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-   -   Zol's Toilet Quest Released (https://forums.graalonline.com/forums/showthread.php?t=134261180)

Googi 02-20-2011 07:18 AM

Quote:

Originally Posted by ffcmike (Post 1631136)
I have noticed that some people do take a while to figure this out, but I don't believe it's required for there to be a hint specifically saying that you need to kill all of the rats within that level, it's really one of those things which to most people should be self explanatory as baddies are there to be killed, there was also no compass with the very first time this happened in LTTP, can't say I ever needed to look at the compass to figure out I needed to do this either.

If they did more damage or something it might encourage the player to kill them all.

ffcmike 02-20-2011 07:26 AM

Quote:

Originally Posted by Googi (Post 1632042)
If they did more damage or something it might encourage the player to kill them all.

At this stage players are at 3 hearts and these are doing 0.5 damage, reducing the necessary hits from 6 to 3 would be pretty extreme.
The one thing I had considered was forcing you to have to kill them all one time in order for the entrance + exit doors to open.

Bell 02-21-2011 08:19 AM

Killing to open doors was also fairly common on Classic. It should also make players realize that killing those guys chasing you actually have a purpose if they think they are just level decorations.

Astram 02-25-2011 09:36 PM

Hey, maybe a new tileset will help Classic get more players

DustyPorViva 02-25-2011 09:37 PM

Quote:

Originally Posted by Bell (Post 1632335)
Killing to open doors was also fairly common on Zelda.

There ya go.

ffcmike 02-25-2011 11:08 PM

Quote:

Originally Posted by Astram (Post 1633249)
Hey, maybe a new tileset will help Classic get more players

If you're referring to the present time there is absolutely no worries about playercount on what is an Under Construction server, if you mean going forward I wouldn't be opposed to there being specific parts of the original tileset improved, overall it is a much more appropriate tileset for the adventure theme than the modern one, an entirely new one could possibly be too drastic.
Still I wouldn't worry about it too much as it's really the gameplay itself that is going to have by far the most effect on attracting players.

MattKan 02-27-2011 07:36 PM

Quote:

Originally Posted by Astram (Post 1633249)
Hey, maybe a new tileset will help Classic get more players

The tileset is fine...

Crono 02-27-2011 08:03 PM

Quote:

Originally Posted by Astram (Post 1633249)
Hey, maybe a new tileset will help Classic get more players

No, but nice try.

ff7chocoboknight 03-03-2011 03:04 AM

Quote:

Originally Posted by Astram (Post 1633249)
Hey, maybe a new tileset will help Classic get more players

You're joking, right?

DustyPorViva 03-03-2011 03:10 AM

A new tileset totally helped iPhone Classic. It looks awesome... now...

Astram 03-05-2011 02:24 AM

Quote:

Originally Posted by DustyPorViva (Post 1634197)
A new totally helped iPhone Classic. It looks awesome... now...

Exactly...

ffcmike 03-05-2011 02:52 AM

Quote:

Originally Posted by Astram (Post 1634590)
Exactly...

I think he's making a joke out of the fact that Stefan took his arguably good tileset from the public tiles thread and mixed it with stuff from the New World project which several people feel looks awful or atleast conflicts with the style.

The reason Stefan decided to do this in his own words was "I don't want people saying Graal is just a Zelda ripoff", which is exactly what Classic/Original Graal was.


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