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You can spin it however you want, but it comes down to one simple fact: Graal makes money off of content made by paying customers without giving them any kind of compensation. Do they have to give us compensation? No. Should they? Maybe. If they did, I doubt it would be anything extraordinary.
If you really think you have what it takes to make money off of your work, go somewhere else. There are plenty of free game engines/frameworks out there that you can use. However, keep in mind that the Graal engine is extremely easy to use in comparison. Graal gives you an already fully functional game before you write a single script or create a single graphic. edit: you can't do something for free and then turn around and complain that you're not getting paid. You knew what you were getting yourself into. It's not like they're lying to you about what they offer. |
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This issssss graal. How is that so hard to understand? User content. The game has always been user content. Nothing has changed except the amount of money Eurocenter is making from it.
It honestly is as simple as saying if you don't want to not get paid for your work being used to make money, then don't contribute your work. If they start charging $40 a month to play, no one is going to play. There is a breaking point for everyone. Decide yours. |
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I enjoy plenty of things about Graal which can't really be found other places. Wouldn't it be natural to try and improve Graal rather than drop it entirely? |
Yes, that is Graal. But its getting worse.
Before, you payed to develop; not just for your friends. If you make a server specifically to entertain your friends, idk whats wrong with you. I develop to entertain the Graal population, because I like to make stuff people like. Subscription costs and server costs used to be much much lower. So, it wasn't horrible to pay to develop. Then subscription prices skyrocketed, along with server rentals. Stefan began taking content from PC and slapping it on other platforms... Thats when players start to complain. I don't even mind paying to develop...I put up with the crappy tools they provide... But its sad when I see other peoples hard work slapped onto the iPhone, no credit...no compensation...and Stefan rakes in the dough. |
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PlayerWorlds are now promoted with "Create your own game" second to "Play a player-built world", but this is only a comparatively recent thing. Prior to V5 they were promoted as official games in just the same way as GK and Zone. |
If I had 1$ a day for all the days iv been developing, I would be more than happy.
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You guys need to stop whining and just quit, seriously. Each one of you showing any real debate in here is quite talented. Heck, I'd love to work with any and all of you making a game if you're interested. Graal is useless, dead, and going further down the **** hole. There's a time when you just say; You know what? I am better than this, I'm moving on.
Each one of you, except a few tards, are saying that basically, so just move on. And I forgot the one dude, but he's right, the best way is to stop coding, doing gfx, and such. It's not rebelling against upper management because you're not an employee ... you're just some dirt bag to them. Besides the fact its far worse to be retarded and let yourself and your talent get used than to "stick it to the man". |
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Those words just gave me the extra push to forever quit what I had been working on for months. |
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Graal is a good platform for starting out, meeting people, and having fun. I don't think it's dead, useless, or going into the ground. But, it has major problems, including ones that are core to its model and might not be fixed. Leaving could be the right choice. All this said, it is best to not make decisions when you're burned out or annoyed about something. Often resting on an idea can lead to a choice you'll be happier with in the future. |
I think this topic has been discussed enough now. I hope players still have fun playing the game and creating servers and developing. If there is content which has been used without authorization then please contact us.
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