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Admins 01-12-2011 06:52 PM

That function has been removed around 3 years ago, will not be added again.

Crow 01-12-2011 07:40 PM

Quote:

Originally Posted by Stefan (Post 1622227)
That function has been removed around 3 years ago, will not be added again.

Which one? :oo:

cbk1994 01-12-2011 07:48 PM

Quote:

Originally Posted by Crow (Post 1622236)
Which one? :oo:

performClick

I asked about this a while back too

Quote:

Originally Posted by cbk1994 (Post 1558945)
GuiButtonCtrl.performclick() doesn't seem to work; Script: Function SQL_Data_CloseTab.performclick not found in function SQL_Data_Tabs_Menu.onSelect in script of Weapon Staff/SQL Explorer. I can use any other functions or variables of the button, and objectType() returns "GuiButtonCtrl". Can anyone reproduce this?

Quote:

Originally Posted by Stefan (Post 1559017)
It has been removed a long time ago because of security issues.


fowlplay4 01-12-2011 07:49 PM

Quote:

Originally Posted by Crow (Post 1622236)
Which one? :oo:

guiObj.performClick() but to be fair the function still exists since V5 is still the main client.

xXziroXx 01-12-2011 08:07 PM

Quote:

Originally Posted by Stefan (Post 1622227)
That function has been removed around 3 years ago, will not be added again.

That can't be true, I'm using it this very moment in v5.

cbk1994 01-12-2011 08:39 PM

Quote:

Originally Posted by xXziroXx (Post 1622242)
That can't be true, I'm using it this very moment in v5.

He probably means in the early v6 versions. Keep in mind there hasn't been a client update in at least 2 years, maybe 3.

xXziroXx 01-12-2011 11:54 PM

I know this has been said before, but I keep having scripts breaking because of this:

PHP Code:

GraalScript: Function Interface_LevelText.adjustText not found in script of Weapon _Interface 

When I use join("classname"); I expect it to be instant or at least freeze the rest of the script until it really is joined. In this particular case, adjustText() is a function found in the class gui_basics which is joined to the GUI when created and later on called.

Admins 01-13-2011 12:48 AM

You have to preload the class (loadclass) or call a function of the object to force load, the best is to use a init() function or so.

salesman 01-13-2011 01:49 AM

Quote:

Originally Posted by Stefan (Post 1622343)
You have to preload the class (loadclass) or call a function of the object to force load, the best is to use a init() function or so.

You can't make join() wait for the class to fully load before returning?

Tigairius 01-13-2011 02:17 AM

Quote:

Originally Posted by Stefan (Post 1622343)
You have to preload the class (loadclass) or call a function of the object to force load, the best is to use a init() function or so.

Any possibility for an implementation of obj.loadclass?

Crow 01-13-2011 08:08 PM

I'd really like to see the main window being created at the mouse fixed. That's an annoying one. Also, I noticed that Graal falsely accepts keystrokes when out of focus sometimes. A way to reproduce would be to connect to a server and, while it connects, change to another window (explorer or something else), then hit a couple keys.

fowlplay4 01-13-2011 11:54 PM

Quote:

Originally Posted by Crow (Post 1622526)
I'd really like to see the main window being created at the mouse fixed.

Not only that but all external windows open at mouse center which is annoying as hell.

DustyPorViva 01-14-2011 12:02 AM

Ya, trying to open PMs is a pain in the ass when you have to open a mass, close it, open a mass, close it. So on and so forth. I talked to Tig about the new ability to position external windows via script but login 2 is broken or something.

Either way, I'd like to see this hardcoded. It was a horrible addition to RC2 and I don't know why it was ever brought to v6.

DustyPorViva 01-14-2011 08:34 AM

Stefan, this is how you should solve ALL your font rendering complaints.
http://i.imgur.com/N6Bcq.png

MrOmega 01-14-2011 09:24 AM

Quote:

Originally Posted by DustyPorViva (Post 1622683)
Stefan, this is how you should solve ALL your font rendering complaints.
http://i.imgur.com/N6Bcq.png

Haha, "On Some Servers", so true. I think these options should somehow actually effect the rendering and not just options, but I can get by for now.

Anywho, I've noticed on my server and other UC/Hosted servers once I connected I can't connect to another server, I must close Graal to do so. Serverwarp() still works though.


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