Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Bug Report (https://forums.graalonline.com/forums/forumdisplay.php?f=193)
-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

Rufus 02-06-2011 06:56 PM

Quote:

Originally Posted by Stefan (Post 1628562)
Which level name (F5)?

It's td_lobby.nw on Unholy Nation.

Jiroxys7 02-06-2011 10:21 PM

Quote:

Originally Posted by Stefan (Post 1626802)
A new v6 beta version (v5.317) has been released for Windows at http://www.graalonline.com/downloads...al_windows.zip:
- fixed some problems with gani script initialization (onPlayerEnters when re-entering a level)
- fixed update problems of gui graphics with grids
- for avoiding problems with the new particle engine you can specify emitter.particle.uniqueparticle = true; which will disable the optimized rendering and allow different text and images for each particle

I have a bleed gani particle. The blood drops hit the ground and stay until they fade.
For this reason, I have to use attachposition=false;
However, if I change levels, the blood will still appear at it's last coordinates, but in the new level.
For example: Let's say I have 2 levels. They are connected with a door.
Now, let's say you have the bleed gani on you. You walk from the center of the room, to the right. Into the second room.
What happens here, is that when you enter the new room, you will still see blood drops trailing from the center of the room off to the right.

Could we get some sort of option to toggle that from happening?

Also, some images seem to not display in the V6 client. (waterani.gif is one example)

And my custom tileset doesn't load in the v6 client, but will in the v5 client.

Admins 02-07-2011 01:02 AM

Quote:

Originally Posted by Rufus (Post 1628565)
It's td_lobby.nw on Unholy Nation.

warpto is disabled on Unholy Nation?

Quote:

Originally Posted by Jiroxys7 (Post 1628711)
Also, some images seem to not display in the V6 client. (waterani.gif is one example)

And my custom tileset doesn't load in the v6 client, but will in the v5 client.

If possible say on which server, level, image and script those things are happening so that I can go on the server and test it.

Doahh_p2p 02-07-2011 01:23 AM

Server Dev Doahh_p2p

Showpoly isn't drawing on the highest layer as it is supposed to and did in V5,
My bombs are still going off and exploding after being placed in the water, which did not happen in V5

ffcmike 02-07-2011 02:13 AM

After slashing bushes for about 11 seconds I have an experience with an annoying bug, I am using the latest V6 client in this video.



On a more serious note, with that problem that was occurring when closing the client, it's actually possible to get it to close properly after right clicking the playerlist within the start bar and closing that.

zephirot 02-07-2011 03:31 AM

haha

Jiroxys7 02-07-2011 04:01 AM

Quote:

Originally Posted by Stefan (Post 1628804)
warpto is disabled on Unholy Nation?


If possible say on which server, level, image and script those things are happening so that I can go on the server and test it.

edit: looks like I didn't have the image in my folder. that was probably the issue. But here's the info for the gani issue:
Server: Dev Jiroxys7
Level: All inside levels.
Gani: j7_bleed.gani.
I gave you a weapon that you can toggle the effect with. Say /gani:on to toggle it on, and /gani:off to toggle it off.
I warped you to genesis_mainhouse1.nw so you can see what I mean. Here's how to easily emulate the issue:

-say /gani:on to turn on the effect
-From the center of the level, walk up the stairs into the above level. you should see the particles from the previous level as they disappear. (This works going from the top level down too, obviously.)

Quote:

Originally Posted by ffcmike (Post 1628835)
After slashing bushes for about 11 seconds I have an experience with an annoying bug, I am using the latest V6 client in this video.

Funny. I give it 8.5/10. Would watch again.

Admins 02-07-2011 03:45 PM

lol @ bug
I've heard that some people have problems with getting an error when closing the app, not sure what the reason for that can be but will try to solve it.

Galdor 02-07-2011 03:59 PM

Quote:

Originally Posted by ffcmike (Post 1628835)
After slashing bushes for about 11 seconds I have an experience with an annoying bug, I am using the latest V6 client in this video.



On a more serious note, with that problem that was occurring when closing the client, it's actually possible to get it to close properly after right clicking the playerlist within the start bar and closing that.


http://img17.imageshack.us/img17/3517/hehd.gif kewl

Mark Sir Link 02-07-2011 10:17 PM

I've been having issues where resizing/dragging the Graal client outside of the desktop area causes the client to freeze frame and no longer render

extremely hard to reproduce

Twinny 02-12-2011 11:04 PM

Having issues rotating a showimg

PHP Code:

function onCreated() {
  
with (findimg(201)) {
    
polygon = { 302032020320803080};
    
image "zone_beamh1.png";
    
layer 4;
    
//this.rotation = degtorad(180);
  
}


This works fine but as soon as I uncomment the rotation, it dissapears

Admins 02-12-2011 11:20 PM

I think showpoly never worked fine together with things like rotation.

DustyPorViva 02-12-2011 11:30 PM

Quote:

Originally Posted by Twinny (Post 1630488)
Having issues rotating a showimg

PHP Code:

function onCreated() {
  
with (findimg(201)) {
    
polygon = { 302032020320803080};
    
image "zone_beamh1.png";
    
layer 4;
    
//this.rotation = degtorad(180);
  
}


This works fine but as soon as I uncomment the rotation, it dissapears

This has to do with the anchoring position of polygons, which is the upper-left instead of center. Thus when you attempt to rotate it doesn't disappear, it rotates out of the screen space. Try rotating very small radians and you'll know what I mean.

Sorry, gonna have to script up your own rotations for polygons, not that hard though :)

Twinny 02-13-2011 12:27 AM

Quote:

Originally Posted by DustyPorViva (Post 1630499)
This has to do with the anchoring position of polygons, which is the upper-left instead of center. Thus when you attempt to rotate it doesn't disappear, it rotates out of the screen space. Try rotating very small radians and you'll know what I mean.

Sorry, gonna have to script up your own rotations for polygons, not that hard though :)

Don't make me do maths :cry:

I think I do know and probably had to do it anyways..

fowlplay4 02-23-2011 02:35 AM

Login 2 breaks the server-list.

How to reproduce:

1. Serverwarp to Login 2
2. Login into a regular server.
3. Press F8 (Nothing happens)


All times are GMT +2. The time now is 03:37 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.