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-   -   Level-off (https://forums.graalonline.com/forums/showthread.php?t=134264253)

Kamaeru 07-04-2012 06:28 PM

It's almost been a year.

You all suck.

FaLLChiLD 01-17-2013 12:04 AM

Bumping this as well to MAKE CRONO FINISH UP! I'm about to come rob your victory from you boy.

Kamaeru 01-17-2013 04:58 AM

I'm pondering about working on more stuff.

figured 01-17-2013 02:57 PM

Quote:

Originally Posted by Kamaeru (Post 1712296)
I'm pondering about working on more stuff.

You should. The levels all look amazing. I kinda wanna see more. They are very inspiration to others.

Gos_pira 01-18-2013 06:04 AM

1 Attachment(s)
My contribution. Not classic, but still. :)

Attachment 55297

scriptless 01-18-2013 09:13 AM

Nice level Gos_pira.

Gos_pira 01-18-2013 03:06 PM

1 Attachment(s)
Thanks! I actually originally made this in 2004 then revamped it a couple of times. It was part of a playerworld I developed in GS1 offline from time to time. :)

EDIT:
It originally looked like this (except, it was using the original pics1-tileset and used the .graal format):
Attachment 55298

bioboi 01-18-2013 07:45 PM

Quote:

Originally Posted by Gos_pira (Post 1712340)
Thanks! I actually originally made this in 2004 then revamped it a couple of times. It was part of a playerworld I developed in GS1 offline from time to time. :)

EDIT:
It originally looked like this (except, it was using the original pics1-tileset and used the .graal format):
Attachment 55298

Actually like the paths in the original more then the updated version, but most of the changes in the updated changes seem better, aside from like I said the paths.

Gos_pira 01-18-2013 09:57 PM

The "paths" is supposed to be roads rather than a single file block-road that only fit one player. :)

xSecrets 01-23-2013 11:44 PM

5 Attachment(s)
Attachment 55307

Attachment 55308

Attachment 55309

Attachment 55310

(Unfinished Water Bar)
Attachment 55311

dbug 01-24-2013 02:44 PM

nice levels there xsecrets.. keep up the work

Kamaeru 01-27-2013 11:43 PM

Tip: less zig-zags, more platonic geometry

dbug 01-29-2013 02:26 PM

Quote:

Originally Posted by Kamaeru (Post 1712650)
Tip: less zig-zags, more platonic geometry

I think the first time I saw zig-zag style was on N-Pulse, there was an island made by Es Canavi and Lucky Canavi.. was later removed. And alot of the main land was kinda revamped in this style. Tho I gotta say they pulled it off pretty well.

I don't know if it's just me but I kinda like the strait edge's like the early graal years.

Kamaeru 01-29-2013 07:50 PM

Quote:

Originally Posted by dbug (Post 1712761)
I think the first time I saw zig-zag style was on N-Pulse, there was an island made by Es Canavi and Lucky Canavi.. was later removed. And alot of the main land was kinda revamped in this style. Tho I gotta say they pulled it off pretty well.

I don't know if it's just me but I kinda like the strait edge's like the early graal years.

They take up space, serve no purpose, you can't jump off them. You can't do anything with it, it's just a barrier that isn't shaped like a normal barrier.

Kamaeru 08-24-2013 06:55 AM

Crono can you seriously not make one level god damn son.


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