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-   Bug Report (https://forums.graalonline.com/forums/forumdisplay.php?f=193)
-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

DustyPorViva 08-15-2011 11:43 PM

Quote:

Originally Posted by Crow (Post 1663645)
Main window and playerlist are remembered for me. Not sure about any others. What do you need remembered?

Hmm, so it does! It would be cool if all windows were remembered, but that's not that important.

However, playerlist still isn't pulled into focus along with the main Graal window. That's fairly annoying.

ffcmike 08-16-2011 12:34 AM

It seems selecting a different gender within the profile window doesn't cause the "send" button to appear, as such you have to enter text into one of the text boxes if you want to be able to save a different gender.

Emera 08-16-2011 10:01 PM

Quote:

+ canresize, canmove, canmaximize, etc don't work on external windows.
This has been on the list for a while and I was wondering if you guys have forgotten about it <3
It's nice to see problems in the list slowly getting solved. Thank You :D

alskdjfhg 08-19-2011 09:16 AM

Final Push!!!!!!! GOGOGO!

DustyPorViva 08-20-2011 08:16 AM

When you're highlighting text it still gets "stuck" in highlight mode if your mouse actually leaves the space of the text. This makes highlighting text way more difficult than it should be.

Also, sometimes when I log on something seems to have stolen control focus, even though I see no GUIs. This requires me to click the screen before I can actually control my player. A bit annoying, if you ask me.

Emera 08-20-2011 01:09 PM

Quote:

Originally Posted by DustyPorViva (Post 1664441)
When you're highlighting text it still gets "stuck" in highlight mode if your mouse actually leaves the space of the text. This makes highlighting text way more difficult than it should be.

Also, sometimes when I log on something seems to have stolen control focus, even though I see no GUIs. This requires me to click the screen before I can actually control my player. A bit annoying, if you ask me.

Sometimes this happens to me. Quick fix but something we could do without.

Admins 08-20-2011 09:49 PM

A new version 6.008 has been uploaded:
- fixes duplicate entries in fineareanpcs()
- optimized the network thread a little bit

I've also removed some old npcs on Era gmap to improve the speed (invisible or missing script).

Galdor 08-20-2011 10:12 PM

btw just wanna mention that the trading card effects don't work on like any other server then GK, and as you have to gamble with gralats to get em (don't judge me I don't have a problem!) I think it should be fixed.

ffcmike 08-20-2011 10:19 PM

Quote:

Originally Posted by Galdor (Post 1664520)
btw just wanna mention that the trading card effects don't work on like any other server then GK, and as you have to gamble with gralats to get em (don't judge me I don't have a problem!) I think it should be fixed.

It's probably because most servers are either taking up the same gani attribute values, or have separate gani attributes handling stuff like zoom.
This "feature" hasn't been thought out very well.

I'm wondering if the font sizes are consistent across the different platforms?
I personally don't mind the large font size on Windows, just find it annoying to have to make certain things work with 2 different sizes according to platform.

Admins 08-20-2011 10:27 PM

Font sizes are the same now with v6.
The trading card effects were working fine before, and we added special exceptions for Era, Zodiac and Unholy Nation, but can check to improve them. The trading cards also include pets which should work fine on all servers.

ffcmike 08-20-2011 10:36 PM

Quote:

Originally Posted by Stefan (Post 1664522)
Font sizes are the same now with v6.
The trading card effects were working fine before, and we added special exceptions for Era, Zodiac and Unholy Nation, but can check to improve them. The trading cards also include pets which should work fine on all servers.

I noticed special cases for Era and UN within the one global gani I have within my folders (downloaded in May), but it didn't contain Zodiac.
Classic also uses attributes 20, 24, 25 and 26 to control alpha, zoom and rotation each frame, I don't know what attributes the cards are meant to be occupying so there may be a conflict.

I think that's most of the issues out of the way, there was the case of player graphics set clientside not saving serverside, but my posts about that were deleted so I don't know whether that's a misunderstanding.

I still find it inconvenient that text set at layer 1 is displaying above players when you'd expect it to display below them while on a gmap, but I don't know if it's supposed to be that way.
Interestingly it works fine on a gmap while you're in the top left level.

One thing which isn't so much down to the client but an issue nonetheless:
http://forums.graalonline.com/forums...hp?t=134264116

Galdor 08-20-2011 10:36 PM

Quote:

Originally Posted by Stefan (Post 1664522)
The trading card effects were working fine before, and we added special exceptions for Era, Zodiac and Unholy Nation, but can check to improve them. The trading cards also include pets which should work fine on all servers.

I only manged to get the pets to work on zodiac besides GK but on both servers it would randomly run away over walls and stuff (always to the right) never to be seen again :P

Tigairius 08-21-2011 06:26 PM

Quote:

Originally Posted by Galdor (Post 1664525)
I only manged to get the pets to work on zodiac besides GK but on both servers it would randomly run away over walls and stuff (always to the right) never to be seen again :P

I noticed that too. It's because somewhere the variable named "angle" is getting interfered with on v6. I'm not sure what's causing the variable to be messed with, but that's what's causing pets to go so crazy. Simply renaming every instance of the word "angle" with something else like "tangle" fixes the problem in the pet script.

fowlplay4 08-21-2011 09:55 PM

If you get attached to an NPC on the server-side your player.attachid gets set but player.attached still returns false.

Quote:

Originally Posted by DustyPorViva (Post 1664441)
When you're highlighting text it still gets "stuck" in highlight mode if your mouse actually leaves the space of the text. This makes highlighting text way more difficult than it should be.

This is still a problem in the latest version (as of this post).

Admins 08-22-2011 12:57 AM

TServerPlayer.attached is only true if the player is attached to the current npc, you can also use TServerPlayer.attachedtoobject to get the object to which the player is attached.


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