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When you create an object then the other script is not executed immediately, that's the normal behaviour. The only exception is when you add an npc to a level, it will need to load the level and add the other npcs first.
So the new Mac version works perfectly for everyone? |
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A correction from my previous statement. The inventory on Kingdoms has no issues, the issue is actually with scrolling with an external mouse. If you scroll anywhere with the external mouse, even on the GraalControl or in a GuiScrollCtrl, the client crashes instantly. This doesn't happen with trackpad scrolling. |
Ok uploaded v5.304 for Mac.
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The (external) Mac RC has been added to the downloads on the login server (click Start -> Install Packages -> Developer). It's working quite fine, also shows a PM icon on the dock, but some Mac shortcuts are not supported yet (you have to use Ctrl+C to copy etc.)
Update: Fixed problems, it's available again. |
I bet quite a few people will be excited ! ^^
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Big release for Mac. Beside the new RC there is also v5.306:
- Uses fonts from the system folder, which means less downloads, more choice for the default font. Some fonts will look slightly different, eventually we will replace them sometime. - The default keys (escape, F1 etc.) have been reworked and now use script. There are new events onControlKeyDown/Up with parameters keycode,keytext,scancode and window name. Closing the default external windows with escape key should work much better now. Pressing Escape in the main game window will show a scripted external window now for the quit dialog. We will be able to change this behaviour by script. - Filebrowser enhancement: in the scripted RC you can now double-click on files to open the file in the default viewer or editor - New location for downloaded files: Everything goes into ~/Library/Application Support/Graal. It will not share the data with v5 (except if you create a dynamic link to the old folder). So it will be easier to access screenshots etc. - The game is not scanning the current directory anymore, so you can easily place Graal.app into your Application folder like any normal application. - Supports playback of ogg files (sound effects on Era) Part of the reason for these updates is that we want to make Graal (and the engine) ready for the Mac App Store. If you find any problems then we will quickly fix them. The beta is available here at http://www.graalonline.com/downloads/beta/Graal_mac.zip |
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I'm also having a problem with my legs not showing on Zone, and Kingdoms. I tried to find filenamecache.txt to delete it, and the file didn't exist (As far as I'm aware). I searched the Graal folder, and the folder in application support. I have urlcache.txt, but I don't think that is the same thing. I have dragged Graal into the applications folder to run it as a stand alone application. (I'm not sure if this is a problem with me not doing this right) |
Ok fixed the sprite-attachment problem in ganis, uploaded v5.307 :)
The original post could be updated sometime? Wondering if he Ctrl+click is really necessary for map warp --- Uploaded a new version (v5.309), can be downloaded as usual under http://www.graalonline.com/downloads/beta/Graal_mac.zip. This new version allows to edit the position of external windows by script: GuiWindowCtrl.externalwindow (object) TWindow.bounds, position, extent, x, y, width, height, screenbounds, screenwidth, screenheight (these are the attributes of the external window) It also adds GuiTextListCtrl.setSelectedRows() and setSelectedByIds() |
nice addition.
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I can't find the RC in the finder :0
Who can help me ? ^^ |
A new version v5.313 has been uploaded, you can get it at http://www.graalonline.com/downloads/beta/Graal_mac.zip.
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Client not opening
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Process: Graal [484] |
Seems to be the system-function realpath(), will try to modify that in the next version.
Note to Skyld: the first post needs to be updated now, lots of things have changed :) |
A new v6 beta version (v5.317) has been release for Mac at http://www.graalonline.com/downloads/beta/Graal_mac.zip:
- true full screen mode, please test if this is working fine - fixed some problems with gani script initialization (onPlayerEnters when re-entering a level) - fixed update problems of gui graphics with grids - for avoiding problems with the new particle engine you can specify emitter.particle.uniqueparticle = true; which will disable the optimized rendering and allow different text and images for each particle |
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The fullscreen mode requires Snow Leopard.
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Should add a menu option for it?
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we never had an update since the open-beta "release". |
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http://u.graalcenter.org/i/Capture%2...27.46%20PM.png |
Added a menu option for it :)
Uploaded v5.318 |
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Has anyone checked the new version on PowerPC or Leopard yet?
