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-   -   Zol's Toilet Quest Released (https://forums.graalonline.com/forums/showthread.php?t=134261180)

DustyPorViva 12-13-2010 08:30 PM

Quote:

Originally Posted by Bell (Post 1616124)
Not everyone feels this way. Hence why there are different types of gameplay on various games. Some enjoy the grind of leveling up while others find questing to be fun and challenging. In Graal's case it equates to different types of servers. You obviously are not a Zelda addict but sales of said game prove that many out there are.

I think he meant that quests are boring on Graal. They don't hold a flame to any Zelda dungeon.

DemonSpawnn 12-13-2010 11:47 PM

It was an alright dungeon, good first one I suppose...

The thing that bugged me the most was the fact that there was no weapon acquired in it? No weapon that you will use to kill the boss and to solve a future puzzle? Out of all the Zelda games I've played there was always a weapon.. Weapons is part of what makes Zelda so much more of a puzzle, and if you want to come anywhere near Zelda dungeons you need weapons..

Overall: 3/5

Crono 12-13-2010 11:50 PM

Quote:

Last edited by DemonSpawnn; Today at 10:48 PM.. Reason: grammer.
grammar*

fowlplay4 12-13-2010 11:52 PM

Quote:

Originally Posted by Crono (Post 1616144)
grammar*

Shouldn't of done that, he's just a boy.

ffcmike 12-13-2010 11:53 PM

Quote:

Originally Posted by DemonSpawnn (Post 1616142)
It was an alright dungeon, good first one I suppose...

The thing that bugged me the most was the fact that there was no weapon acquired in it? No weapon that you will use to kill the boss and to solve a future puzzle? Out of all the Zelda games I've played there was always a weapon.. Weapons is part of what makes Zelda so much more of a puzzle, and if you want to come anywhere near Zelda dungeons you need weapons..

Overall: 3/5

Obtaining a weapon and using it either to progress through or defeat the boss is something we intend for full-scale dungeons later on, Zol's Toilet is only meant to be a mini dungeon.

DemonSpawnn 12-14-2010 12:42 AM

Quote:

Originally Posted by Crono (Post 1616144)
grammar*

Edited, happy now?

Quote:

Originally Posted by ffcmike (Post 1616147)
Obtaining a weapon and using it either to progress through or defeat the boss is something we intend for full-scale dungeons later on, Zol's Toilet is only meant to be a mini dungeon.

A lot of people said dungeon when referring to it, But I see how it is a mini-dungeon now..

scooter123 12-14-2010 02:31 AM

Quote:

Originally Posted by Bell (Post 1616124)
Not everyone feels this way. Hence why there are different types of gameplay on various games. Some enjoy the grind of leveling up while others find questing to be fun and challenging. In Graal's case it equates to different types of servers. You obviously are not a Zelda addict but sales of said game prove that many out there are.

I like Zelda. I like Dragon Age Origins and Fable 3 more :(

Soala 12-14-2010 02:45 AM

Quote:

Originally Posted by scooter123 (Post 1616187)
I like Zelda. I like Dragon Age Origins and Fable 3 more :(

Those are three completely different games. I personaly love zelda more than those big RPG released nowadays, even though they are challenging and fun. Ya I mean it, I love quests above leveling//grinding.

12171217 12-14-2010 06:21 AM

The rats are way too small, you should consider removing them altogether in favor of a slower-moving, larger, less annoying thing. That's how most baddies in Zelda are. And the small ones are easy to spot against the background, don't spawn on top of you, and generally move in slower or less spastic patterns.

maximus_asinus 12-14-2010 06:32 AM

I liked the rats, I don't understand how you guys don't see them as Zeldaish.

DustyPorViva 12-14-2010 06:33 AM

Someone youtube a video of the rats!

ffcmike 12-14-2010 06:50 AM

Quote:

Originally Posted by 12171217 (Post 1616219)
The rats are way too small, you should consider removing them altogether in favor of a slower-moving, larger, less annoying thing. That's how most baddies in Zelda are. And the small ones are easy to spot against the background, don't spawn on top of you, and generally move in slower or less spastic patterns.


(I would imagine this is Graal-related, apologies if deemed not so)

kia345 12-14-2010 06:58 AM

Zelda's rat stay hugging the walls, so they're easily predictable.


I haven't seen the quest's rats, I'm just sayin'.

ffcmike 12-14-2010 07:01 AM

Quote:

Originally Posted by kia345 (Post 1616226)
Zelda's rat stay hugging the walls, so they're easily predictable.


I haven't seen the quest's rats, I'm just sayin'.

Ours move in pretty much the same way, also with the random chance of turning away from the wall after the occasional stop in movement.

12171217 12-14-2010 08:05 AM

The difference is that yours are far smaller, less readable amongst the ugly lighting effect that's placed over the level, and the levels you have are much more cramped. It's pretty impressive that even though you can't see anything in the Zelda dungeon they're far less annoying than in yours. That's a sign of GOOD game design.

And when you run away from a rat in your dungeon, take refuge in another room, the NPCs position isn't reset when you re-enter again, so nearly every room that I enter again I get ****ed up because of the NPCs not resetting their positions.


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