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You would only take damage from the bullets that hit you at the exact same time, which is already possible to do with dual handguns for 40dmg. And if you'd read the previous posts I mentioned making the bullet damage a lot lower, around 4-6 per bullet depending on the amount of them. So if you just stand back and try to wall with it you're just going to be doing 6 damage. The point is to spice things up a bit because at the moment PKing and sparring is mostly just a 'dodge and return fire until somebody makes a mistake' sort of affair, which is slow and boring after a while. |
o i c, but if dual handguns get 40dmg neo rifle must get 80dmg.
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Disable the actiongrab on houses when player is in in "PK" mode. It seems redundant to have a 5-second PK timer when players are allowed to run to their house to evade a death, because the PKer cannot enter. They should have to stand still for 5 seconds before being able to enter their house. |
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u obviously dont play era in a raid u would just die after 1 second if every bullet affects u and changing from .05 to .01 would mean having to change ALL of the gun stats i hope developers rnt as dumb as some of u who r posting this bs the most important thing that MUST be done on era is NOT ALLOWING ANY1 WITHOUT A GANG TAG TO ENTER A GANG BASE letting these useless pkers enter just fks up the point system and allows "spies" to give information to the opposing gang if u dnt have a gang tag go raid era mafia with the noobies |
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There are more balancing factors that contribute to guns that people don't seem to realize. Bullet damage is not the only thing, there is so much you can tinker with. Clip size, bullet speed, reload speed, damage dropoff. All these things can be balanced to make shotguns a gun with purpose. Clearly Era is so awesome and unique that it's the only game with guns I know that would be absolutely broken if shotguns were to act as the way they have always acted in every other game ever. |
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Everything would have to be rebalanced, and if done properly, it could definitely work. |
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era is not supposed to be a realistic game and how do u not get close if ur in a small place (i.e. elevator) or someone is holding a door?? u cant give a good opinion, simply cuz u dnt play era i can assure u that shotguns r fine as they r Quote:
i understand it isnt realistic but i dnt think era should be realistic, anyone who wants to play a realistic game wouldnt play graal |
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Stand on the opposite side of the level from me and shoot at me with a shotgun. You will never land a hit. I'll just walk through the gaps in the single wall of spread out bullets. You'd get a better and more constistant long range spread with an uzi. Shotguns are made for close range, but at the moment they do the same damage per shot as a handgun, fire slower, have smaller 2-8 bullet clips, and have more freeze. I don't see how there is ANY balance there. Shotguns at the moment are for breaking doors, and that's all. I realise Era isn't meant to be realistic, but it's also not a ****ing fantasy RPG with dragons and magic spells. Handguns shouldn't shoot faster than AKs and shotguns shouldn't do less damage than handguns, you ignorant c#nt. |
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I have 2 perfect solutions for shotguns!
1. Have them die away after it passes a few tiles, enabling close range only or 2. Delete all shotguns and just say sorry to those who lost them. <-- Requires less work. |
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Era isn't a game where shotguns, or any gun for that matter, do damage in that fashion. It just doesn't happen. There's nothing wrong with the way they function now. On Era, shotguns aren't supposed to be overpowered. They're not a PKing weapon. Their purpose on Era is to bust doors down, to deter or isolate a group of people, and to taunt. It's literally embarrassing to lose against a shotgun. This is the Era we know, and I see no reason for it to change. "Because other games do this" isn't very persuasive. Clip size and reload speed are already level; and altering the bullet speed of any gun is laughable. It's been done before, and failed miserably. 65% of PKing on Era revolves around dodging bullets. This includes weaving in and out of bullets, matrix-style. This weaving is possible because the bullets move slightly faster than your player. Changing the speed of bullets would ruin this game- period. And in case you're wondering where I distribute the other 35% of PKing: 25% of it is timing your shot, and 10% is knowing what guns to use in each situation. |
Gun renting. Pay a store to borrow a Tommy Gun, lets say, for an hour. $35k. Or an AK47, $100 an hour.
