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-   -   Duping (https://forums.graalonline.com/forums/showthread.php?t=79902)

[email protected] 06-02-2008 04:35 PM

Duping
 
its now fixed. also, you can remove the drop confirmation, it's in the options tab under general :):):):)

cbk1994 06-02-2008 04:52 PM

Now once Era resets again, we can find more glitches and Era will reset again. Yay!

[email protected] 06-02-2008 08:48 PM

yay !!!

Tigairius 06-03-2008 01:47 AM

It's about time this were properly fixed.

DustyPorViva 06-03-2008 01:52 AM

Fixing isn't enough. Like all bugs, they are nearly always oblivious to the creator, so almost always go unnoticed.
There could be other duping bugs hidden away, and you'll never know until it's too late and it's time to reset again. Avoid this and making an economy log. Track every single transaction of items and money.

Crow 06-03-2008 02:54 PM

Quote:

Originally Posted by Tigairius (Post 1394059)
It's about time this were properly fixed.

If it was. Nice attempt, but doesn't look all too promising.

Quote:

Originally Posted by DustyPorViva (Post 1394061)
Track every single transaction of items and money.

We do already.

xAzerothx 06-03-2008 03:23 PM

I don't understand... You track every single transaction but you're resetting the server?

Darklux 06-03-2008 03:27 PM

Quote:

Originally Posted by xAzerothx (Post 1394133)
I don't understand... You track every single transaction but you're resetting the server?

Probaply too much to redo every transaction.. 30-50 players trading items the whole day can make a nice sum of transactions.

Crow 06-03-2008 03:39 PM

Quote:

Originally Posted by Darklux (Post 1394134)
Probaply too much to redo every transaction.. 30-50 players trading items the whole day can make a nice sum of transactions.

Exactly that. There was once a case of a duped Sten switching owners 8 or 9 times in 1 or 2 days. Have fun tracking that down.

DustyPorViva 06-03-2008 03:59 PM

Hire someone to specifically keep an eye on economy logs. I find it quite useless for you to waste the server's resources to track stuff if you're just going to say 'too much work' and 'have fun trying to actually do anything about it'.

I'm sure there must be some way for you to tell if an item 'appears' out of no where, which you should log immediately in a separate log. I don't know if it's possible, but I'm sure something could be figured out.

Really though, if you're going to claim the system is there, it should be used and the logs should be checked over every few hours a day. It might not be fun but at least you'll be able to catch this stuff and avoid resets.

Darklux 06-03-2008 04:32 PM

Quote:

Originally Posted by Crow (Post 1394136)
Exactly that. There was once a case of a duped Sten switching owners 8 or 9 times in 1 or 2 days. Have fun tracking that down.

Cant you script a system which auto bans or detects the first owner/duper?

cbk1994 06-03-2008 05:19 PM

The way my mud lib system works, it's nearly impossible to duplicate (tight security). However, if a bug were found which allowed you to (I think there aren't any ...) I can check the logs for that certain ID and see where/when/who created it, everywhere it went, etc. Basically, if you duplicated something, it would have the same ID ... and therefor the item is placed under a lock.

Might be possible to assign each item an ID like this so you can track it? I don't know how well this would work without some major rescripting though.

Crow 06-03-2008 06:34 PM

Quote:

Originally Posted by cbk1994 (Post 1394160)
The way my mud lib system works, it's nearly impossible to duplicate (tight security). However, if a bug were found which allowed you to (I think there aren't any ...) I can check the logs for that certain ID and see where/when/who created it, everywhere it went, etc. Basically, if you duplicated something, it would have the same ID ... and therefor the item is placed under a lock.

Might be possible to assign each item an ID like this so you can track it? I don't know how well this would work without some major rescripting though.

I might do that, I'm not sure yet though. I wanted to rescript the whole item system anyway, to fix duping. Because the way it is now, it is just friggin unsecure. The fix Andy added is pretty hackish.

[email protected] 06-03-2008 06:51 PM

Quote:

Originally Posted by Crow (Post 1394177)
I might do that, I'm not sure yet though. I wanted to rescript the whole item system anyway, to fix duping. Because the way it is now, it is just friggin unsecure. The fix Andy added is pretty hackish.

hmm no its not? lol

Crow 06-03-2008 07:24 PM

Quote:

Originally Posted by [email protected] (Post 1394183)
hmm no its not? lol

It is. You left the main problems open. The actual functions handling items are in a class joined to the player, and items are stored in clientr.vars. You cannot say this isnt insecure.


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