Attacktypes
Hello,
we enabled the attacktype "fear", "cold" and "fire", also edited the attacktype "poison". Fear: Reversing your movement keys for around 3-5 seconds Poison: Giving you a burst damage now, not nerfing your stats anymore. This will be used for another attacktype coming in the next weeks. Poison is now also using a new animation. Fire: You become engulfed in flames and have a DoT applied. Players can reapply fire constantly to reset the duration however players may run into water to remove the DoT. Cold: There is no animation for this one but it reduces the speed that you attack and you are locked in place for a bit longer. This can be reapplied constantly to reset the duration. We will try to release a new attacktype every week and keep you updated on this Thread. Thanks for playing GK. Thanks to: Cubical (Developer) |
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Revising attack types that are already established is not terribly helpful. I understand that the poison nerf has been needed for a while now, but the fear revision wasn't that necessary. |
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Fear didn't work before, it was a bugfix/addition not a revision. What you suggested with revising Confusion is exactly the thing you said isn't helpful mere moments later in this post... please stop talking out of your ass. |
I think what he means is that the reversed keys could be utilized more under confusion attacktype, rather than confusion just telling you that you are confused when trying to cast a spell/prayer.
I get the reasoning behind reversed keys (running away / back instead of forward) but the paragraph above is what draenin waa trying to say. |
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I don't think Draenin has a single clue what works and has changed on Kingdoms. Good job Nico! Hope you can follow through on your promise to release a new attacktype once a week. :) |
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This is progress - good work. Hope to see more from Nico's administration. Special thanks to Cubical for volunteering his time to help a community in a way they can enjoy for years.
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If anyone has any suggestions for what should be done to the other attack types that are currently broken or if you have any balancing issues feel free to post them so we can take them into consideration when modifying/creating them.
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I always thought fear used to work back in the day? ;0
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I can see your argument Draenin, that sort of effect does sound like it could work well on the confusion attacktype as well. However, I think I've played a few other games where reversing the keys was the approach they took to fear. Trying to give the illusion of "running away" from whatever direction you're heading. Considering fear hasn't been active on weapons for at least 7 years now-- I'll take it ;). Thanks a ton Cubes for volunteering your time bud! We all appreciate your work here. |
I have created a new thread for general PVP discussion and discussion about attack types. http://forums.graalonline.com/forums...hp?t=134268418
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Fire
Fire:
You become engulfed in flames and have a DoT applied. Players can reapply fire constantly to reset the duration however players may run into water to remove the DoT. |
Cold
Cold:
There is no animation for this one but it reduces the speed that you attack and you are locked in place for a bit longer. This can be reapplied constantly to reset the duration. |
Do we have an effect on electricity yet?
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what is DoT
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Fear would be better used lower the persons stats. aka attack and defense switching keys has nothing to do with making someone afraid of you aka what fear means. nico u should know this mang
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leuc ftw
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What does Depletion currently do? And how effective is 'life stealing'?
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Electricity stunning seems a bit too much. Cold essentially used to stun you for the same duration, and it was such a pain in the ass. I think electricity could amplify damage taken by x amount. Stunning wouldn't be bad though if the % is lowered. Quote:
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So does poison nerf stats again now or what? It happened to me in a fight and I didn't expect that, since I thought that it's a burst dmg now without nerfing stats. Was this changed back again? :D
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Fear is now enabled again and got a new effect!
Log on and test it out :) |
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What's happening to Ogma/Gov players is they'll get feared, and then during that freezetime fear will constantly be re-applied. Allowing the attacker to land 8+ free hits if luck is on their side. Not much of a fight at all :p And if Bile users do see a nerf to their immunity to fear, I can only imagine how powerful a Messiah bow will become due to the Slay Undead attribute (especially under fear's current state). |
Whens poison getting nerfed
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i heard it was and it was magnificent it didnt lower stats or stun and it just did damage, sounds good.
then everything changed when the fire nation attacked |
What exactly does "weaponmagic" (govannon) do anyway? I know it does rough damage on weapons but what if you don't use that? Does that mean, that your weapon doesn't make alot of damage in spar (i.e. Hotaruspar) through IWDs alone?
Is there anyone who can explain this weaponmagic damage? How much is it at all and does it even work in Spar (if so, what about pvp)? I was wondering, if it's a better choice to bless the weapon to ogma or govannon, if I had to decide (it's about spars and pvp not pve). :) |
Weaponmagic has no resistance.
And resistances mean nothing in spar. You do a percentage based damage due to opponent's health and your damage. |
There are 2 types of fighting on GK at the moment - Sparring, Battle-Mode (B-mode)
Sparring doesn't take resistance into account, unless it's an attack effect (Poison, Fear, Blind). Damage is solely based on your damage and the opponents armor class. Battle-Mode fighting is where weaponmagic is useful because resistances are used. Cold, Electricity, Fire, and Physical are the other attack-types that people are going to have resistances to, but you can't have any resistance to weaponmagic. No resistance means more damage. (y) |
What exactly are the effects of the attacktype fear now? It has been changed so often and I didn't get a chance to try it out.
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