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just went through and looked at all the hex to rgb conversions and the decimal floats to 10 places on several of them, might be better off leaving them in hex form for readability and just using hextorgb as you go after all.
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I made a color chart of all the colors from the list Kevin provided...
http://i.imgur.com/GcFlg.png The bottom left one is wrong because there was a # in the hex, and i'm too lazy to find out what it actually is. (Edit: Just realized, its probably a 3 and i'm just stupid :P) |
good spot, blanchedalmond hex should be changed to #FFEBCD
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I can understand the reasoning somewhat for not adding full support to just set to hex colors but I still think full support should be added, then players could use a scripted color wheel to select colors or input RGB/HEX values directly
for the players not as interested in full customization it would still be really easy to create a premade palette with the current colors + a few additions like a better shade of brown, orange, etc |
does guigames_arcmessage2.png really need to download EVERY time the client is opened?
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Ya, we shouldn't get those download popups for minor downloads every time we log onto a server. All it is is an annoying window we have to close when we log on.
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At most a generic http://forums.graalonline.com/forums...c/progress.gif icon to indicate files are being downloaded would suffice.
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With all these colors, servers better start implementing something better than text based color setter, MY MIND IS TOO FEEBLE TO GRASP THE RAINBOW
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only way to distinguish between them would be by using the int values also, there are several duplicate hex values in the HTML color list like lightgray and lightgrey, etc |
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http://i.imgur.com/2YE2W.jpg |
I would to see a built-in (or added to share class) function like
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One more thing. when setting colors by code, 169 is yellow green, where if it is 20 + 143 are all the colors 162 should be yellow green. |
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