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-   -   Attacktypes (https://forums.graalonline.com/forums/showthread.php?t=134268415)

NicoX 07-04-2013 07:56 PM

Attacktypes
 
Hello,

we enabled the attacktype "fear", "cold" and "fire", also edited the attacktype "poison".

Fear:
Reversing your movement keys for around 3-5 seconds

Poison:
Giving you a burst damage now, not nerfing your stats anymore. This will be used for another attacktype coming in the next weeks.
Poison is now also using a new animation.

Fire:
You become engulfed in flames and have a DoT applied. Players can reapply fire constantly to reset the duration however players may run into water to remove the DoT.

Cold:
There is no animation for this one but it reduces the speed that you attack and you are locked in place for a bit longer. This can be reapplied constantly to reset the duration.

We will try to release a new attacktype every week and keep you updated on this Thread.

Thanks for playing GK.




Thanks to:
Cubical (Developer)

Draenin 07-04-2013 08:08 PM

Quote:

Originally Posted by NicoX (Post 1720204)
Fear:
Reversing your movement keys for around 3-5 seconds

Let's just ignore the fact that there's a Confusion status effect that this would work way better for, and 'improve' an attack type that already had a decent effect to begin with.

Felix_Xenophobe 07-04-2013 08:29 PM

Quote:

Originally Posted by Draenin (Post 1720207)
Let's just ignore the fact that there's a Confusion status effect that this would work way better for, and 'improve' an attack type that already had a decent effect to begin with.

Why not promote diversity among attacktypes? What you're suggesting is just further pigeonholeing people into the already more powerful attacktypes. You're getting really annoying

Draenin 07-04-2013 08:51 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1720209)
Why not promote diversity among attacktypes? What you're suggesting is just further pigeonholeing people into the already more powerful attacktypes. You're getting really annoying

Where do you get the idea that I don't support diversifying them? If anything, I suggest expanding more on the ones that are almost never used. (Ghosthit, Confusion, Paralyze, Slow, Drain, Deplete, etc.)

Revising attack types that are already established is not terribly helpful. I understand that the poison nerf has been needed for a while now, but the fear revision wasn't that necessary.

NicoX 07-04-2013 09:09 PM

Quote:

Originally Posted by Draenin (Post 1720210)
Where do you get the idea that I don't support diversifying them? If anything, I suggest expanding more on the ones that are almost never used. (Ghosthit, Confusion, Paralyze, Slow, Drain, Deplete, etc.)

Revising attack types that are already established is not terribly helpful. I understand that the poison nerf has been needed for a while now, but the fear revision wasn't that necessary.

Confusion is not reversing ur movement keys though.

Supaman771 07-04-2013 10:27 PM

Quote:

Originally Posted by Draenin (Post 1720210)
Where do you get the idea that I don't support diversifying them? If anything, I suggest expanding more on the ones that are almost never used. (Ghosthit, Confusion, Paralyze, Slow, Drain, Deplete, etc.)

Revising attack types that are already established is not terribly helpful. I understand that the poison nerf has been needed for a while now, but the fear revision wasn't that necessary.

You suggest doing exactly what he's doing? Whoaoaoaoa best idea!

Fear didn't work before, it was a bugfix/addition not a revision. What you suggested with revising Confusion is exactly the thing you said isn't helpful mere moments later in this post... please stop talking out of your ass.

Torankusu 07-04-2013 11:36 PM

I think what he means is that the reversed keys could be utilized more under confusion attacktype, rather than confusion just telling you that you are confused when trying to cast a spell/prayer.

I get the reasoning behind reversed keys (running away / back instead of forward) but the paragraph above is what draenin waa trying to say.

seanthien 07-04-2013 11:41 PM

Quote:

Originally Posted by Torankusu (Post 1720215)
I think what he means is that the reversed keys could be utilized more under confusion attacktype, rather than confusion just telling you that you are confused when trying to cast a spell/prayer.

I get the reasoning behind reversed keys (running away / back instead of forward) but the paragraph above is what draenin waa trying to say.

Confusion attack-type does work now. It randomizes/reverses the way you wish to attack and makes bow range inaccurate.

I don't think Draenin has a single clue what works and has changed on Kingdoms.