It'd be reasonable, get cash out of the economy... |
Some way to peek through doors, so that I could, for example, stand at BH's garage door and peek inside and see what is going on around the door inside (even if it's only an 8 tile radius or something).
So that explosive traps and door laming aren't as effective at completely **** blocking and driving away any raiding parties. Make a mirror item and sell it or something. |
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Just like your pk style change from neo rifle to sten to shipka to mp5. |
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i agree 100% with meph changing shotguns would defeat the purpose of era, players play this game to dodge bullets, not cuz it's realistic or other games work in different ways |
If you're familiar with the way that GK's shops automatically restock, I'd like to see something similar done on Era, with just one or two item slots in each NPC store (in addition to the regular stock) as a way to constantly release guns (or batches of discount ammo) to the public and give everybody a fair and equal chance of getting them without having to wait for and rely on auctions.
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But don't alter the bullet speed, that would honestly ruin the game like Meph said. Any slower would cause your player to practicly out run bullets, and any faster bullet dodging would become too dificult. Look at Zone, you can't dodge on that server and it's lame. |
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Not to mention that after the SG552 was released every other gun in the game had it's freeze basically halved to match up, so players are certainly more agile than they were in the past. Remember when Meph wanted to go back and add that freeze back to the guns? I'd rather achieve the same result by just increasing the bullet speed a bit. Saying that it would ruin PKing is a bit far fetched. You would still easily be able to dodge and weave, but you'd just need to readjust a bit, just like we had to after the new movement system came out. |
lockers/mall rofl
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I'm curious as to why you guys haven't made PKing more of a fight for survival.. Follow this idea for consideration if you will..
Majorly lower the damage to that of back in the day (5-10-15) damage and keep your high HP but to make this legitimate make it where you suffer a sort of slowing down after so and so bullets (Now not like 20% reduction of movement after one bullet) but give or take 4 bullets before you notice a slowdown on your character. That way you'd have a even chance for two reasons. 1. The predator wouldn't have to worry about a running kill But possibly to even it (I may be giving a too perfect idea) 2. The prey could turn the tables by creative use of his slow down. Make this slow only work to a conditions meet of.. 3-4 Bullets:10% player slowdown for 30 seconds 7-8(maybe?) bullets:25% player slowdown for 20 seconds. 10-14 bullets bullets:40% player slowdown for 10 seconds and 50% chance of bleeding (bullet causing organs or just plain insides hemorrhage) causing a dot. But if the prey meets this condition they should recieve something along the lines of.. Adrenaline Boost: You've been given a second chance, 15% speed increase and hemorrhaging has been stopped. Only meetable condition is that you make the prey recieve a bullet slowdown debuff. This is just a random idea that may be too RPG style for Era. Give it some thought, maybe play with it before totally throwing it out. Only Problem I see while writing this: Shotgun OPness..(Question mark) Yes, I intentionally left some holes for Era to fill because it's their server, I don't play it (anymore) and think they should be able to take this putty of an idea and mold it into the structure of Era. |
Counterstrike slows players down when they've been hit.
The problem though is that everybody on Counterstrike is there to shoot and kill people. On Era some people just want to make money and cyber with other guys and make an e-family, so this sort of thing greatly disadvantages players who get caught in a fight who might not want to fight back, and is seen as player discrimination. The PK timer was meant to be a sort of middle ground between these ideas, but it's still a sort of imperfect implementation at the moment. |
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You're right though, this wouldn't win them all but seriously it's better than what you've got currently :( |
reaally theres nothing wrong with what there currently is everything works doesnt it?
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Personally, I'm not going to implement any ideas that change the core pking system that has worked on Era for so long. The most I would ever do is expand upon it (by adding things such as hotkeys), or possibly implement custom projectiles to allow for more versatile weapons. I can't speak for other developers, but right now I'm the only decently-active coder on Era.
