Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Zone (https://forums.graalonline.com/forums/forumdisplay.php?f=135)
-   -   What do you wish to see done to Zone? (https://forums.graalonline.com/forums/showthread.php?t=84527)

MagikMasterMind 03-08-2009 05:16 AM

I'm against local guild system.

With that playercount it will never work.

MiniOne 03-08-2009 05:22 AM

Playercount is a issue, but it will end up being fun for maybe 1- 3weeks then it will die and people will move on, though some may still use it.

Unless you can raise playercount above 100 and then add a event then I suggest leaving local guilds till later.

noublipasa 03-08-2009 06:05 PM

Idea C first because it would give a objective to zone. Not only laming bunkers.
Then A would be good

bahamutstevetff 03-08-2009 07:53 PM

local guilds will fail.

seanthien 03-08-2009 08:16 PM

Quote:

Originally Posted by Elizabeth (Post 1472253)
i'm afraid he doesn't swing that way

That's obvious, steve likes girls, not guys.
Quote:

Originally Posted by Rufus (Post 1472276)
I see you're not taking the quality route.

I wonder what certain person made it go down that route.

Quote:

Originally Posted by MagikMasterMind (Post 1472280)
I'm against local guild system.

With that playercount it will never work.

Ya, you're right. I'd go on and made a guild and quit again.

Elizabeth 03-08-2009 08:22 PM

Quote:

Originally Posted by seanthien (Post 1472357)
That's obvious, steve likes girls, not guys.

fail.

seanthien 03-08-2009 08:29 PM

Quote:

Originally Posted by Elizabeth (Post 1472359)
fail.

And I fail to understand why you like un so much more then zone, but you go onto ZONE forums to bother other people with pointless comments. You realy do match zone players, how about finding a bf 4 yourself on here? They're about the same age/maturity level of you.

xXziroXx 03-08-2009 08:32 PM

Out of topic, but Elizabeth, local guilds have existed on Graal since before Unholy Nation's time. :whatever:

Elizabeth 03-08-2009 08:49 PM

Quote:

Originally Posted by seanthien (Post 1472360)
but you go onto ZONE forums to bother other people with pointless comments.

yeah, that's exactly what i'm doing.

seanthien 03-08-2009 09:00 PM

Quote:

Originally Posted by xXziroXx (Post 1472361)
Out of topic, but Elizabeth, local guilds have existed on Graal since before Unholy Nation's time. :whatever:

No no, according to elizabeth, they copied unholy nation. Right?
Quote:

Originally Posted by Elizabeth (Post 1472365)
yeah, that's exactly what i'm doing.

Glad you understand.

jkool666 03-09-2009 04:31 AM

Quote:

Originally Posted by MagikMasterMind (Post 1472280)
I'm against local guild system.

With that playercount it will never work.

Are you against the local guild system? Or are you against the local guild system while Zone has a low playercount.

Unfortunately you all have extremely good points, Local Guilds will need a large, active playercount to run smoothly.
Perhaps I'll have Dan finish scripting this as he claims to be nearly done (providing it is nearly done), then we'll hold off on its release.

But with Idea C, we need something unique that we can give to players for completeing objectives.

RealDDc 03-09-2009 05:00 AM

Quote:

Originally Posted by jkool666 (Post 1471680)
B. My idea to place Gelat/In-Shop weapons into classes to balance them:
http://forums.graalonline.com/forums...ad.php?t=84219
(...)
F. Further balance the current weapons we have. (Meaning alter the stats on specific weapons)

I find it critically to keep these two options apart, I personally have a hard time to make my decision between those.

Option B actually comes with doing a huge process on F already, and depending on the class specifics, im not sure if step F is then even something that requires a process anymore, asides of a few little things maybe.

Those two options should be merged, maybe.

MiniOne 03-09-2009 07:28 AM

B is a dumb idea whilst F is more wise and wouldn't annoy as many players.
Playercount sucks too much :) You should replace the local guild idea with a advertisement or make it that you advertise Zone as part of your local guild idea this way you'll have more then 10 players a guild :)

seanthien 03-09-2009 10:31 PM

Quote:

Originally Posted by MiniOne (Post 1472509)
B is a dumb idea whilst F is more wise and wouldn't annoy as many players.
Playercount sucks too much :) You should replace the local guild idea with a advertisement or make it that you advertise Zone as part of your local guild idea this way you'll have more then 10 players a guild :)

Advertise to graal players? Any graal player most likely knows how much zone sucks the instance they log on and get verbally abused by a zone player. For advertising elsewhere, that takes money.

MiniOne 03-10-2009 07:02 AM

Quote:

Originally Posted by seanthien (Post 1472718)
Advertise to graal players? Any graal player most likely knows how much zone sucks the instance they log on and get verbally abused by a zone player. For advertising elsewhere, that takes money.

Actually there are websites where you may advertise your game for free and if you wish you may use youtube to advertise as well as veoh and so on.


All times are GMT +2. The time now is 12:17 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.