Good job Nico! Hope you can follow through on your promise to release a new attacktype once a week. :)

Googi 07-05-2013 12:48 AM

Quote:

Originally Posted by Torankusu (Post 1720215)
It's a post by Toran

Woah

Crono 07-05-2013 02:02 AM

Quote:

Originally Posted by Googi (Post 1720217)
Woah

He plays Era all the time now. Catch up Googi. :]

Stephen 07-05-2013 02:55 AM

This is progress - good work. Hope to see more from Nico's administration. Special thanks to Cubical for volunteering his time to help a community in a way they can enjoy for years.

Cubical 07-05-2013 11:53 AM

If anyone has any suggestions for what should be done to the other attack types that are currently broken or if you have any balancing issues feel free to post them so we can take them into consideration when modifying/creating them.

Draenin 07-05-2013 02:02 PM

Quote:

Originally Posted by Torankusu (Post 1720215)
I think what he means is that the reversed keys could be utilized more under confusion attacktype, rather than confusion just telling you that you are confused when trying to cast a spell/prayer.

I get the reasoning behind reversed keys (running away / back instead of forward) but the paragraph above is what draenin was trying to say.

Oh hey, someone who gets it.

scriptless 07-05-2013 03:30 PM

Quote:

Originally Posted by Draenin (Post 1720224)
Oh hey, someone who gets it.

Confused also makes you swing in other directions. o.O Fear doesnt make sense reversing keys but to say that it belongs on confusion when confusion already kinda sorta does a similar thing ...

Sky 07-05-2013 03:50 PM

I always thought fear used to work back in the day? ;0

Stephen 07-05-2013 04:37 PM

Quote:

Originally Posted by Cubical (Post 1720222)
If anyone has any suggestions for what should be done to the other attack types that are currently broken or if you have any balancing issues feel free to post them so we can take them into consideration when modifying/creating them.

What are the remaining incomplete attacktypes?

NicoX 07-05-2013 04:47 PM

Quote:

Originally Posted by Stephen (Post 1720229)
What are the remaining incomplete attacktypes?

Slow, Acid, Cold, Fire, Paralyze and some more I guess

Conqueror 07-05-2013 04:52 PM

Quote:

Originally Posted by Draenin (Post 1720207)
Let's just ignore the fact that there's a Confusion status effect that this would work way better for, and 'improve' an attack type that already had a decent effect to begin with.

I can't really remember, what did fear do way back in like 2003?

I can see your argument Draenin, that sort of effect does sound like it could work well on the confusion attacktype as well.

However, I think I've played a few other games where reversing the keys was the approach they took to fear. Trying to give the illusion of "running away" from whatever direction you're heading.

Considering fear hasn't been active on weapons for at least 7 years now-- I'll take it ;). Thanks a ton Cubes for volunteering your time bud! We all appreciate your work here.

Cubical 07-05-2013 06:13 PM

I have created a new thread for general PVP discussion and discussion about attack types. http://forums.graalonline.com/forums...hp?t=134268418

NicoX 07-06-2013 11:05 AM

Fire
 
Fire:

You become engulfed in flames and have a DoT applied. Players can reapply fire constantly to reset the duration however players may run into water to remove the DoT.

NicoX 07-06-2013 05:44 PM

Cold
 
Cold:
There is no animation for this one but it reduces the speed that you attack and you are locked in place for a bit longer. This can be reapplied constantly to reset the duration.

xXKajalXx 07-29-2013 12:45 PM

Do we have an effect on electricity yet?

biggiant 07-29-2013 01:00 PM

what is DoT

bioboi 07-29-2013 03:50 PM

Quote:

Originally Posted by biggiant (Post 1721195)
what is DoT

Damage over time

alissalee 07-30-2013 07:58 AM

Fear would be better used lower the persons stats. aka attack and defense switching keys has nothing to do with making someone afraid of you aka what fear means. nico u should know this mang

xXKajalXx 07-30-2013 08:16 AM

Quote:

Originally Posted by alissalee (Post 1721222)
Fear would be better used lower the persons stats. aka attack and defense switching keys has nothing to do with making someone afraid of you aka what fear means. nico u should know this mang

Sounds reasonable, since your ego drops because of fear, and it leaves us the option to make "electricity" make you have reverse keydirections (like fear does right now), because you're electrified and can't control your movement.

