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A new v6 beta version (v5.317) has been released for Windows at http://www.graalonline.com/downloads...al_windows.zip:
- fixed some problems with gani script initialization (onPlayerEnters when re-entering a level) - fixed update problems of gui graphics with grids - for avoiding problems with the new particle engine you can specify emitter.particle.uniqueparticle = true; which will disable the optimized rendering and allow different text and images for each particle |
The issue where on-screen/layer over 3 displays from level NPCs being hidden when the parent npc is off screen which was (seemingly) previously fixed has returned.
A potentially big problem I've noticed with this latest version is that the clientside dir variables of npcs are -sometimes- not setting properly for all npcs within an entire level which is happening within each npc onCreated, I have no idea why though, it's only happening some of the time, I reconnect and enter these levels again and they work fine, can't really find a common condition for it to occur. Freezing bug for when closing the client is still occuring, any information on such things like specs that could possibly be of interest? Also may want to remove the ":" from the end of the downlink link ;). |
Anyone experienced problems or has questions about the latest Windows release?
When pressing escape in fullscreen mode it will switch back to window mode (like on Mac). This is scripted so we could change it if it's not wanted. |
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Also not related to V6 but I think you may need to take a look at this: http://forums.graalonline.com/forums...21#post1627521 |
When ever you show an image that hasn't been uploaded to the server it give you the correct error in the log 'File download: foo.png not found'. Then when you do upload the file to server, it doesn't bother to try to download it. Reopening Graal fixes this though.
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I don't know if anybody has reported this, but I don't feel like reading through 59 pages.
No matter what server I am on I am getting lag spurts. I'll be running around, even within the same level, and all of a sudden the client will freeze up for a couple of seconds and it is rather annoying. |
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Haha, Tig told me about this bug the other day as it bugged the **** outta him. Guess he didn't fix it after all.
One of a few reasons I'm waiting for a more stable release :p |
I have a couple of other similar graphical issues with tiles, like this
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Yeah and when I go from the UN gmap to the mining caves it does not load the tileset inside the caves. I have to close the entire client and reload it to get it to switch between the tilesets.
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