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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

cbk1994 04-20-2011 10:04 AM

Quote:

Originally Posted by Jiroxys7 (Post 1644538)
If you say2("so");

http://www.ffrejected.com/images/face_palm.jpg

Jiroxys7 04-20-2011 12:17 PM

Quote:

Originally Posted by cbk1994 (Post 1644542)
<img>

yeah i kno.

MrOmega 04-20-2011 01:15 PM

Quote:

Originally Posted by Jiroxys7 (Post 1644566)
yeah i kno.

I somewhat lol'd

Crow 04-20-2011 04:55 PM

Quote:

Originally Posted by Stefan (Post 1644493)
The volume depends on the position of the npc and the PLAYSOUND parameters, may be thats the problem?

It doesn't seem to be the problem, no. The sound plays fine when the NPC is visible. It does not play at all (or with a volume level of 0, who knows) when the NPC is invisible. Example code:
PHP Code:

//#CLIENTSIDE
function onCreated() {
  
setImg("block.png");
  
setShape(13232);
}

function 
onPlayerTouchsMe() {
  
this.hide(); // take this out and the sound works
  
with (findImg(200)) {
    
thiso.x;
    
thiso.y;
    
ani "swim";
  }



Quote:

Originally Posted by Stefan (Post 1644493)
Having an example (server name, level name, script/weapon/command) would help :)

I'll set something up for you and then edit the post soon-ish.

Edit: It's on Atlantis, level name is at_v6_bug.nw. The level contains some bushes to also show the first bug (sound not playing) and then a block showcasing the crash bug. Touch the block to make the gani play, which in turn makes Graal crash. Block's class is "v6_bug", you can play around with that. The gani I used is "at_leaps2" in case you want to check that out. If you want to give the first bug a try, comment out line 164 in the "object" class (that's the hide() call); you'll then see that the sound plays ^^

Also, while you're at it: mind restarting Atlantis' GServer? Maybe you remember, we're having some problems with a GMap and you suggested a restart, but apparently only you can do it.


Edit²: I've encountered another strange bug where I'm creating a GUI control like so:
PHP Code:

  new GuiScrollCtrl("PauseBackground") {
    
0;
    
width  GraalControl.width;
    
height GraalControl.height;
    
    
profile           GuiBlueScrollProfile;
    
useOwnProfile     true;
    
profile.modal     false;
    
profile.border    0;
    
profile.bitmap    "";
    
profile.fillcolor = { 000128 };
    
    
horizSizing "width";
    
vertSizing  "height";
  } 

And instead of filling the whole client window, it's offset a couple pixels and smaller than GraalControl. When changing either x, y, width or height, the control gets its "real" position and size.

Edit³: More info on the GUI control bug: this only seemed to happen to the second control of two controls being created the same way (as shown above). I switched them in my code (so the former second one now gets created first) and both of them work perfectly fine now. I don't know why...

Admins 04-21-2011 07:40 PM

Quote:

Originally Posted by Crow (Post 1644590)
Edit: It's on Atlantis, level name is at_v6_bug.nw. The level contains some bushes to also show the first bug (sound not playing) and then a block showcasing the crash bug. Touch the block to make the gani play, which in turn makes Graal crash. Block's class is "v6_bug", you can play around with that. The gani I used is "at_leaps2" in case you want to check that out. If you want to give the first bug a try, comment out line 164 in the "object" class (that's the hide() call); you'll then see that the sound plays ^^

Interestingly the two problems are quite different but are just 2 lines separate from each other in the code:
- it was first adding the showimgs to the display list and then animating them (possibly deleting the showimgs while animating so that it's crashing when displaying them)
- when the npc was invislbe then it was only adding the showimgs to the display list (and displaying them) but wasn't animating them
Both problems are fixed in the next version which should be released sometime this weekend.

Crow 04-21-2011 07:51 PM

Thanks a bunch! :)

Admins 04-24-2011 01:31 AM

A new version 5.327 has been uploaded to http://www.graalonline.com/downloads...al_windows.zip :
- Doesn't freeze/crash on closing anymore
- Doesn't redownload files on each login anymore
- Fixes a bug that could crash the game on login when a server uses the default weapons (Bow, Bomb etc.)
- Correctly animates showimgs even if the NPC which is showing them is itself not visible
- Doesn't crash anymore when a gani animation is hiding showimgs

Knux 04-24-2011 01:39 AM

Quote:

Originally Posted by Stefan (Post 1645170)
A new version 5.327 has been uploaded to http://www.graalonline.com/downloads...al_windows.zip :
- Doesn't freeze/crash on closing anymore
- Doesn't redownload files on each login anymore
- Fixes a bug that could crash the game on login when a server uses the default weapons (Bow, Bomb etc.)
- Correctly animates showimgs even if the NPC which is showing them is itself not visible
- Doesn't crash anymore when a gani animation is hiding showimgs

I'm too lazy to check, so, is there an official release date for V6?

Matt 04-24-2011 01:40 AM

Thank you !

Admins 04-24-2011 02:11 AM

Quote:

Originally Posted by Knux (Post 1645174)
I'm too lazy to check, so, is there an official release date for V6?

Once everyone is happy with v6 :D (or almost everyone)

Crow 04-24-2011 11:03 AM

Quote:

Originally Posted by Stefan (Post 1645186)
Once everyone is happy with v6 :D (or almost everyone)

So far, I am almost happy with v6. I'd really like a statement from you: why don't you reimplement saved window positions for Graal's main window? Cascading windows are tons better than that mouse stuff, but saved positions for both the main window and the playerlist are things I consider as required features.

Admins 04-25-2011 02:23 AM

!!!!
Playerlist window position and size is saved and restored
!!!!
Please test and check if it's fine now :D

Tigairius 04-25-2011 02:38 AM

Quote:

Originally Posted by Stefan (Post 1645374)
!!!!
Playerlist window position and size is saved and restored
!!!!
Please test and check if it's fine now :D

Also something I had on Login 2 was for PM windows and the profile window to show centered in your screen, I think it's much nicer to read PMs if they are centered, would be nice to see that on the regular login server.

Another thing I'd like to see is that PM windows and profile window doesn't hide behind the graal window when you click off of it. Sometimes I like to keep PMs open but still walk around on Graal, and same for profile windows (in case I need to copy down their Graal###### account or so). Some option to always show windows on top of the window stack should be added for external windows I think, I mentioned this on the first page though.

Tim_Rocks 04-25-2011 03:06 AM

For some reason when i start Graal.exe the window bumps all the way over to the middle of the screen. Heres a screen shot.

http://i53.tinypic.com/2gt0rhc.jpg

Edit: also my desktop icons got re-arranged (very annoying)..

fowlplay4 04-25-2011 03:22 AM

It seems like the main Graal window opens in a random location every time I start it, could you get it to save the position too? I will add that it so much better than opening on the mouse position though.


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