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-   -   I don't like community names (https://forums.graalonline.com/forums/showthread.php?t=86728)

Hiro 07-22-2009 10:35 PM

Quote:

Originally Posted by cbk1994 (Post 1509495)
What we're trying to get across is that they're just too complicated. They complicate what used to be an easy process, and they have minimal benefit to the player or for developers. Players don't even like community names, which makes me wonder why you even have them.

yes exactly. they are not received well by the community, which i don't think makes it a community problem, but a problem with the way accounts are being distributed and names are being controlled. in addition to all the inconveniences it causes developers, it would seem better to have the same type of account system, minus the community names/graal#### accounts

for instance, why do you let players change their community names? why not have the community name become the account name? if the account isn't be used after a period of time, then the name they chose can be recycled back into the system for someone else to choose, which can revert the account back to the email it used originally. if graal treats the community names the sameway it treats lifetime classic accounts, then it can all be solved. if the account doesn't have a community name, the account name can be the email - which is much easier to sort out rather than a string of numbers. the only trouble it would cause the staff would be in recycling and changing the community names for new accounts, but you guys are already doing that. another option added onto this idea could be the option of purchasing (for more money of course) a stable community name, one that won't get recycled if the account isn't being used after a period of time

Rufus 07-29-2009 05:17 PM

You should be able to use community names in server options.

Pelikano 07-29-2009 05:50 PM

Quote:

Originally Posted by Rufus (Post 1511386)
You should be able to use community names in server options.

What if a player decides to change his community name?

That's why I never use communtiy names in DB NPCS either

Rufus 07-29-2009 05:54 PM

Quote:

Originally Posted by Pelikano (Post 1511396)
What if a player decides to change his community name?

That's why I never use communtiy names in DB NPCS either

I wasn't aware that you could do that willy-nilly.

Inverness 07-29-2009 06:15 PM

Quote:

Originally Posted by Rufus (Post 1511399)
I wasn't aware that you could do that willy-nilly.

Yea, well, Graal does a lot of things that people tend to not be aware of because of LACK OF DOCUMENTATION and consistency.

kia345 07-29-2009 06:39 PM

Quote:

Originally Posted by Inverness (Post 1511409)
Yea, well, Graal does a lot of things that people tend to not be aware of because of LACK OF DOCUMENTATION and consistency.

It's like you expect this to be read or something.

salesman 07-29-2009 09:14 PM

Quote:

Originally Posted by Rufus (Post 1511399)
I wasn't aware that you could do that willy-nilly.

I thought being able to change them was pretty much the whole point behind community names.

xXziroXx 08-01-2009 02:21 PM

I fully agree with Stefan that clients should never have to view account name of other players, but I also think that RC commands should be account specific and not having to deal with community names.

Crono 08-01-2009 07:29 PM

I'd rather let people view my account name then have to be known as Graal47289729847.

Matt 08-01-2009 10:36 PM

Quote:

Originally Posted by xXziroXx (Post 1512232)
I also think that RC commands should be account specific and not having to deal with community names.

Agreed !


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