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There's no harm in making a bad server like UN completely free until they figure their crap out either, it benefits the players and only encourages playercount. This increase in playercount will eventually explore Era or Zodiac and spend some gralats there anyway. Quote:
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I thought it might be an idea to put into words what has bothered me for some time now:
Graal was beyond it's time then. Back then, few MMORPG games exited, requiring expensive costs for credit cards - more or less cutting the european market off like this. In the beginning, it was free to play and attracted many people, especially fans of old games like 2D Zelda. What happened? Slowly, the Market for Free to Play MMORPG's exploded, limiting the playerbase nearly completely to folks interested in development. Furthermore to a point of time, the official interest seemed to slowly vanish, distracting and annoying many more players. Some examples: - A Graal3D that never fitted the expectations of the playerbase, "only" leading to torque integration and v3/v4. - Announced features that have never seen their release, like flying engine. - More or less complete halt on official development of socalled "Gold Worlds" like GK or Zone, without adapting subscribtion costs to the limited quality. - Although being kind of a MMORPG SDK, bad treatment of development staff, few updates on staff tools, no possibility to offer free to play content, although you already have to pay for the content being hosted. I can imagine easily that PC Graal is no Cash Cow at the moment, but if you took the decision to slowly let it die of thirst years ago, it would've been atleast fair to tell us. But I think I am talking for most people: Why don't you even attempt bringing bit atleast a bit of attractivity to PC Graal? A full Free to Play concept, connected with mandatory Mikro Transactions could work wonders, but it seems the time invested on these topics by Eurocenter seems to be insignificant. It seems that the remains of PC Graal only exist to serve as a mere source of potential cheap designers for IPhone games that sell quite well - I highly doubt that developers who actually created the content get a fair share of the profits. |
Darklux all we were doing is making Graal successful, now we have each day 3000 players online at the same time when three years ago it was only 300-400. The PC Graal version is currently lagging a little bit behind the developments in the mobile space, but it's not we are standing still. Many people on the forums don't understand that we will not get tons of players just because we reduce the price a little bit. The observer mode is needed right now to justify the playerworld gold subscription since we cannot check each day if the servers are correctly scripted or so and prices are fair. So there needs to be a "hard" limit somewhere (level cap on Zodiac) or observer mode. At some point we can transform all servers to free-to-play mode but we don't have the tools in-place right now (built-in customization shop and such stuff).
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http://forums.graalonline.com/forums...hp?t=134266660 Quote:
You also seem to take months to reply to PM's and emails about things that ONLY you are able to be of assistance of, which is just too long. |
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Graal used to be very special in the past, but today it's losing its charm. iClassic and iEra work well both because they're on a fresh platform and because it's very cheap (or even free) to play. Ever since you released Graal v5 we were going downhill, and a lot of us were saying that Graal would die if nothing were to happen. Releasing iClassic is the best thing that's happened to Graal since 2006 and we now have players. Use this new momentum to propel the "real" PC Graal forward as well. Many players on iClassic have some interest in playing what we call "PC Graal" or developing for it but don't know where to begin nor do they want to shell out money just to develop for you. Nowadays many multiplayer games are either going for a "pay once and play forever" model or completely F2P with various levels of microtransaction. On games like League of Legends (a very successful and popular F2P game) microtransactions effect balance, while games like Dota 2 (currently in closed beta but extremely popular, especially in e-sports) will be F2P and only have aesthetic microtransactions. My point is that both the modern and future of gaming relies on either of these models, no longer does it rely on buying limited subscriptions and renewing them. Quote:
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I'm astonished Stefan. I can at least say that we appreciate the much needed response that we have been waiting on for ~6 years. All of us are not against GraalOnline as it may seem, we are here to help you. I don't see why you can't discuss with us what you would like to see within the 'cash shops'. Because if there is anything we can do to speed up the process, most developers will take it into their own hands with your approval of course.
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So overall, we don't get any kind of share of the profits nor "thank you". At least we don't have to pay to develop, erhmm yayy! Being honest, I was never really in it for some kind of reward, I feel my reward is being able to contribute to a game with a semi decent player base but that's where it stops. |
Stefan, please tell us a list what you need for removing Observer Mode and we will just do it ? That horrible thing has to go. Valikorlia for example would work great when its moved to F2P because ALOT of people are RPing on the Internet, but at the same time they wouldnt pay for Graal when they can pay for other Games which has more to offer.
So please, give us the requirements and we will work on them. unixmad/you basically have nothing to lose. |
Can Val maybe have access to the dev server that was paid for too?
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If you finally find time for some Graal PC issues, please enable the Server dev_ZazenP2P ... |
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