Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Level Design (https://forums.graalonline.com/forums/forumdisplay.php?f=6)
-   -   Gonstruct Feedback (https://forums.graalonline.com/forums/showthread.php?t=134258190)

Dnegel 08-12-2010 06:24 PM

Quote:

Originally Posted by cbk1994 (Post 1592974)
Wrong thread :p

Nouuu

xXziroXx 08-17-2010 04:24 AM

Quote:

Originally Posted by xXziroXx (Post 1592382)
It's not working in v6, I've checked several times including just before posting this.

I don't know if it was changed in the latest v6 download or not, but it does indeed work in v6 right now. If I was blind before that, I apologize Fry. :(

MrOmega 09-10-2010 07:15 PM

I have a request, When you have an area selected, and you push ctrl, you can select more area, and alt to take away a selected area. That way selected don't have to be square/rectangle, kinda like the slection tool in fireworks, would help a lot when updating a level from pics1.png to a custom tileset. But, I'm sure it will be useful for other things. Also, not sure if alrwady requested but using the mouse wheel universally to scroll through layers, instead of vertical camera movement. As well as when you make a selection and you go off screen the camera scrolls with the mouse. (on Gmaps and area's that wouldn't be null)

EDIT: Also making the 0-9 keys above the letter keys, hot keys for switching through the first 10 layers would be nice.

Cubical 12-02-2010 04:27 AM

PHP Code:

mike@mike-desktop:~/Desktop/gonstructmake
[  7%] Built target core
10%] Building CXX object src/level_editor/CMakeFiles/gonstruct.dir/GLArea.cpp.o
In file included from 
/home/mike/Desktop/gonstruct/src/level_editor/GLArea.cpp:1:
/
home/mike/Desktop/gonstruct/src/level_editor/GLArea.hpp:3fatal errorgtkmm.hNo such file or directory
compilation terminated
.
make[2]: *** [src/level_editor/CMakeFiles/gonstruct.dir/GLArea.cpp.oError 1
make
[1]: *** [src/level_editor/CMakeFiles/gonstruct.dir/allError 2
make
: *** [allError 2
mike
@mike-desktop:~/Desktop/gonstruct

Help thx

Loriel 12-02-2010 06:43 AM

Sounds like you do not have gtkmm installed. If you are using debian packages you probably need a -dev package.

Cubical 12-02-2010 06:54 AM

Quote:

Originally Posted by Loriel (Post 1614661)
Sounds like you do not have gtkmm installed. If you are using debian packages you probably need a -dev package.

I have it.

Loriel 12-02-2010 07:20 AM

What is the path to gtkmm.h? It should be /usr/include/gtkmm-2.4/gtkmm.h or something.

What is the output of "pkg-config gtkmm-2.4 --cflags"?

Just guessing here, really.

Cubical 12-02-2010 07:32 AM

PHP Code:

-pthread -I/usr/include/gtkmm-2.4 -I/usr/lib/gtkmm-2.4/include -I/usr/include/giomm-2.4 -I/usr/lib/giomm-2.4/include -I/usr/include/pangomm-1.4 -I/usr/lib/pangomm-1.4/include -I/usr/include/gtk-2.0 -I/usr/include/gtk-unix-print-2.0 -I/usr/include/atkmm-1.6 -I/usr/include/gdkmm-2.4 -I/usr/lib/gdkmm-2.4/include -I/usr/include/glibmm-2.4 -I/usr/lib/glibmm-2.4/include -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/sigc++-2.0 -I/usr/lib/sigc++-2.0/include -I/usr/include/cairomm-1.0 -I/usr/lib/cairomm-1.0/include -I/usr/include/pango-1.0 -I/usr/include/cairo -I/usr/include/pixman--I/usr/include/freetype2 -I/usr/include/libpng12 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/gio-unix-2.0


Loriel 12-02-2010 07:39 AM

welp

Cubical 12-02-2010 07:46 AM

yaa

Loriel 12-02-2010 08:03 AM

I have no idea why it would not find gtkmm.h if it is actually there or why pkg-config would lie and I do not particularly care to understand enough of cmake to find out what is going wrong. Maybe fry will find out. :(

Eskimo 01-08-2011 03:59 PM

I don't know if this has already been adressed, but when i try to open a level or make a new one, gonstruct crashes. I'm on WindowsXP and the only error message it gives is the old "Sorry, ____ has encountered a problem and needs to close." Any ideas what might be wrong?

