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-   Bug Report (https://forums.graalonline.com/forums/forumdisplay.php?f=193)
-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

Crono 01-01-2011 07:35 AM

freezing for me too

DustyPorViva 01-01-2011 07:36 AM

Any chance default maps are going to be fixed? Automapping sucks.

Unkownsoldier 01-01-2011 10:36 PM

Quote:

Originally Posted by Luda (Post 1619295)
Is it still freezing for anyone else? I was using the older version before this update because it ran perfectly well for me. Now I can't see to start it up at all so I downloaded the new one and can't get past the login screen without freezing.

this

MrOmega 01-04-2011 06:45 AM

Not 100 % sure if this is a bug or I'm just doing something wrong, but with GuiTextEditCtrl's when I use a custom profile and use
'textoffset = { x, y};' only the y value of the text is being adjusted and the x does not move.

Tigairius 01-04-2011 06:54 AM

Quote:

Originally Posted by MrOmega (Post 1620240)
Not 100 % sure if this is a bug or I'm just doing something wrong, but with GuiTextEditCtrl's when I use a custom profile and use
'textoffset = { x, y};' only the y value of the text is being adjusted and the x does not move.

Please provide more script.

Admins 01-04-2011 01:24 PM

Quote:

Originally Posted by oo_jazz_oo (Post 1618886)
Just discovered something.

Now, I don't know much about particle emitters and stuff, but I found a problem with the snowfall on UN.

Basically, the script has the particle image changing every .5 seconds, so it changed the image for each new snowflake.
On v5, changing the image of the particle would only change it for new particles...

On v6, it is changing the image for every particle, ones already created, and new ones.

Not sure if this is a glitch, or if it was a glitch in v5.
The script changing the image of said particle is:
PHP Code:

findimg(200).emitter.particle.image temp.newimg


It's an optimization, if you have only one particle template and only simple modifiers then it will try to draw all particles at once instead of drawing it one by one. You could eventually use several particle templates (emitter.particletypes = 2, emitter.particles[1].image = ...).

Quote:

Originally Posted by ffcmike (Post 1617539)
Perhaps not so much of a bug but I knew that within V5 while on a GMAP showimg type displays would not display while the parent NPC was not visible on your screen, this now seems to be the case with non-GMAP levels too in V6

It has been changed to only display stuff from NPCs which are visible. This was mainly for Era iPhone because some levels have hundreds of NPCs and the player only sees a small part of the level. The best is to use a clientside setshape() to make the NPC visible.

Quote:

Originally Posted by ffcmike (Post 1617539)
In another weapon script I had:
PHP Code:

if(dash != NULL){
  
temp.dash dash.attemptDash();
  if(
temp.dash){
    return;
  }



Using the same variable name with temp. and without and leading should be avoided. It is optimizing the use of temp. variables depending on how often you are using it inside the function. Once declaring a temp. variable all use of the variable name without the temp. will also direct to the temp. variable so you should not rely on that using the variable without a leading. before declaring the temp. variable will access the global variable.

Quote:

Originally Posted by salesman (Post 1617955)
player.dontBlock(), player.blockAgain(), and player.setShape() don't seem to work at all in v6. ;)

Those functions don't exist

Crow 01-04-2011 01:38 PM

Quote:

Originally Posted by Stefan (Post 1620266)
Those functions don't exist

Duh. That's the point! Feature request :D

ffcmike 01-04-2011 01:38 PM

Quote:

Originally Posted by Stefan (Post 1620266)
It has been changed to only display stuff from NPCs which are visible. This was mainly for Era iPhone because some levels have hundreds of NPCs and the player only sees a small part of the level. The best is to use a clientside setshape() to make the NPC visible.

This is pretty annoying for things like a spar arena displaying information both on your screen and on a level coordinate, or an NPC that displays obtained keys on your screen for within Quests, I can imagine quite alot of things that were on Classic pre-wipe being affected by this too and presumably will cause alot of issues on other servers, not impossible to re-script it so that it communicates with a weapon to handle these types of displays but for alot of scripters this will be making something that should be simple very complicated, there really should be a way to bypass this.

MrOmega 01-04-2011 07:40 PM

Quote:

Originally Posted by Tigairius (Post 1620241)
Please provide more script.

In a Control Profile I use this

PHP Code:

  new GuiControlProfile"GuiLegendsTextEditProfile")
  {
  
    
bitmap "guilegends_textedit.png"
    
border 5;
    
cankeyfocus true
    
transparency 1
    
opaque 1;
    
fontcolor = { 000255}; 
    
fonttype "Alanden"
    
fillcolor fillcolorhl fillcolorna = { 1811840255}; 
    
textoffset = { 101};
  
  } 

and as fot the actual text box. (It's in a for loop so don't mind the temp.a)

PHP Code:

      new GuiTextEditCtrl"Start_Create_Name_TextBox" temp.a)
      {
    
        
position    = { 34025 32 temp.a};
        
extent      = { 12824};        
        
profile     "GuiLegendsTextEditProfile";
        
text        temp.== 0"Unknown"temp.== 1"head0.png""body.png";
        
tabcomplete true

      } 


Admins 01-05-2011 04:22 AM

A new version (v5.314) for Windows has been uploaded to http://www.graalonline.com/downloads...al_windows.zip. It should fix the slow down problem which happens each second.

NicoX 01-05-2011 04:28 AM

Yeah it seems fixxed.

Nice.

WhiteDragon 01-05-2011 04:37 AM

Quote:

Originally Posted by Stefan (Post 1620476)
A new version (v5.314) for Windows has been uploaded to http://www.graalonline.com/downloads...al_windows.zip. It should fix the slow down problem which happens each second.

Followed by the Linux 32 and 64bit builds!!!!


...right? :D

RegretZ 01-05-2011 05:29 AM

Quote:

Originally Posted by WhiteDragon (Post 1620480)
Followed by the Linux 32 and 64bit builds!!!!


...right? :D

Oh gosh I hope so.
We need a linux update already.

Tigairius 01-05-2011 10:11 AM

Quote:

Originally Posted by Stefan (Post 1620476)
A new version (v5.314) for Windows has been uploaded to http://www.graalonline.com/downloads...al_windows.zip. It should fix the slow down problem which happens each second.

I'm still experiencing this issue on Windows XP with this version. This is my console log:
Quote:

This is a beta release of Graal. If it's not working on your computer then please download a new version from http://www.graalonline.com or check out the forums at http://forums.graalonline.com.
Scanned install files.
Scanning folder structure of I:/Program Files/NewGraal/...
Done.
Maxium texture size: 4096
Graal has been activated!
Loading tile definitions for server Login
Connecting to the game server...
Done.
Initialized OpenGL.
I'm using a NVidia Geforce 6200 video card on this computer, 2.5GB of RAM, Pentium 4 processor.

DustyPorViva 01-05-2011 10:13 AM

Sometimes my nick gets "stuck" and doesn't disappear. In fact, it's drawn separately, so when I use shownick I see my nick twice. Actually, this is happening a lot.


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