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What do you want to see happen to UN?
What do you want to see on UN?
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take it down
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Anything would be nice.
I left Graal for around a year and a half and still, nothing has changed on there. |
nothing idc
improvement is the obvious answer |
revert back to old castle wars, add new perks such as a set of guild hats available while a guild is running the castle, slaves to mine rocks for you, etc. would have to brainstorm ideas then see what's hot and not
delete the client filter |
- Fix CW. It's doors have been glitched for years, I don't know why no one can ever be bothered to fix it. CW is pretty old so how complex could its doors be? lol
- Add Slap to Protection. Awhile ago I was talking with a developer on UN and he said he was beginning to put Pillow in protection. 10-20 minutes later, he put Pillow on there after a few tests and trials. Doesn't seem that hard, especially since it'd make UN a LOT nicer. Trying to have a conversation on player? Better hope no one with Slap comes around or they'll spam it so you can't talk. |
Get rid of the swearfilter NPC.
Also, the stupid text commands. Some have "/"'s Some don't. Fix that. |
Some nice quests or anything really.
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I'm not so sure how great the Pet System will be, if its even going to be used at all. I think there's a lot of other things staff should be focused on like fixing the small bugs like CW like Dragonsteel said. A lot of these little tile errors and all that. Also, guild competition like prizes or a highscore list for Castle Wars, Guild Wars, etc. |
As Ice stated, this is what should be done.
I'm also led to believe that Streety is being too control hungry. Either that or it's a weird management style as I met the first GAT on UN last night who didn't have RC...how on earth can he do his job properly? I'd like to see more player input on the server and more competitive stuff rather than working on complete crap, as usual, such as the pet system. It serves no purpose, people will get bored of it. You have to develop on things that people already enjoy and spend time on. I mentioned to Codein about some images I made a while ago for yet another idea I had that nobody bothered to help with. Spar rank badges. Just a little implementation for a spar system where you have a seperate GUI window which would display spar information on a certain player. The badge level you are currently at would be displayed in this window and it's quite possible that by doing this, it would allow for fairer fights to be matched in 1 on 1 events and such. Also, I believe that the implementation of badges could come with awards such as an EP award or a gralat award which would increase in succession when you achieve higher badge ranks. This could be based on rate/spar wins/spar losses/times sparred. Therefore, this could then be branched off to have achievements for other things around the playerworld such as targets for player kills and targets for how much EP you have won. If you take a look at a game on "facebook" called "mafia wars" this is a similar system in which it gives you goals to achieve such as "Bank $1,000,000,000 at one time after bank fees and earn this reward." I think it could spark up some more enthusiasm in the game if there was a wide selection of achievements along with if the older stuff was worked on. |
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I'm not belittling any of the suggestions, or even giving a negative or positive opinion on them right now. However, you guys need to keep in mind we can't fathom to know every single glitch on the server at every given moment of the day. If you notice, we now have the in game forums where a lot of glitches are reported. Once reported in there, they're most likely to get fixed appropriately. Some things tend to slip our mind every now and then, or just go by without us even seeing or hearing them. We're only human, and have very limited support right now. (Especially with scripting) I'm sure there are a good few of you who couldn't care less about the pet system, but I've personally pushed it too far to just stop it on "oh, a couple people on the forums don't want it.. hmm.. looks like I should just waste all this time and work on this sparring idea instead", especially after the issues with Jamie (the previous scripter). Just give it time, and we'll be able to get around to every corner of the field. On a side note, I have a fun idea for a quest I'd like to implement. I've already talked with Codein about it for once we finish the Pet System. |
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Now, what I think would be beneficial to UN is getting rid of staff abuse. *cough* shadow *cough* Abusing his warp rights to come kill me?!?!? I don't think this is allowed. |
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Again with the lies Squirt. Don't worry we'll huddle up in your Mercy Guildhouse and let you lame our spar rate.
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just hire me ^^ |
Un needs more women with more women we can get more sandwitches and beer. With this tool the men of un can come up with more ideas this is only phase one.
Phase two has to deal with brodem phase three ????? phase four profit. |
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good idea though |
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I don't remember laming peoples rate in Mercy GH, and you can even ask someone like Ares or something. My own rate was lamed from Mercy GH MULTIPLE times and when I confronted a GP they said that it didn't follow the basic spar room rules, so it, was legal. I don't see any correlation about this though and how you ABUSED me with your warp rights. |
More players.
