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It was an alright dungeon, good first one I suppose...
The thing that bugged me the most was the fact that there was no weapon acquired in it? No weapon that you will use to kill the boss and to solve a future puzzle? Out of all the Zelda games I've played there was always a weapon.. Weapons is part of what makes Zelda so much more of a puzzle, and if you want to come anywhere near Zelda dungeons you need weapons.. Overall: 3/5 |
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The rats are way too small, you should consider removing them altogether in favor of a slower-moving, larger, less annoying thing. That's how most baddies in Zelda are. And the small ones are easy to spot against the background, don't spawn on top of you, and generally move in slower or less spastic patterns.
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I liked the rats, I don't understand how you guys don't see them as Zeldaish.
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Someone youtube a video of the rats!
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(I would imagine this is Graal-related, apologies if deemed not so) |
Zelda's rat stay hugging the walls, so they're easily predictable.
I haven't seen the quest's rats, I'm just sayin'. |
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The difference is that yours are far smaller, less readable amongst the ugly lighting effect that's placed over the level, and the levels you have are much more cramped. It's pretty impressive that even though you can't see anything in the Zelda dungeon they're far less annoying than in yours. That's a sign of GOOD game design.
And when you run away from a rat in your dungeon, take refuge in another room, the NPCs position isn't reset when you re-enter again, so nearly every room that I enter again I get ****ed up because of the NPCs not resetting their positions. |
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