SlikRick 01-08-2011 05:38 PM

Quote:

Originally Posted by Eskimo (Post 1621300)
I don't know if this has already been adressed, but when i try to open a level or make a new one, gonstruct crashes. I'm on WindowsXP and the only error message it gives is the old "Sorry, ____ has encountered a problem and needs to close." Any ideas what might be wrong?

Usually when XP spits out a message like that there was a problem with the installation. Try uninstalling it and reinstalling it.

Fry 01-08-2011 07:32 PM

The link to the binary in the OP is obviously outdated, unfortunately I can't edit the post, so I did the next best thing and removed the old binary linked there. To get the most recent one see http://londeroth.org/~fry/gonstruct/
If that was your problem, you should see fewer crashes.

Doahh_p2p 01-09-2011 08:37 AM

I'm getting this error right after I open with Administrator Privileges...

Could not start editor:
boost::filesystem::basic_directory_iterator constructor: Access is denied: "C:\Windows\system32\config\systemprofile\AppData\ Local\Application Data

Attempted to reinstall with no effect.

Deas_Voice 01-09-2011 03:21 PM

Quote:

Originally Posted by Doahh_p2p (Post 1621520)
I'm getting this error right after I open with Administrator Privileges...

Could not start editor:
boost::filesystem::basic_directory_iterator constructor: Access is denied: "C:\Windows\system32\config\systemprofile\AppData\ Local\Application Data

Attempted to reinstall with no effect.

and your using what version of Windows....?

Doahh_p2p 01-09-2011 08:18 PM

Oh sorry 7 ultimate 64 bit

Fry 01-09-2011 10:18 PM

Delete C:\Users\<username>\AppData\Roaming\gonstruct\pref erences and launch gonstruct. Then point it at your graal directory instead of your directory root in the dialog that appears.

Doahh_p2p 01-09-2011 11:58 PM

OK so now it starts and runs... but theres no tileset and when I click New it gives me another error, and crashes.

Loading Texture Failed: 1281

aborting...

Katie 01-16-2011 04:15 AM

1 Attachment(s)
Hello Fry,

I am trying to use Gonstruct for my Graal Kingdoms inside levels but it is not displaying certain images properly (and they load just fine in Graal Editor). This is what it looks like:

http://img638.imageshack.us/img638/8...tructerror.png

I've tried figuring out the source of the problem- I've rearranged my Graal folder, redownloaded the images a few times, tried using Graal's filenamecache and Gonstruct's filename system, and also tested the level on another computer- but Gonstruct has trouble displaying the same images on either one. My only guess is that there are certain images that Graal does support and Gonstruct does not.

I was hoping you could look into this for me. I attached a folder with some of the graphics that won't load.

Also, thanks for fixing the bugs I reported last time on my other account (ktbaloncesto).

Loriel 01-16-2011 05:32 AM

Cannot offer a solution but it seems like the problem happens iff the image is fully opaque.

Katie 01-16-2011 09:14 AM

Quote:

Originally Posted by Loriel (Post 1623092)
Cannot offer a solution but it seems like the problem happens iff the image is fully opaque.

I don't know if this helps, but I just tested it and you're right. I made several opaque and transparent pngs and all the fully opaque pngs have problems displaying. I also tried it with gifs and both opaque and transparent gifs display fine.

Entrok 02-06-2011 12:30 PM

1 Attachment(s)
Hello, i would like to ask for some help as i am trying to use Gonstruct i can get on the program but i cant open or create new levels if i do, then it crashs.

I have attached the log i get from Gonstruct

Fry 02-08-2011 08:59 PM

Quote:

Originally Posted by Entrok (Post 1628486)
Hello, i would like to ask for some help as i am trying to use Gonstruct i can get on the program but i cant open or create new levels if i do, then it crashs.

I have attached the log i get from Gonstruct

Are you sure you're using the most recent version (0.2.3)? Could you post the error message you're getting? Any dialog box or anything? The file you attached doesn't contain anything related to the error.

