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grawlgamer 07-06-2008 05:25 AM

Is there anything for players to do yet? I am looking forward to playing.

DrakilorP2P 07-06-2008 10:53 AM

Quote:

Originally Posted by grawlgamer (Post 1401116)
Is there anything for players to do yet? I am looking forward to playing.

By the looks of it, it'll take quite some time before it can be considered playable for longer than a minute or two.

Combat might become more interesting as stuff is added though.

xXziroXx 07-06-2008 01:36 PM

Quote:

Originally Posted by grawlgamer (Post 1401116)
Is there anything for players to do yet? I am looking forward to playing.

We're going with the approach not to release much of anything until we get this town 100% finished (or close to it), which will take some time - one third of it have been tiled so far, and insides need to be made, as well as detailing it with NPC's and various effects. My ambition is to make the town really alive, with NPCs that have daily routines - the only bad thing about it is that each NPC have to be custom built like hell. >_<

Quote:

Originally Posted by DrakilorP2P (Post 1401135)
Combat might become more interesting as stuff is added though.

Indeed. Combat system is the one system that will be opened for players all the time, and both PvE and PvP combat is enabled for players. There's two bugs that I'll fix today:
  • Not removing objects from the attack queue if they die after they've submit their next move.
  • Not auto changing target to another one if current target dies after an attack have been made.

But yeah, the combat system will receive a lot of updates for a while, skills etc. will be implemented really soon. :)

Mafukie 07-10-2008 02:31 AM

I got killed by the level one baddy in the combat test by a large margin. But its cool to see a turn base system in Graal. Keep it up!

xXziroXx 07-15-2008 02:01 PM

1 Attachment(s)
Well, Deek is back with us again, and have completed the scenery he started on long ago. I'll attach it for everyone to see, it'll be implemented in-game as soon as I can resubscribe again (duh -.-), or I'll have Segfault to do it.

We're not really hiring anything special at the moment, but good Level Designer/Graphic Artist applications will always be considered. We have one third of the main town finished, to an extent.

Crono 07-15-2008 02:35 PM

Wow that is sexy. Something I'd never expect to see on Graal.

Twinny 07-15-2008 03:47 PM

Quote:

Originally Posted by xXziroXx (Post 1403251)
Well, Deek is back with us again, and have completed the scenery he started on long ago. I'll attach it for everyone to see, it'll be implemented in-game as soon as I can resubscribe again (duh -.-), or I'll have Segfault to do it.

We're not really hiring anything special at the moment, but good Level Designer/Graphic Artist applications will always be considered. We have one third of the main town finished, to an extent.

....that's truly awesome. That person should make my tileset...+ everything :p

cbk1994 07-15-2008 09:35 PM

That's good but I don't like the clouds at all, or the grass in the background.

DustyPorViva 07-15-2008 10:38 PM

I liked it better when it was a WIP :( It looked better with blades of grass sticking up every so often. Now it just looks really busy.

Still awesome regardless.

xXziroXx 07-16-2008 02:18 AM

This might be pushing my luck a bit, since I know maybe 1 of you will do it, but...

In all honestly, we need suggestions for new things. It'd help if nothing else. What would you want to do on a server that's not focus on PvE, nor PvP, but exploring, questing and roleplaying? Sure, PvE and PvP elements WILL be there, but I'm not sure it's the main path I want to take with this project. I want to create a world that gradually changes itself based upon players decisions, and I'll be damned if I can't achieve that goal.

Anyways... most of our staff doesn't read these forums frequently, if at all. So what I'd like to ask, is for you to spare a moment and either use the Feedback function in-game (it auto posts what you submit on our forums) or visit our forums yourself and make a thread.

http://mythiclegends.hostinux.com/forums/

Your login name will be your account name, and your forum password will be randomized - PM the (npcserver) "resend forum info" when you've logged on player.

As I said, I'm probably pushing my luck here, but at least I've asked.

