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Guild alliances on Classic iPhone.
I heard that there's a feature on Classic iPhone where guilds can ally. With this, they can send guild messages to each other, and don't hurt each other during PKing activities. I was wondering if this is something new that has been added to the default system, or just added to the local server? We could take advantage of such features on the PC Graal if it has been added to default, just need to know how!
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This actually seems like a really cool idea. It's hard for guilds to ally without accidentally hitting each other, and guild messages between two different guilds would be really interesting idea. If this is already on the classic iPhone, I can't imagine it being hard to code into the PC version. Perhaps a new feature for v6?
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Yes it's something Stefan implemented on Classic iPhone a few days ago.
It's only a local feature though, but making it a global feature would be nice. |
Would be helpful on UN too. :[
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Classic main had guild alliances but you couldn't share guild messages I don't think. It would be a nice addition though for the item based changes Stefan has been talking about.
Rufus, hades WILL have to freeze over for Ventrue and US to ally though :p |
We have added (clientside) player.alliedguilds which will make the player invulnerable against sword hits by those guilds. This only works in the latest v6 though. For guild messages we use a scripted system so we have not changed toguilds: or so.
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:D I like this.
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good progress!
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The player list is already freezing/slowing down the staff PCs (with thousands of players), so the system on Classic iPhone is more based on a friend list which is stored in database and only shown when you want. It's highlighting friends on the map, also shows different nick name color depending on if the other players are friends or guild allies.
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You have to pay 2000 to ally a guild lol :(
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Very cool ! ^^
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The guilds are basicly free, but you need to pay some gralats. You can also buy Gralats Packs if you don't want to spend your time on getting gralats in-game. We are making more money with Gralats Packs than with customization or houses.
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Will iPhone get flying technology before us?
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Well Kingdoms and Unholy Nation already got it but have not used it yet.
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Also, you never elaborated on how to use the alliance features, Stefan. Your original post was pretty vague. |
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player.alliedguilds = {"guild", "otherguild", "someotherguild"}; But you'll have to have a local system handle alliances depending on guild tags. |
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Would be nice if the "allied guilds" section in the global guild system was adapted to work with something like this.
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Stefan could introduce a sendtext parameter to retrieve the allied guilds (I don't believe these lists are standardized in any way which is another problem), or someone could use that Global Guilds DB-NPC that I made to retrieve the IDs and use those IDs to retrieve the allies.
Personally I'd veer towards a custom local system, so you could have cool little bells and whistles attached to it. |
Wouldn't it be easier as a whole to just make it global, and then have the ability, like many global systems, to customize onto that for a local system?
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