Entrok 02-08-2011 10:45 PM

3 Attachment(s)
Quote:

Originally Posted by Fry (Post 1629166)
Are you sure you're using the most recent version (0.2.3)? Could you post the error message you're getting? Any dialog box or anything? The file you attached doesn't contain anything related to the error.

I have attached 3 images on the error im geting, sorry if you dont understand the language it stands in as im Swedish.

Tell me if you want to see more of one of em.

DustyPorViva 02-08-2011 11:01 PM

Quote:

Originally Posted by Entrok (Post 1629196)
I have attached 3 images on the error im geting, sorry if you dont understand the language it stands in as im Swedish.

Tell me if you want to see more of one of em.

Did you set up the Graal folder as the default folder? Also, check the tiledefs to make sure it has a tile definition set for pics1. I think this usually happens when you try to open a new level with no tile definitions.

Entrok 02-09-2011 12:18 AM

Quote:

Originally Posted by DustyPorViva (Post 1629200)
Did you set up the Graal folder as the default folder? Also, check the tiledefs to make sure it has a tile definition set for pics1. I think this usually happens when you try to open a new level with no tile definitions.

I have checked and its pointed to my Graal folder and and i cant check tileset as i need to load a level to do that and it crash when i create / load a new level

MrOmega 02-23-2011 12:34 AM

Gonstruct doesn't seem to want to be my default .gmap/.nw file. When I right click a file and select 'open with' and then select gonstruct, it won't show up in the program list. I'm using Win7, 32bit.

MrOmega 02-25-2011 06:40 AM

Help please? I've look through my registry and it seems to be set up fine there, why won't gonstruct.exe add to my open with dialog box?

EDIT:

Fixed it, took a long shot and just deleted a lot of keys and strings related to gonstruct/.nw/.gmap. Bit risky but it worked.

Devil_Lord2 04-10-2011 06:10 AM

Sorry, just wondering if someone could tell me if they ever made it easier to use this on Mac, last I remember you needed to become and apple developer or some crap to download something to use for Macs or w/e.. I am 22 years old, have an AA's degree and still don't get all the instructions only to download something.

I mean I can edit online which is good, but I can't place any npcs or anything :c

Tricxta 04-10-2011 09:16 AM

Duel boot and run for windows. (VM ware)

Devil_Lord2 04-10-2011 06:54 PM

Sure. ^.^ Send me a copy.

Dragon551 06-04-2011 07:39 PM

Quote:

Originally Posted by Entrok (Post 1629222)
I have checked and its pointed to my Graal folder and and i cant check tileset as i need to load a level to do that and it crash when i create / load a new level

Wondering if you ever got this fixed, I seem to have the same problem.

Fulg0reSama 11-27-2011 04:35 PM

I decided to download this, already trying it, only issue im having is I don't seem to know how to dump a selected tile into the level on the select its over (like changing all basic grass into black borderwall like stuff)

Rockson 05-09-2012 02:48 AM

Trouble
 
I can't get the tilesets to show up when I open Gonstruct. I can use the
pics1.png tileset ONLY when I open a level using that tileset. I tried setting it as the default tileset but it didn't work and when I opened a level with the tileset gg-tileset.gif, it still didn't work. Can't figure out why but I've gone through installing a few times and can't figure what I'm doing wrong.

Rave_J 05-10-2012 03:49 AM

so i try to get this on windows 7 i use to have it a while back ago
so would be nice if someone sends the link that works for me to get it thanks

Tashkin 05-15-2012 06:57 AM

works for me on windows 7

I used the link below.

http://londeroth.org/~fry/gonstruct/

Rave_J 05-15-2012 02:21 PM

to get the tileset to upload u do this,
go to my computer C drive find Gonstrust folder
go to bin and put the tileset img in there drag it in
after that close everything and click the add new tileset
and it should work. and Your welcome

WanDaMan 06-03-2012 01:02 PM

Quote:

Could not start editor: boost::filesystem::basic_directory_iterator constructor: Access is denied: "D:\$RECYCLE.BIN\S-1-5-20"
Any suggestions?

Bayne_graal 06-20-2012 03:58 PM

mine said it couldn't find the filenamecache.


All times are GMT +2. The time now is 05:16 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.