Class Development
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I know this is going to be a tough topic to talk about, as we all already know how broken the current system is (Proper dmg output, bringing balance to the magic players of the community etc). There's lots that we could discuss/debate for weeks, probably picking apart every in-game mechanic right down to its core. But lets try not do that this time-- Maybe in the future, with a larger team at GK's disposal, but not now. Now then, let's brainstorm. What little things could happen to bring about some specialty in classes chosen? Warrior: Higher shield-block % rate? Barbarian: 2x dmg dealt when health drops below 50hp? Thief: Ability to grant +15 speed boost for 10 seconds? Priest: Auto-grace regeneration? Revives or Team Heals? Sorcerer: Faster mana regeneration/less mana spell costs? Mage-only spells? Alchemists: Alchemist only potions? Ability to use potions in core? These are just a couple at the top of my head. What things would you all like to see? |
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Okay! We will do this.
I want to collect more ideas for each class. Advantages - Disadvantages Throw everything you can think of in here. We will combine the best ideas/arguments and work on this. |
Theirs not really much you could do, id possibly suggest removing or upping. the 30stat cap and giving classes passive stats.
For example: Warrior +2 str +1 con Barbarian +6 str -2 con Im not sure how much that'd throw a spanner in the works. But because every class can have any skill/use any weapons, its really hard to think of something aside from that you could do. |
Maybe stuff like small passive/active skills for each class.
Barbarian: -1hp a second +20 damage (toggleable) Warrior: +5 damage (passive) Thief: +3 speed (passive) Alchemist: +10% bonus exp for party; Can create a exp potion @ lvl 70 giving an extra 10% bonus exp. Priest: Passive HP Regen for party? Not sure of a number. + Passive Grace Regen Sorcerer: Passive SP regen, 5 extra SP a level gained? |
I wish healing was revamped. I've always loved playing the support classes.
I'd assume any class reworking would give everyone a chance to reselect? 90% of us are barbarians for the 20 20 20 start. |
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I would love to roll a priest if healing was actually more than it is now. |
I like this idea, should we all be provided a class-reset (which would be a whole project in-itself I believe).
However, it must be perfectly executed and balanced the first time and not modified there-after, or this will just become Zodiac. (everyone jumping on the most op class until it gets nerfed, then repeat) |
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If there's one slightly stronger class (even a single stat..), especially on a largely stat/numbers based server like GK, everyone will rotate to that class. Similar to how everyone currently selects Barbarian to obtain a 20/20/20 start as said prior. If that happens, balancing it after the original execution could produce a paradoxical effect of players always jumping ship to the next best class as they are modified/balanced further. Strikingly similar to how a multitude of players switched to or chose Ogma/Bile because they are currently more powerful. Another example can be found simply by playing Zodiac for a day. |
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Sorc is definitely the way to go, magic's so strong early. :cool: |
I see what you're saying Rogue. Especially if these class bonus's are enabled in events-- I can see people hopping over to a class that's less PvE supported to one more PvP supported in order to win more spar events.
Unless of course there's a way to disable these effects for spar. |
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