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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

ffcmike 01-11-2011 03:52 AM

Quote:

Originally Posted by Stefan (Post 1621890)
Might be better to move such script to weapons or at least display the object for a weapon (yourweaponname.findimg()).

This is something I would really hope to only have to do as a last resort, it wouldn't be a problem for me but like I said I can imagine there being lots of instances where this would be a problem on other servers or with people that wouldn't understand why this is happening and how to prevent it, could there not be something much simpler as a solution such as another display object variable such as img.displayoffscreen = true;?

DustyPorViva 01-11-2011 04:53 AM

2 Attachment(s)
The clipping is pretty bad, in my opinion. There should at least be an option for it for players(not a server option). Maybe if it clipped more accurately it would work, but it clips NPC's even when they should be in view.

The draw-it level on Unholy Nation:
Attachment 52210

And maximized:
Attachment 52211

The text disappears completely if you're in the lower half of the level. Even if I'm standing right next to canvas 8 I still can't see the text.

While testing this I noticed the Graal canvas stops rendering if you maximize Graal in that level(unevent_drawit.nw). The playerlist still works, but the Graal window stops drawing and just displays a broken view from before you maximized. Didn't seem to have the problem on any other level.

Admins 01-11-2011 04:13 PM

Can eventually add an option to switch back to the old mode, will be false by default though.

xXziroXx 01-12-2011 04:28 AM

PHP Code:

Script: Function Shop_ItemCheckBox7.performclick not found in function onItemPressed in script of Weapon _Shops 

Seems like the performclick() for GuiCheckBoxCtrl's doesn't work in v6.

Tigairius 01-12-2011 04:49 AM

Quote:

Originally Posted by xXziroXx (Post 1622087)
PHP Code:

Script: Function Shop_ItemCheckBox7.performclick not found in function onItemPressed in script of Weapon _Shops 

Seems like the performclick() for GuiCheckBoxCtrl's doesn't work in v6.

performclick() was removed in v6 for some security reasons.

xXziroXx 01-12-2011 04:52 AM

Quote:

Originally Posted by Tigairius (Post 1622091)
performclick() was removed in v6 for some security reasons.

Why? Now my shop system is going to be less smooth lookin'. :cry:

Tigairius 01-12-2011 05:02 AM

Quote:

Originally Posted by xXziroXx (Post 1622093)
Why? Now my shop system is going to be less smooth lookin'. :cry:

I'm really not sure.

DustyPorViva 01-12-2011 05:07 AM

To stop the ability for scripts to force player input, apparently.

WhiteDragon 01-12-2011 05:15 AM

I imagine it had something to do with forcing the player to buy things from the shop or something weird like that.

It would nice if there was some way to lift these various restrictions to "trusted" developers or servers.

xXziroXx 01-12-2011 05:18 AM

Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.

xXziroXx 01-12-2011 05:55 AM

1 Attachment(s)
Also, something that's annoying on v6 with GuiTextEditSliderCtrl controls, is the way the mouse icon behaves. It currently shows a text edit pointer whenever you're inside the control, but it would be *a lot* better looking if it only did that within the text edit part (white rectangular). Over the buttons (red rectangular) it should show the default pointer icon.

Attachment 52217

Conqueror 01-12-2011 07:40 AM

How2sound smart like u guys

DustyPorViva 01-12-2011 07:43 AM

Can't get tooltips if the window isn't in focus... so I have to click the playerlist before I hover over a player, pretty annoying :/

fowlplay4 01-12-2011 08:34 AM

Quote:

Originally Posted by xXziroXx (Post 1622102)
Can't performclick() be enabled for GuiCheckBoxCtrl's at least? That can't in any way be harmful, really.

Is it really needed though? Catching the 'onAction' event and then just calling onObjectClicked() instead of object.performClick() just seems like a better idea to me.

xXziroXx 01-12-2011 04:15 PM

Quote:

Originally Posted by fowlplay4 (Post 1622127)
Is it really needed though? Catching the 'onAction' event and then just calling onObjectClicked() instead of object.performClick() just seems like a better idea to me.

Yes, it is.


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