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Tilesetsize
Can this somehow be increased :/? I want a minimum 2x bigger tileset canvas than the current...I hate limitations
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how bigs your tileset o-o
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The overworld tileset has atleast 10 different buildingtypes that would cover the normal type 1 tileset blocking area...
As I'm trying to make a real game, it has no childish unrealistic houses like graal... |
Good for you Elk--How about a transparent object layer too :D?
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Not even asking for something like that, I just want a bigger variety...
Solution would be NPCs but that is alot of work |
well theyre not going to update the normal level editor so you'll have to wait a while :(
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THe tileset already exists, so I would just need that increasement to optimize it
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hmm use images for buildings, if they're the same kinda layout as the other buildings use addtiledef2.
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No, everything is unique...how would you build a city lol
Well I can try using images... :/ |
It'd be your best way @ Elk. Just split the buildings in to four seperate images ^^
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Why 4?
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or you can use addtiledef2, i can't imagine all 10 different types being used in one level.
you're making a "real game" using the graal engine? impressive. |
addtiledef2 + gmap = fail :(
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Use Images @ Elk, going fullscreen with just one big image can cause problems, at points you can see under the big image even though you're not supposed to. I split all overworld images to 4 (depending on the size) on Bravo. |
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When you use addtiledef2 on a gmap, you don't see the tile definitions until you're actually IN the level. So if you're in an adjacent level, all you'll see are tile errors.
The most you can do currently is plan your tilesets effectively. Create separate tilesets for interior tiles and exterior. Addtiledef2 will work fine for interior levels(not gmaps), so you can efficiently do color swaps and such for different interiors with addtiledef2. I don't think it's possible to expand the tileset anymore because the current tileset maxes out the NW base64 format. |
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Edit: 3.5k posts, booyah! And Dusty was faster. Drat. |
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So you're probably right o-o |
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Stefan might be able to expand the characters used in the NW base64, but I'm not sure.
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He should just make it unrelative to the amount of tiles in a Level :s
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Therefore a level would have more tiles, no?
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Let us choose what each till will do in a simple program to set up on our own server, and that would be perfect x_x
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Currently, all tiles from the tileset can be put in 1 Level
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I support this so much. |
Sounds like Graal isn't the best platform for your "real non-unrealistic-childish" game. Even Flash would be a huge step up if Graal doesn't have what you want.
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I think both larger tilesets and an objects layer would be great additions :3 |
PLEASE. Stefan.
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