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However, playerlist still isn't pulled into focus along with the main Graal window. That's fairly annoying. |
It seems selecting a different gender within the profile window doesn't cause the "send" button to appear, as such you have to enter text into one of the text boxes if you want to be able to save a different gender.
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It's nice to see problems in the list slowly getting solved. Thank You :D |
Final Push!!!!!!! GOGOGO!
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When you're highlighting text it still gets "stuck" in highlight mode if your mouse actually leaves the space of the text. This makes highlighting text way more difficult than it should be.
Also, sometimes when I log on something seems to have stolen control focus, even though I see no GUIs. This requires me to click the screen before I can actually control my player. A bit annoying, if you ask me. |
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A new version 6.008 has been uploaded:
- fixes duplicate entries in fineareanpcs() - optimized the network thread a little bit I've also removed some old npcs on Era gmap to improve the speed (invisible or missing script). |
btw just wanna mention that the trading card effects don't work on like any other server then GK, and as you have to gamble with gralats to get em (don't judge me I don't have a problem!) I think it should be fixed.
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This "feature" hasn't been thought out very well. I'm wondering if the font sizes are consistent across the different platforms? I personally don't mind the large font size on Windows, just find it annoying to have to make certain things work with 2 different sizes according to platform. |
Font sizes are the same now with v6.
The trading card effects were working fine before, and we added special exceptions for Era, Zodiac and Unholy Nation, but can check to improve them. The trading cards also include pets which should work fine on all servers. |
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Classic also uses attributes 20, 24, 25 and 26 to control alpha, zoom and rotation each frame, I don't know what attributes the cards are meant to be occupying so there may be a conflict. I think that's most of the issues out of the way, there was the case of player graphics set clientside not saving serverside, but my posts about that were deleted so I don't know whether that's a misunderstanding. I still find it inconvenient that text set at layer 1 is displaying above players when you'd expect it to display below them while on a gmap, but I don't know if it's supposed to be that way. Interestingly it works fine on a gmap while you're in the top left level. One thing which isn't so much down to the client but an issue nonetheless: http://forums.graalonline.com/forums...hp?t=134264116 |
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If you get attached to an NPC on the server-side your player.attachid gets set but player.attached still returns false.
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TServerPlayer.attached is only true if the player is attached to the current npc, you can also use TServerPlayer.attachedtoobject to get the object to which the player is attached.
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