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-   -   Colors expansion for v6! (https://forums.graalonline.com/forums/showthread.php?t=134259103)

Rufus 05-09-2010 05:37 PM

Colors expansion for v6!
 
I think that people are expecting some massive gameplay changes with the introduction of v6, and based on what I've seen when testing it, I believe there might be some disappointment. It's really being left up to the servers to take advantage of new scripting methods, and that's nothing new for the average player. With this in mind, I figured I'd bring up an idea that has been around since before I can remember.

Currently we can change 5 body items, and we're limited to a choice of 19 colors. It would be nice if this default system was expanded to hex colors, and I can't imagine it being too hard to do. Of course, "setcoat #00FF00" isn't exactly newbie friendly, but if you were to use the traditional color names of the hex values it would be fine. Servers (or the GDT) could additionally create color a ring tailor system using the hex values, and it has the potential for coming out great.

I think both the players from PC Graal and the players from the iPhone would LOVE this expansion. It would be a big change. People would finally be able to match their outfits more appropriately, and there'd be a better selection of "brown" and "orange" colors which have always been criticized. It could also be used as an upgrade incentive, allowing "trials" or whatever to only use the default 19 colors. We're not in 1998 anymore, it's time for some more color in our lives!

kia345 05-09-2010 05:41 PM

Quote:

Originally Posted by Rufus (Post 1575037)
I think both the players from PC Graal and the players from the iPhone would LOVE this expansion.


YES PLEASE I WOULD LOVE THIS VERY MUCH :cool::cool:

SKJF91 05-09-2010 06:06 PM

would be cooler if we could take advantage of replacing colors in the palette of an image through script

Rufus 05-09-2010 06:08 PM

Quote:

Originally Posted by SKJF91 (Post 1575044)
would be cooler if we could take advantage of replacing colors in the palette of an image through script

Why? You'd be able to do that using this (just don't use any of the other colors) and wouldn't be limited to using 19 colors as a selection.

kia345 05-09-2010 06:15 PM

Era has something like this for nicknames, doesn't it? A color wheel that lets you select colors? If that's possible, I'm sure this seems easily do-able.

xAndrewx 05-09-2010 06:16 PM

Quote:

Originally Posted by kia345 (Post 1575048)
Era has something like this for nicknames, doesn't it? A color wheel that lets you select colors? If that's possible, I'm sure this seems easily do-able.

Kind of- totally different as to what Rufus is recommending though

Soala 05-09-2010 06:19 PM

Quote:

Originally Posted by kia345 (Post 1575048)
Era has something like this for nicknames, doesn't it? A color wheel that lets you select colors? If that's possible, I'm sure this seems easily do-able.

Yeah, you just choose the number corresponding of the ap you want, and that number has its own color.
We could eventualy use a similar system to reproduce the ap system colors, so players would just need to find the color they like and write down the corresponding number.

cbk1994 05-09-2010 06:20 PM

Quote:

Originally Posted by kia345 (Post 1575048)
Era has something like this for nicknames, doesn't it? A color wheel that lets you select colors? If that's possible, I'm sure this seems easily do-able.

Era has a scripted nickname system, though. It emulates the default system perfectly, but it's more CPU-intensive since it's not hard-coded. There's no realistic way to script different colors for different body parts.

Anyway, I agree 100%, although I'd rather see RGB values used instead of HEX (something like "255,0,0") since HEX is seldom used elsewhere in Graal. Crow's color picker is in the code gallery somewhere, and that could be used as well by any interested servers.

Quote:

Originally Posted by Soala (Post 1575050)
Yeah, you just choose the number corresponding of the ap you want, and that number has its own color.
We could eventualy use a similar system to reproduce the ap system colors, so players would just need to find the color they like and write down the corresponding number.

Hi— you have no idea what you're talking about, sorry. It doesn't use AP at all and allows full color (255^3 combinations).

Crow 05-09-2010 06:23 PM

Quote:

Originally Posted by cbk1994 (Post 1575051)
allows full color (255^3 combinations).

Not exactly, since the color picker is using getImgPixel(), and the provided image only has ~9800 different colors, but that's more than enough :p

Rufus 05-09-2010 06:25 PM

Quote:

Originally Posted by cbk1994 (Post 1575051)
I'd rather see RGB values used instead of HEX (something like "255,0,0") since HEX is seldom used elsewhere in Graal.

That could work too, I was just using hex as an example because of its associated html names.

cbk1994 05-09-2010 06:25 PM

Quote:

Originally Posted by Crow (Post 1575052)
Not exactly, since the color picker is using getImgPixel(), and the provided image only has ~9800 different colors, but that's more than enough :p

Well, the nickname system allows 255^3 colors :p.

kia345 05-09-2010 06:26 PM

Quote:

Originally Posted by xAndrewx (Post 1575049)
Kind of- totally different as to what Rufus is recommending though

I'm aware of that, I was just saying that the process of being able to change colors, aside from the pre-set ones, isn't unheard of.

Soala 05-09-2010 06:27 PM

Quote:

Originally Posted by cbk1994 (Post 1575054)
Well, the nickname system allows 255^3 colors :p.

I didn't even know, I just remember that last time I went on Era (quite a while ago) I was using a command like /ap 100 and I was getting a golden nickname,
so I always thought it was using the ap system to pick colors.

