test and it appears to be working out quite well.

This is true too, if we want to succeed there has to be a certain level of excitement or hype, if we want to be taken seriously as something players will be able to play one day or while unlikely perhaps even "I'd like to help this project" there's no better way to accomplish this than actually going and getting something done and allowing it to be played, as opposed so "Levels are X% done, Systems are Y% done, Quests are Z% done".

As it happens over the last 3 content releases the temporary growth (and expected decline) of playercount has resulted in bouts of Sparring and Events, it seems to work.

xnervNATx 11-30-2010 01:04 AM

Quote:

Originally Posted by Fulg0reSama (Post 1614122)
Laura aint so pro after all? :o

no one is perfect.

Fulg0reSama 11-30-2010 01:08 AM

Quote:

Originally Posted by xnervNATx (Post 1614187)
no one is perfect.

damn right.

Zeke_iPhoneGP 11-30-2010 03:59 AM

Quote:

Originally Posted by Mark Sir Link (Post 1614168)
what is the point of releasing quests before Classic is released to the Classic Tab?

I'll say one thing about this. I found Graal on the iPod. The splash screen for iphone says "GRAAL ONLINE CLASSIC." The first time I logged onto pc graal, I typed 'classic' in the box. Maybe other iPhone players will do the same? :)


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