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The clipping is pretty bad, in my opinion. There should at least be an option for it for players(not a server option). Maybe if it clipped more accurately it would work, but it clips NPC's even when they should be in view.
The draw-it level on Unholy Nation: Attachment 52210 And maximized: Attachment 52211 The text disappears completely if you're in the lower half of the level. Even if I'm standing right next to canvas 8 I still can't see the text. While testing this I noticed the Graal canvas stops rendering if you maximize Graal in that level(unevent_drawit.nw). The playerlist still works, but the Graal window stops drawing and just displays a broken view from before you maximized. Didn't seem to have the problem on any other level. |
Can eventually add an option to switch back to the old mode, will be false by default though.
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To stop the ability for scripts to force player input, apparently.
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I imagine it had something to do with forcing the player to buy things from the shop or something weird like that.
It would nice if there was some way to lift these various restrictions to "trusted" developers or servers. |
Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.
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Also, something that's annoying on v6 with GuiTextEditSliderCtrl controls, is the way the mouse icon behaves. It currently shows a text edit pointer whenever you're inside the control, but it would be *a lot* better looking if it only did that within the text edit part (white rectangular). Over the buttons (red rectangular) it should show the default pointer icon.
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How2sound smart like u guys
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Can't get tooltips if the window isn't in focus... so I have to click the playerlist before I hover over a player, pretty annoying :/
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