That being said, I'm really interested to hear your thoughts on gangs. In my opinion, the gang system is something that really needs to be changed. |
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1. do not let anyone without a gang tag enter a gang base: they only distutb, lower your hp when you arent even focused on them, inform opposite gangs of your movements/door blocking....etc if someone doesnt have a gang tag he should raid era mafia, this would only help party activity (as would more party tournements) 2. to make things more interesting, the gang with the lowest sum of gang points in a month is deleted and another gang (through an application of themed gang ideas, as was done in 2006-2007 with LS and other gangs) is created. the reason why 1 gang must be deleted is that 4 is too much aith the current playercount. 3. increase prizes: 5ecs are dull, it should be that if uve been in the top gang the whole week and uve scored at least 50kills (NOT CONSIDERING DEATHS SO ALL NOOBS HAVE A CHANCE) u get something like 5-10k cash. this would make gang raiding like a job, therefore increase activity and interest 4.as zeus had suggested, make it possible for a gang to invite another gang to a specific level (i.e. tdm, ctf...) to have a gang battle, organised by a sort of eventbot. the number of players, maximum score/time of game must be agreed upon, and a gang cant refuse an invitation if they have 7-8 or more players online 5.and finally, to keep gangs balanced: the first solution is placing a gang member limit of total members or members on tag at once (say 12). otherwise, to avoid gang hopping, which has become a disease in era lately, if someone says /leavegang (NOT IF HE IS KICKED) he can't join another gang for like 1 week. |
I don't agree with locking people who aren't in gangs out of gang bases. Raiding gang bases as a solo PKer or in a party is a good way to get noticed as a serious PKer by gangs, or a good way to kill some time if you're bored. I'd wager that a 5 person party would stand a good chance in a raid against a gang any day of the week. So locking them out just doesn't make sense and seems like it'd have more of an adverse effect. When trials got locked out of gang bases I remember how boring it became. :(
I do agree that money rewards for gangs is a good incentive though. I don't know why people have been so hesitant to do it. People can make 30K+ in a day from mining, so even if you were giving away 5k per day to the best PKer in each gang I can't see that somehow being an economy destroyer. |
they come in alone and theyre rly irritating..u dnt even try to fight them cuz ur target is to fight the other gang
they can be noticed in events, party raids or at spar complex..noobs nowadays dnt spar thats y they dnt improve and just run all the time and playercount sux |
Who's the manager or co-manager? Finding it incredibly hard to contact the right people.
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Manager: Has no Internet. Co-Manager: AWOL most of the time. I guess that doesn't really help you but gives a reason why. I'd suggest they get that all figured out. |
yeah lol r manager and comanager didnt log on in 2 months, and y rnt they fired?
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I have no clue what happened to Darg. |
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Back when guns were level, there weren't as many "good" PKers as there are now; simply because it required more to master PKing back then than it does now. 1) You couldn't guard two directions at once, and keep your opponent in a corner. 2) You couldn't ride your opponent's ass firing without losing walk speed. Increasing the bullet speed wouldn't solve these two problems; and yes, I identify them as problems. Take raiding, for example. I remember single-handedly going into a base and being able to, literally, take out four people. Effortlessly. Two things are true here: 1) Everybody sucked back then. It required more to be good. 2) Nowadays, two people can produce more bullets-per-second than four could back in 2003. It's not the bullets' fault that we screwed up the guns and our players are just too addicted to effortlessly being good at PKing to accept it as a problem. |
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That statement is still true in some certain cases (Ex: I flawlessed JKL my mp5 vs his m1, and I can still flawless him my uzi vs his mp5), but not enough anymore. Era has certainly lost it's skill factor due to the guns being the way they are. The goal being changed from 'practice to get better and win' to 'buy _____ and you win'. So yea, all guns could be slowed by a percentage of speed or totally changed around (as I know Wil/GC wanted to do in their combined week as 'Gun Admins') to improve gameplay. But we all know it'll never happen and even if it did it isn't enough to save Era and blah... |
Idea: lets just go back to using an uzi, shotgun, handgun and ak47.
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