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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

DustyPorViva 01-04-2012 10:43 PM

Put it with Profile.

ffcmike 01-07-2012 08:38 AM

The bug concerning certain particle effects being drawn a few tiles higher than where they should is still happening for me, but only when using a trial account that has logged into observer mode.

Guest Account:

http://img440.imageshack.us/img440/9950/bugd.gif

Normal Account:

http://img225.imageshack.us/img225/8012/bug2.gif

cbk1994 01-07-2012 01:23 PM

Quote:

Originally Posted by ffcmike (Post 1681116)
The bug concerning certain particle effects being drawn a few tiles higher than where they should is still happening for me, but only when using a trial account that has logged into observer mode.

Guest Account:

http://img440.imageshack.us/img440/9950/bugd.gif

Normal Account:

http://img225.imageshack.us/img225/8012/bug2.gif

Can you post the code? I'm pretty sure it's because GraalControl's y is greater than zero due to the trial upgrade bar at the top. I've run into this in the past.

Admins 01-07-2012 10:56 PM

Which server and level name? (so that I can check it)

Crow 01-07-2012 11:32 PM

A previous bug seems to have returned, although this is probably more server related. When entering a GMAP for the first time, and the GMAP file has not been downloaded yet, instead of going to the level that was linked to, you end up at the same coordinates in the topleftmost level. This only happens the very first time you enter that GMAP. Has been fixed before, I believe. Resolved by using loadMap() for the affected GMAPs in a system weapon.

cbk1994 01-08-2012 12:12 AM

Quote:

Originally Posted by Crow (Post 1681190)
A previous bug seems to have returned, although this is probably more server related. When entering a GMAP for the first time, and the GMAP file has not been downloaded yet, instead of going to the level that was linked to, you end up at the same coordinates in the topleftmost level. This only happens the very first time you enter that GMAP. Has been fixed before, I believe. Resolved by using loadMap() for the affected GMAPs in a system weapon.

I've seen this problem too, although it doesn't seem to reliably happen every time a player enters a new GMAP.

Crow 01-08-2012 12:42 AM

Quote:

Originally Posted by cbk1994 (Post 1681196)
I've seen this problem too, although it doesn't seem to reliably happen every time a player enters a new GMAP.

On Atlantis, it has happened to all who have entered any dungeon GMAP for the first time. Didn't happen on the overworld GMAP. Then again, I believe I'm preloading that.

callimuc 01-08-2012 02:18 AM

Quote:

Originally Posted by Stefan (Post 1681177)
Which server and level name? (so that I can check it)

At least for me itīs on every server using particles and having the observer thing.

ffcmike 01-08-2012 05:10 AM

Quote:

Originally Posted by Stefan (Post 1681177)
Which server and level name? (so that I can check it)

Quote:

Originally Posted by callimuc (Post 1681205)
At least for me itīs on every server using particles and having the observer thing.

Yeah it seems to be happening with pretty much every particle effect and showpoly on the level layer.

I've also noticed the same issue before with showimg and showani, but was able to fix this just by manually specifying the Z as 0 via showimg2 and showani2.

MattKan 01-17-2012 05:44 AM

Strange bug:

All my colors are mixed up.

Basically... this.colors[0] affects what colors[4] should be and vice versa. All of the other colors are scrambled too. It's on all NPCs and all players on all servers.

I'm running v6, please tell me if there's more information I need to post.

alskdjfhg 01-17-2012 07:55 AM

Post a pic, I wanna see this

ffcmike 01-18-2012 06:22 AM

Quote:

Originally Posted by ffcmike (Post 1671112)
V6 with OpenGL runs painfully slowly if I've had my computer running for several hours (6/7 +) beforehand, which kindof makes sense in a way but the slowdown is abnormal, other programs are running fine including V6 with DirectX.

Quote:

Originally Posted by Skyld (Post 1671201)
Can you verify this with other OpenGL games? Does it just affect Graal?

It turns out that this problem is only occurring when I open the client while still using the shortcut method containing "-opengl" within the path. It's actually running fine when opening the client normally and using the F3 option to enable OpenGL.

MattKan 01-20-2012 03:54 AM

2 Attachment(s)
Quote:

Originally Posted by alskdjfhg (Post 1681906)
Post a pic, I wanna see this

Correct.png = another player's client (left)
Incorrect.png = my client (right)

Yes, the colors on the correct.png do look awkward but that's because I set them using my own client- I did not mix up the images!

Sky 01-21-2012 06:36 PM

Always wondered why my graal v6 freezes when I start the task manager? I haven't looked through the thread to see if it was solved or posted before. The game just turns to a black screen and it seems the playerlist still works but the actual client does not.

MattKan 01-21-2012 10:15 PM

2 Attachment(s)
Usually when I play a different game with Graal minimized (e.g. Minecraft, Civilization, Age of Empires) if I come back to Graal the screen is completely blacked out. I can still hear sound, but I can't see anything. If I minimize and bring the screen back up it is still black. I'm forced to restart. FYI, at first I thought it had something to do with full screen mode on other games (Civilization, Age of Empires), but then it started happening with Minecraft which I don't play in full screen mode.

Another problem is the tray icon not displaying correctly (see attachment).

Quote:

Originally Posted by ffcmike (Post 1673100)
Edit: Upon opening the client a 2nd time, this box hasn't appeared for me at all.

Same (attached)


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