NicoX 07-30-2013 09:11 AM

Quote:

Originally Posted by xXKajalXx (Post 1721223)
Sounds reasonable, since your ego drops because of fear, and it leaves us the option to make "electricity" make you have reverse keydirections (like fear does right now), because you're electrified and can't control your movement.

Fear is fine. Electricity might stun the player for 0.2 - 0.3 seconds or so. We will see.

xXKajalXx 07-30-2013 10:01 AM

Quote:

Originally Posted by NicoX (Post 1721225)
Fear is fine. Electricity might stun the player for 0.2 - 0.3 seconds or so. We will see.

Stun is awesome aswell, true dat.

biggiant 07-30-2013 06:32 PM

leuc ftw

MajinDragon 07-30-2013 10:31 PM

What does Depletion currently do? And how effective is 'life stealing'?

seanthien 07-31-2013 11:00 PM

Quote:

Originally Posted by alissalee (Post 1721222)
Fear would be better used lower the persons stats. aka attack and defense switching keys has nothing to do with making someone afraid of you aka what fear means. nico u should know this mang

Quote:

Originally Posted by NicoX (Post 1721225)
Fear is fine. Electricity might stun the player for 0.2 - 0.3 seconds or so. We will see.

I liked to see fear changed. It makes sense.

Electricity stunning seems a bit too much. Cold essentially used to stun you for the same duration, and it was such a pain in the ass.

I think electricity could amplify damage taken by x amount. Stunning wouldn't be bad though if the % is lowered.
Quote:

Originally Posted by MajinDragon (Post 1721239)
What does Depletion currently do? And how effective is 'life stealing'?

I don't think it works yet.

xXKajalXx 09-04-2013 09:12 AM

So does poison nerf stats again now or what? It happened to me in a fight and I didn't expect that, since I thought that it's a burst dmg now without nerfing stats. Was this changed back again? :D

NicoX 09-05-2013 01:34 AM

Fear is now enabled again and got a new effect!

Log on and test it out :)

Conqueror 09-10-2013 05:41 PM

Quote:

Originally Posted by NicoX (Post 1722325)
Fear is now enabled again and got a new effect!

Log on and test it out :)

Just a suggestion for the new fear effect. Is there a way to make it so it can only be applied once per 5 seconds or so?

What's happening to Ogma/Gov players is they'll get feared, and then during that freezetime fear will constantly be re-applied. Allowing the attacker to land 8+ free hits if luck is on their side. Not much of a fight at all :p

And if Bile users do see a nerf to their immunity to fear, I can only imagine how powerful a Messiah bow will become due to the Slay Undead attribute (especially under fear's current state).

Felix_Xenophobe 09-15-2013 11:53 AM

Whens poison getting nerfed

BigBear3 09-15-2013 02:01 PM

i heard it was and it was magnificent it didnt lower stats or stun and it just did damage, sounds good.

then everything changed when the fire nation attacked

xXKajalXx 09-24-2013 12:40 PM

What exactly does "weaponmagic" (govannon) do anyway? I know it does rough damage on weapons but what if you don't use that? Does that mean, that your weapon doesn't make alot of damage in spar (i.e. Hotaruspar) through IWDs alone?

Is there anyone who can explain this weaponmagic damage? How much is it at all and does it even work in Spar (if so, what about pvp)? I was wondering, if it's a better choice to bless the weapon to ogma or govannon, if I had to decide (it's about spars and pvp not pve). :)

BigBear3 09-24-2013 03:41 PM

Weaponmagic has no resistance.

And resistances mean nothing in spar. You do a percentage based damage due to opponent's health and your damage.

seanthien 09-24-2013 05:31 PM

There are 2 types of fighting on GK at the moment - Sparring, Battle-Mode (B-mode)

Sparring doesn't take resistance into account, unless it's an attack effect (Poison, Fear, Blind). Damage is solely based on your damage and the opponents armor class.

Battle-Mode fighting is where weaponmagic is useful because resistances are used. Cold, Electricity, Fire, and Physical are the other attack-types that people are going to have resistances to, but you can't have any resistance to weaponmagic. No resistance means more damage. (y)

xXTaikunXx 01-18-2014 11:52 AM

What exactly are the effects of the attacktype fear now? It has been changed so often and I didn't get a chance to try it out.


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