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-   -   Colors expansion for v6! (https://forums.graalonline.com/forums/showthread.php?t=134259103)

Cubical 11-17-2010 05:28 PM

want 2 c

Admins 11-17-2010 09:27 PM

I've started to work on it but it's not very simple, biggest problem is compatibility between players with the old and with the new version.

DustyPorViva 11-17-2010 09:32 PM

Quote:

Originally Posted by Stefan (Post 1612126)
I've started to work on it but it's not very simple, biggest problem is compatibility between players with the old and with the new version.

http://blog.miloco.com/wp-content/up..._dog_happy.jpg

Cubical 11-17-2010 09:36 PM

Quote:

Originally Posted by Stefan (Post 1612126)
I've started to work on it but it's not very simple, biggest problem is compatibility between players with the old and with the new version.

Release the linux open beta then it shouldn't be an issue since every os will have a client available. If you want to choose from all the colors you have to use the beta and sacrifice your look on v5. Or you can store the v6 colors separately from v5's.

Crono 11-17-2010 09:58 PM

Quote:

Originally Posted by Stefan (Post 1612126)
I've started to work on it but it's not very simple, biggest problem is compatibility between players with the old and with the new version.

why would we want it to be compatible with the old version o_O?

DustyPorViva 11-17-2010 10:04 PM

Quote:

Originally Posted by Crono (Post 1612131)
why would we want it to be compatible with the old version o_O?

Because the data is stored by colorname. If he switches to hex suddenly all colors would break, even NPC's and such.

I personally don't see how having color names and hex would be that difficult to implement, then again I'm not a programmer :P

fowlplay4 11-17-2010 10:13 PM

Quote:

Originally Posted by DustyPorViva (Post 1612136)
Because the data is stored by colorname. If he switches to hex suddenly all colors would break, even NPC's and such.

I personally don't see how having color names and hex would be that difficult to implement, then again I'm not a programmer :P

Older clients not knowing wtf all the new colors are and how to handle them is the problem. It'll probably take a server update so they get sent a close equivalent to the new color and this will probably affect RC as well.

DustyPorViva 11-17-2010 10:15 PM

Quote:

Originally Posted by fowlplay4 (Post 1612140)
Older clients not knowing wtf all the new colors are and how to handle them is the problem. It'll probably take a server update so they get sent a close equivalent to the new color and this will probably affect RC as well.

Not if he codes it to handle color names as well, like HTML does. He can probably easily make a conversion system, no?
white -> #FFFFFF
black -> #000000
and so on.

fowlplay4 11-17-2010 10:28 PM

Quote:

Originally Posted by DustyPorViva (Post 1612142)
Not if he codes it to handle color names as well, like HTML does. He can probably easily make a conversion system, no?
white -> #FFFFFF
black -> #000000
and so on.

I was referring to an older client receiving player data from someone who has the new client and has decided to set their colors to hotpink as an example. The older client won't recognize this color at all and will probably default to like white or something like that.

DustyPorViva 11-17-2010 10:31 PM

Quote:

Originally Posted by fowlplay4 (Post 1612146)
I was referring to an older client receiving player data from someone who has the new client and has decided to set their colors to hotpink as an example. The older client won't recognize this color at all and will probably default to like white or something like that.

Well I guess the problem is mixing beta players with the official v5 players. Which of course is no way to avoid that, but still. How is player data shared? Is it sent directly to other players or sent through the server first? If the latter he could easily set up special circumstances for v5 players. Still screwed however, as v5 players will never view v6 players the way intended so even if it bugs out what will happen, v5 players will see other players as all white or something(depending on if failsafes are in place)?

Just another reason Graal should go back to microupdates instead of these major version updates. Stuff like this could be avoided.

MrOmega 11-17-2010 11:18 PM

Or the client may not default to white and say wtf to these new colors and crash.

DustyPorViva 11-17-2010 11:24 PM

Quote:

Originally Posted by MrOmega (Post 1612158)
Or the client may not default to white and say wtf to these new colors and crash.

If he REALLY needed to he could take the v5 source and actually patch the damn thing.

Crono 11-18-2010 01:00 AM

why does it matter if v5 players cant see it? isnt v6 the future?

DustyPorViva 11-18-2010 01:06 AM

Quote:

Originally Posted by Crono (Post 1612177)
why does it matter if v5 players cant see it? isnt v6 the future?

Because v6 and v5 players play together lol. Like I said if v5 players see white then that's fine, but more major things may be problematic. I currently play with v5 because the new version won't work in my old Graal folder and I can't be assed to start another Graal folder.

Crono 11-18-2010 02:13 AM

Quote:

Originally Posted by DustyPorViva (Post 1612179)
Because v6 and v5 players play together lol. Like I said if v5 players see white then that's fine, but more major things may be problematic. I currently play with v5 because the new version won't work in my old Graal folder and I can't be assed to start another Graal folder.

how, when v6 is out of beta wont v5 be disabled like v4 and v3 and v2?


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