Or having any other problem with the Mac version? The only problem I know right now is the scroll wheel speed. |
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Clicking the dock icon shouldn't open a "Send Message" window. It should only open PMs if I have PMs waiting, and ideally only if the application is focused.
Also, an option to disable opening PMs via dock would be much appreciated. Clicking the dock should focus the application, not open PMs. |
Not sure if this has been asked. I can't find it.
Did the Graal directory change with V6? I can't seem to find recent files in "~/.graal/graal4/" |
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A new version v5.321 has been uploaded to http://www.graalonline.com/downloads/beta/Graal_mac.zip :
- less memory and texture space usage - fixed the scroll wheel speed - fixed projectile bug (reported by cbk1994) - fixed transparency for tile layer 0: 8-bit pngs/gifs are now drawn without transparency when being used in the base tile layer - new option: drawallinsidenpcs = true/false (draws all npcs in inside levels, eventually needed if you use a lot of showimgs) - improved stretch draw in drawing panels and external windows (uses interpolation) - double-clicking words in GuiTextEditCtrls and GuiMLTextCtrls is selecting the word - added replacements for virtual keyboards on Classic and Era for iPhone - removed UDP support because it doesn't work for most people anymore On serverside we have also fixed npcs move()ing over level borders on gmaps, will be up with the next npcserver update. |
The mac version can now be directly downloaded from the download pages on the website (you have to click on the [+] though)
Uploaded a new Mac version (5.323): - is able to handle http redirects (e.g. tinyurl links) - clicking three times is selecting the whole line (in GuiTextEditCtrl and GuiMLTextCtrl) |
The new version 5.324 has been uploaded to http://www.graalonline.com/downloads/beta/Graal_mac.zip :
- Fixed several shortcuts and input keys on internal keyboards - Added undo/redo functionality to GuiMLTextEditCtrl, by default 16 undo steps, you can increase by setting undostacksize = number; the undo/redo is working with normal shortcuts: Ctrl+Z for undo, Ctrl+Y or Ctrl+Shift+Z for redo - Support for more body colors on client-side (you can e.g. do for (i=0; i<5; i++) player.colors[i] = "indigo"); server-side support will be added when all clients are switched to v6; you will appear black to other players when using the extended colors; all html colors are supported (20 default colors + 143 html colors) - Fixed the indigo html color |
In relations to the 3 tile shooting problem on mac, it also affects if your right next to a person with any gun and you happen to shoot right over them instead of inflicting damage, don't know if it was fixed yet, just putting out my two cents.
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Yes has already been fixed :)
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A new version 5.327 has been uploaded to http://www.graalonline.com/downloads/beta/Graal_mac.zip :
- Improved the speed of GuiMLTextCtrl.reflow(), especially for syntax highlighting - Fixed some problems where multi-line text in external windows was not correctly refreshed - Doesn't deselect text if a text field loses the focus or you copy text from it - Improved support for wba-styles: uses them for drawing GuiTextEditSliderCtrl, and reads the color of the start bar text (GuiTextCtrl.stylesection="Clock"); you can see a new gui style VPlusBlue in the options - added Verdana bold to the login server - Fixes a bug that could crash the game on login when a server uses the default weapons (Bow, Bomb etc.) - Correctly animates showimgs even if the NPC which is showing them is itself not visible - Doesn't crash anymore when a gani animation is hiding showimgs |
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LMFSO xD I loved this post.. I was going to say count me as number 3 until I seen the post by Stefan. http://img.photobucket.com/albums/v2...l/dd4d4b40.png Getting to the point, when I use this OLE selecting tiles, the highlight shows three tiles above. This only happens on V6.. Since I have no clue how the editor was made, I can only assume there is something wrong with V6? http://img.photobucket.com/albums/v2...l/b96e13d8.png -EDIT- Even using the newest version recently posted above my mine. |
The problem with a highlight is probably because GraalControl's y is not zero (the trial bar at the top moves it down). This has already been reported but apparently not fixed.
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