PrinceOfKenshin 07-16-2008 07:51 AM

Quote:

Originally Posted by xXziroXx (Post 1403480)
This might be pushing my luck a bit, since I know maybe 1 of you will do it, but...

In all honestly, we need suggestions for new things. It'd help if nothing else. What would you want to do on a server that's not focus on PvE, nor PvP, but exploring, questing and roleplaying? Sure, PvE and PvP elements WILL be there, but I'm not sure it's the main path I want to take with this project. I want to create a world that gradually changes itself based upon players decisions, and I'll be damned if I can't achieve that goal.

Anyways... most of our staff doesn't read these forums frequently, if at all. So what I'd like to ask, is for you to spare a moment and either use the Feedback function in-game (it auto posts what you submit on our forums) or visit our forums yourself and make a thread.

http://mythiclegends.hostinux.com/forums/

Your login name will be your account name, and your forum password will be randomized - PM the (npcserver) "resend forum info" when you've logged on player.

As I said, I'm probably pushing my luck here, but at least I've asked.


Aw love you know i have been checking it :D

xXziroXx 07-19-2008 11:52 PM

Ah well, I knew no one would do it. :cool:

RosesLove 07-20-2008 07:29 AM

Quote:

Originally Posted by Mafukie (Post 1401856)
I got killed by the level one baddy in the combat test

You too? :\


I love your ideas for this server, I just don't really know about a Final Fantasy style battle system. UN has or had one and it didn't get much appreciation after a week of it's release. I got to around level 6, then quit.

Also, It seems like it would interfere with player interaction since you go into a different screen while you're leveling. I'm personally not a big fan of those kind of games becoming mmos. But keep up the good work. ^^

xXziroXx 07-20-2008 02:47 PM

Quote:

Originally Posted by RosesLove (Post 1405677)
You too? :\

All baddies have their stats and looks randomized upon combat, so it's possible you've encountered ones with high strength (damage) and constitution (health). Just try again, and hope for a weak one! ^^


Quote:

Originally Posted by RosesLove (Post 1405677)
I love your ideas for this server, I just don't really know about a Final Fantasy style battle system. UN has or had one and it didn't get much appreciation after a week of it's release. I got to around level 6, then quit.

UN hardly revolve the whole server around a fantasy theme though. We do.

Quote:

Originally Posted by RosesLove (Post 1405677)
Also, It seems like it would interfere with player interaction since you go into a different screen while you're leveling.

I've been wondering about that one myself, and have come to the conclusion that spawning a non-blocking NPC at the spot the player was before the combat, with the same looks and a name like "MyName (In Combat)" that will either despawn if the player in question logs off, or leaves combat might be the best idea.

RosesLove 07-20-2008 03:02 PM

Quote:

Originally Posted by xXziroXx (Post 1405742)
All baddies have their stats and looks randomized upon combat, so it's possible you've encountered ones with high strength (damage) and constitution (health). Just try again, and hope for a weak one! ^^

LOL, UH. I didn't put any points at all into strength and only a few into constitution, maybe that's why. I wanted to make a mage character, not a warrior. But it was probably a better idea to go for warrior since the server isn't complete. I just wasn't thinking about that at the time. >_<

Quote:

Originally Posted by xXziroXx (Post 1405742)
UN hardly revolve the whole server around a fantasy theme though. We do.

True, but do you think that if they made a dungeon like Zodiacs, it wouldn't get used? It probably would have, but the pvp system is with graal's swords and not custom weapons, so that's more than likely why they went for that type of battle system instead.

Quote:

Originally Posted by xXziroXx (Post 1405742)
I've been wondering about that one myself, and have come to the conclusion that spawning a non-blocking NPC at the spot the player was before the combat, with the same looks and a name like "MyName (In Combat)" that will either despawn if the player in question logs off, or leaves combat might be the best idea.

Sounds like a good idea. :D


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