SKJF91 05-09-2010 06:29 PM

Quote:

Originally Posted by Rufus (Post 1575045)
Why? You'd be able to do that using this (just don't use any of the other colors) and wouldn't be limited to using 19 colors as a selection.

You're talking about bodies, i'm talking about in general scripting.

DustyPorViva 05-09-2010 06:32 PM

Quote:

Originally Posted by cbk1994 (Post 1575054)
Well, the nickname system allows 255^3 colors :p.

255^4, considering alpha, no?

Also, you know I'm already for this idea, the only reason I suggest HEX is because it's simpler to handle than inputting three different numbers, and players could easily copy/paste HEX from web pages/graphic programs.

Also, palettes would just complicate things.

cbk1994 05-09-2010 06:49 PM

Quote:

Originally Posted by DustyPorViva (Post 1575058)
255^4, considering alpha, no?

Alpha isn't used.
Quote:

Also, you know I'm already for this idea, the only reason I suggest HEX is because it's simpler to handle than inputting three different numbers, and players could easily copy/paste HEX from web pages/graphic programs.
It's much harder for the average player to manipulate HEX values, though. Players will learn very quickly that "255,200,0" is red/green/blue.

DustyPorViva 05-09-2010 06:52 PM

Quote:

Originally Posted by cbk1994 (Post 1575060)
Alpha isn't used.

Just because you don't use it, doesn't mean it's not there!


Quote:

Originally Posted by cbk1994 (Post 1575060)
It's much harder for the average player to manipulate HEX values, though. Players will learn very quickly that "255,200,0" is red/green/blue.

Ya, but they still need to manipulate everything in between... which isn't easy anyways. Either way they're going to have to refer to some sort of list or program to do it for them.

Luda 05-09-2010 08:58 PM

I support :D

Crono 05-09-2010 09:02 PM

i support but don't expect anything

that way i'll be in for a pleasant surprise when stefan does it =]

[email protected] 05-09-2010 09:27 PM

I support this too!

LordSquirt 05-09-2010 09:29 PM

This would be a great addition to the game :)

The more colors added would be beneficial in every way. It gives players the ability to be more creative and etc.

Mark Sir Link 05-09-2010 09:34 PM

do it

Inverness 05-09-2010 10:45 PM

Support!

Imperialistic 05-09-2010 11:55 PM

This would be a huge addition to the game that I would love to see.

Deas_Voice 05-09-2010 11:57 PM

-Support.
/signed.

James 05-10-2010 12:10 AM

ill laugh if something meaningful like this is added to v6. stefan doesnt exactly listen to player input too much.

Grey 05-10-2010 12:37 AM

Simple addition but it would make a big difference. Support!

Soala 05-10-2010 12:40 AM

I support btw.

coreys 05-10-2010 12:54 AM

I've wanted this for so long. Please do it!

Chakrah 05-10-2010 02:02 AM

I support this movement!
Not only will you be able to match colors more, but if you'll be able to develop more of a sense of style!

12171217 05-10-2010 02:03 AM

Quote:

Originally Posted by cbk1994 (Post 1575051)
Era has a scripted nickname system, though. It emulates the default system perfectly.

Hardly. It was written by someone who was evidently half retarded and used the player's X and Y to get the center of the screen instead of using the actual center of the screen, so when you go off to the side of an interior level, the nicknames **** up.

OasaTor_PK 05-10-2010 02:05 AM

My names Molesting Sandwich, and I support this thread.

Knight 05-10-2010 02:06 AM

I definitely support this. For example, I'd love to be able to say "setcoat orange" and actually have it orange as opposed to peach. Even if color commands were not added, the actual RGB values would great. There are many websites that display them and in game tool could be made easily that displays them as well. This would bring a nice amount of EASY customization to the game. Old idea, perfect opportunity; implement it.

Dan3099 05-10-2010 02:08 AM

Support
 
This is a fantastic idea, I would love to see that implemented. support

All the awesome tonal looks that could be done, wow

adam 05-10-2010 03:39 AM

Support.

This would be a wonderful addition. And another step closer to better image manipulation.

Crow 05-10-2010 06:52 PM

Quote:

Originally Posted by 12171217 (Post 1575135)
Hardly. It was written by someone who was evidently half retarded and used the player's X and Y to get the center of the screen instead of using the actual center of the screen, so when you go off to the side of an interior level, the nicknames **** up.

Thank you ^^ I decided to not recode this behavior, due to it not working properly for all nicknames on screen. It always lagged behind a bit when approaching level/screen edges, no matter what I've tried, so I left it out.

Matt 05-10-2010 08:50 PM

I support this 100% also. ^^

cbk1994 05-10-2010 09:57 PM

Quote:

Originally Posted by Crow (Post 1575219)
Thank you ^^

Hey, I rescripted that, give me some of the hate :(

BigBear3 05-11-2010 12:39 AM

Patrick J. Smithson III supports this thread.

kia345 05-11-2010 01:35 AM

Quote:

Originally Posted by BigBear3 (Post 1575297)
Patrick J. Smithson III supports this thread.

As does Sir William Travis Benjamin Anthony Bill Hogan, Order of Excelsior - 1st Class


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