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addtiledef2 on gmap nearby levels
On gmaps, if a nearby level has an addtiledef2, it doesn't load until you actually enter a level, despite the level being visible. This leads to some really annoying and distracting graphical glitches.
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Fix this please, this causes graphical bugs everywhere and is terrible for presentation.
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Yes, fix this.
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Yes, fix please.
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Yes, fix this please.
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yes, fix this please.
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maybe do addtiledef2 in the surrounding levels , but fix it if that's a bad idea =P
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Yes
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Paste the script in to the other levels?
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You can't just slap the script in nearby levels. I've already tested it(Once Graal defines a tile definition, it is saved. So you really only need to addtiledef once and then you can delete the NPC and never use it again. Because of this, the script being in nearby levels is not actually going to change a thing). The only way to get this to work is to apply the tiledefinition to nearby levels, but this is not always possible. For example, I have an addtiledef2 that changes the image of signs, but I do not want that to apply to nearby levels, hence I can not go about that method.
This bug needs to be fixed. |
Well it's the way it works, it's only using the tile definitions of the map part where you are currently standing. The best is normally to use one single tile definition set for the whole gmap, or is there not enough space?
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