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How shimmy how
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Firstly, I am aware it is none of my business and don't expect an answer if I was to ask why, hence why I won't. But how can taking away RC do ANYTHING for punishment, if this were the case, which is the only thing I can think to be for taking away such a right. You say you're in need of dev staff, in particular NAT's, yet you take away RC rights. SURELY this is completely counter-productive?
In accordance to staff rights being cut back on greatly, it is an option to cut corruption and abuse, but it's rather a contradictory idea in my opinion. If you allowed other staff to monitor how the other staff act, this wouldn't be a problem. That's where the admins come in and therefore need to be hired carefully rather than just hiring for the sake of it. In response to the pet system, I take it that you've had countless people requesting it? Have you not thought they request this simply because it is something that has been said is going to be done and is something new? Personally, I can see it being released and then untouched after a few days. I think the attitude needs to be switched from "I'm working on what I have spent time on." to "What will draw in players more and for a longer period of time?" Everything I mentioned I can foresee increasing player activity as it provides something to do and strive for. Personally, I can't see anything to do or anything that is worth while doing on UN at present. The only thing it relies on is an active events team and friends from what I can make out. The key things UN also relies upon for doing is hat trading, NPC trading and swapping ep for gralats. I hardly see anybody mining, I hardly see anybody cutting trees, there's a few quests but have been no extra for years. As for the spar rate laming and free kills. This is where I would section the spar areas into two sections. One ranked, and one unranked. Naturally, the ranked section would be for members only. There are other ways to prevent spar laming and free kills etc when a little thought is added, and to which I have applied some thought of my own. |
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Kirble's right.
We need something to draw in and keep players. That's a reason i posted this thread. The pet system is going to be like all the other systems that were released. Its gonna get a ton of hype when its released, then its going to stop being used. Its a pattern. |
Again, I'm just going to say I'm not shaking or nodding at any of the things stated; I'm completely neutral right now. I just need to clear some things up.
Limiting rights on Unholy Nation isn't counter productive. We have a replica server (Unholy Dev) where all of the major development work is done prior to being transferred to UN. This gives us ("higher" authority) a chance to screen things first. There has been more than enough development right abuse. Level rights, and scripting rights in particular. I know you're referring to Shane when you talk about the GAT. If anything, he's currently freelance working. Once the projects that will need a GAT like him pick up (Halloween), he may very well be "signed" to the team and put to work right away. I do agree sparrers need something, and will get what they deserve in due time. However, regardless of my "thinking", why would it be sensible to drop an entire project that a lot of hard work has gone into? You're talking about bringing fresh players to the server, boosting the server's count.. Well, we already have the majority of sparring/classic-style PKing players. If we want to draw new players, we want to release things that appeal to them. There's a reason servers like Era and Zodiac have done so good for themselves (in a sense). Just to wrap up replying to your statements, staff monitoring staff is the way the server has been run for years. It's obviously not working as well as carefully selecting which people get which rights. Does that make sense? Shane is the only "staff" member without an RC, just an fyi. I know I kind of hopped around, but it's late. I was going to wait till the morning to reply, but decided against it. Side note: You're deducting things rather quickly, huh? Have you even been back for a full week? :P No offense intended. |
None taken.
I did speak to a fellow named Hiro who also doesn't have RC as far as I was made aware. But that's neither here nor there I suppose. As for the staff monitoring staff reply, it has been done for years, and it did work well when staff hirings were carried out thoroughly and requirements had to be met and vetting of people's maturity was constant. There is obviously a certain amount of trust that needs to be had. Personally, I think Vicious would be a good candidate for this job due to his experience and maturity in various fields. As for things that appeal to new people, how are you aware that new players would want to have pets? I relate Graal obviously to Zelda, which is it's base, and therefore the main effect drawing players was fighting en masse. Personally, I find the free nature of the development to be an attractive quality of the game, but that's just me. I am simply noting things that REALLY should be done in the first instance. Classic has it down to a tee, but there does need to be a few more things thrown into the equasion, as to which UN has to offer, it's just lacking on the key aspects. Classic has a simple overworld, with VERY minimal lag and near perfect sparring and pk'ing setup. UN has a laggy overworld due to vast amounts of NPC's that some may be poorly scripted but a lot are good ideas, and it's this that brings down the sparring and pk'ing game. |
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That's messed up. We need a LONG TERM way to draw in players. |
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