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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

MrOmega 01-27-2011 03:20 AM

Quote:

Originally Posted by fowlplay4 (Post 1625827)
You have complete control over what data you pass to it, instead of checking for how many parameters you pass to a certain function, write a function to take exactly how many parameters you need.

I.e:

PHP Code:

function getDist2(temp.x1temp.x2) {
  
// code for just two points here



I kinda did that to save lines, but I get ya. I still have the whole problem of not being able to send the correct param array

cbk1994 01-27-2011 04:06 AM

Quote:

Originally Posted by MrOmega (Post 1625831)
I kinda did that to save lines, but I get ya. I still have the whole problem of not being able to send the correct param array

Saving lines is almost never an excuse in programming. Do it the way that makes the most sense.

Admins 01-30-2011 10:37 PM

A new v6 beta version (v5.317) has been released for Windows at http://www.graalonline.com/downloads...al_windows.zip:
- fixed some problems with gani script initialization (onPlayerEnters when re-entering a level)
- fixed update problems of gui graphics with grids
- for avoiding problems with the new particle engine you can specify emitter.particle.uniqueparticle = true; which will disable the optimized rendering and allow different text and images for each particle

ffcmike 01-30-2011 10:57 PM

The issue where on-screen/layer over 3 displays from level NPCs being hidden when the parent npc is off screen which was (seemingly) previously fixed has returned.

A potentially big problem I've noticed with this latest version is that the clientside dir variables of npcs are -sometimes- not setting properly for all npcs within an entire level which is happening within each npc onCreated, I have no idea why though, it's only happening some of the time, I reconnect and enter these levels again and they work fine, can't really find a common condition for it to occur.

Freezing bug for when closing the client is still occuring, any information on such things like specs that could possibly be of interest?

Also may want to remove the ":" from the end of the downlink link ;).

Admins 02-03-2011 12:22 AM

Anyone experienced problems or has questions about the latest Windows release?

When pressing escape in fullscreen mode it will switch back to window mode (like on Mac). This is scripted so we could change it if it's not wanted.

ffcmike 02-03-2011 04:00 AM

Quote:

Originally Posted by ffcmike (Post 1626811)
A potentially big problem I've noticed with this latest version is that the clientside dir variables of npcs are -sometimes- not setting properly for all npcs within an entire level which is happening within each npc onCreated, I have no idea why though, it's only happening some of the time, I reconnect and enter these levels again and they work fine, can't really find a common condition for it to occur.

After further testing I've realised this is happening as a result of rapidly entering a level for the first time and then exiting, which ofcourse is a well known cause of problems, this specific problem doesn't occur in previous versions however, plus I always have the script as "this.dir" so with the correct scope.

Also not related to V6 but I think you may need to take a look at this:
http://forums.graalonline.com/forums...21#post1627521

MrOmega 02-04-2011 12:31 AM

When ever you show an image that hasn't been uploaded to the server it give you the correct error in the log 'File download: foo.png not found'. Then when you do upload the file to server, it doesn't bother to try to download it. Reopening Graal fixes this though.

fowlplay4 02-04-2011 12:52 AM

Quote:

Originally Posted by MrOmega (Post 1627604)
When ever you show an image that hasn't been uploaded to the server it give you the correct error in the log 'File download: foo.png not found'. Then when you do upload the file to server, it doesn't bother to try to download it. Reopening Graal fixes this though.

Could probably be fixed with a script like this. My function names are off though but the main idea is there.

PHP Code:

function onLevelFileUpdated() {
  
temp.filename extractfilename(params[0]);
  for (
aallplayersa.triggerclient(this.nametemp.filename);
}

//#CLIENTSIDE
function onLogMessage() {
  if (
logmessage.starts("File download: ")) {
    
this.failed.add(filename);
  }
}

function 
onActionClientSide() {
  if (
params[0] == "fileuploaded") {
    if (
params[1in this.failed) {
      
downloadfile(params[1]);
      
this.failed.remove(params[1]);
    }
  }


or something similar if it's really that big of issue.

MrOmega 02-04-2011 12:58 AM

Quote:

Originally Posted by fowlplay4 (Post 1627609)
Could probably be fixed with a script like this. My function names are off though but the main idea is there.

PHP Code:

function onLevelFileUpdated() {
  
temp.filename extractfilename(params[0]);
  for (
aallplayersa.triggerclient(this.nametemp.filename);
}

//#CLIENTSIDE
function onLogMessage() {
  if (
logmessage.starts("File download: ")) {
    
this.failed.add(filename);
  }
}

function 
onActionClientSide() {
  if (
params[0] == "fileuploaded") {
    if (
params[1in this.failed) {
      
downloadfile(params[1]);
      
this.failed.remove(params[1]);
    }
  }


or something similar if it's really that big of issue.

That is basically the worked around I'm using, just would like to see the game not give up and never try again. xP

SlikRick 02-05-2011 10:14 PM

I don't know if anybody has reported this, but I don't feel like reading through 59 pages.

No matter what server I am on I am getting lag spurts. I'll be running around, even within the same level, and all of a sudden the client will freeze up for a couple of seconds and it is rather annoying.

Mark Sir Link 02-05-2011 11:14 PM


Fulg0reSama 02-05-2011 11:33 PM

Haha, Tig told me about this bug the other day as it bugged the **** outta him. Guess he didn't fix it after all.
One of a few reasons I'm waiting for a more stable release :p

Mark Sir Link 02-05-2011 11:42 PM

I have a couple of other similar graphical issues with tiles, like this


SlikRick 02-06-2011 05:40 AM

Yeah and when I go from the UN gmap to the mining caves it does not load the tileset inside the caves. I have to close the entire client and reload it to get it to switch between the tilesets.

Admins 02-06-2011 06:43 PM

Quote:

Originally Posted by Mark Sir Link (Post 1628376)

Which level name (F5)?


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