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-   -   PRE-FINALIZED DISCUSSION: Playerworld Rules (https://forums.graalonline.com/forums/showthread.php?t=81041)

LoneAngelIbesu 08-04-2008 09:58 PM

Quote:

Originally Posted by Inverness (Post 1411377)
That seems a bit ignorant to say.

What he's saying seems pretty right to me. Even if there's a shop GUI (for instance) that lists items that people are selling, people aren't going to stop advertising that they're selling stuff. Telling staff to outright not mass things like that is a workaround, and workarounds are for lazy people.

Frankie 08-04-2008 10:00 PM

Quote:

You mean Era has another way of advertising across the whole server?
Well, that's not what I meant exactly. I don't see people complaining because there are no other ways to advertise their sales, so it's not like "oh they are making us use mass messages how awful is that T-T"

Quote:

That seems a bit ignorant to say.
Not really, it's my own opinion. I think mass messages are an efficient way to advertise and I don't think any system could replace it. If a system was made in place, I think it would be pushed too far and unnecessary to have just because people are sick of seeing staff mass message.

Inverness 08-04-2008 10:29 PM

Quote:

Originally Posted by Frankie (Post 1411381)
Well, that's not what I meant exactly. I don't see people complaining because there are no other ways to advertise their sales, so it's not like "oh they are making us use mass messages how awful is that T-T"


Not really, it's my own opinion. I think mass messages are an efficient way to advertise and I don't think any system could replace it. If a system was made in place, I think it would be pushed too far and unnecessary to have just because people are sick of seeing staff mass message.

The system I was thinking of would be like the market on EVE. You would place an order on the market with how much you want to sell an item for and the price for it and the item would disappear from your inventory into storage. Then anyone browsing the market for an item could buy your item and the money would be transferred to your account. Then the person that bought the item would have to travel to where you placed your item on the market and pick it up.

It might be a bit much for Era though. *Shrug*

Loriel 08-04-2008 10:41 PM

Quote:

Originally Posted by Frankie (Post 1411373)
No system is going to cut down on mass messages. Take Era's mall for example, instead of people massing out "Selling: these items. Buying: these items." It turns into "Selling these items at my mall stand, cheap, come check it out!"

"No system can do $foo. Take my system for example, it sucks." is not great logic >:o

cbk1994 08-04-2008 10:52 PM

Quote:

Originally Posted by DustyPorViva (Post 1411327)
They most likely use some sort of check, or do so through sendtorc(which uses RC powers).

At least serverside, sendtorc does not use RC powers. I don't believe it does clientside, either.
Quote:

Originally Posted by DustyPorViva (Post 1411339)
By the by, I never have to log on to RC to use warpto. I know this because I've logged on to servers on client at another computer, which can't get on RC because of IP issues, and still have used it.

I've never been able to use warpto when my IP ranges are incorrect. I don't have to be on RC, the ranges just need to be right.
Quote:

Originally Posted by LoneAngelIbesu (Post 1411380)
Telling staff to outright not mass things like that is a workaround, and workarounds are for lazy people.

It's not us who are being lazy, it's Stefan (unless he has a reason) who is being lazy and not making PMs override while not on staff tag.
Quote:

Originally Posted by Inverness (Post 1411385)
The system I was thinking of would be like the market on EVE. You would place an order on the market with how much you want to sell an item for and the price for it and the item would disappear from your inventory into storage. Then anyone browsing the market for an item could buy your item and the money would be transferred to your account. Then the person that bought the item would have to travel to where you placed your item on the market and pick it up.

It might be a bit much for Era though. *Shrug*

That wouldn't work very well, since a lot of times items are traded around. On Era, I might trade x gun for y gun, and also add some money. A system like that would definitely not work on servers like GK, where virtually everything is traded.

Kristi 08-04-2008 11:03 PM

Points:
One uploader per server should be sufficient.
Scripted warpto's give more control. I do not see a problem with this.
PR in general does not need an RC, unless they need to ban.
Music you created SHOULD be able to be uploaded. If someone created a killer soundtrack for a server, they shouldn't have to host it somewhere else.

That's what I gots

Spark910 08-05-2008 02:00 AM

Quote:

Originally Posted by HoudiniMan (Post 1411290)
Better? :)

Yup!

Quote:

Originally Posted by Inverness (Post 1411385)
The system I was thinking of would be like the market on EVE. You would place an order on the market with how much you want to sell an item for and the price for it and the item would disappear from your inventory into storage. Then anyone browsing the market for an item could buy your item and the money would be transferred to your account. Then the person that bought the item would have to travel to where you placed your item on the market and pick it up.

It might be a bit much for Era though. *Shrug*

Yeah, this sort of a system is desireable. It would cut down on the amount of PMs, although there would still be quite a few such as "Just added ___ to my selling account" or "I need to sell ___ quick for money so I can buy ___, anyone want to bid?".

But it should be something built into Graal, rather than on one playerworld, so all playerworlds that wished to use it could use it.

DustyPorViva 08-05-2008 02:06 AM

Quote:

Originally Posted by Kristi (Post 1411400)
Points:
One uploader per server should be sufficient.

I'd say an addition one or two wouldn't be bad, if they were used to cover timezones.

Googi 08-05-2008 02:44 AM

What about banning or otherwise punishing people for things they've done on other servers?

Loriel 08-05-2008 02:55 AM

Quote:

Originally Posted by Googi (Post 1411470)
What about banning or otherwise punishing people for things they've done on other servers?

Right, can I ban Googi for going on and on about rock owner tags? :\

Loriel 08-05-2008 02:56 AM

Quote:

Originally Posted by Spark910 (Post 1411454)
But it should be something built into Graal, rather than on one playerworld, so all playerworlds that wished to use it could use it.

yes because any given script can only be executed on one single playerworld ever

Crow 08-05-2008 02:56 AM

Quote:

Originally Posted by DustyPorViva (Post 1411457)
I'd say an addition one or two wouldn't be bad, if they were used to cover timezones.

Agreed. One isn't enough. Even when Atlantis still had some population and I was FAQ back then (we also did head/body uploads), there was a ton of stuff to upload.

Loriel 08-05-2008 02:57 AM

Quote:

Originally Posted by DustyPorViva (Post 1411457)
I'd say an addition one or two wouldn't be bad, if they were used to cover timezones.

If uploading is that big of a deal, you could just set up something on your playerworld website where people upload stuff and the one designated uploader dude can check it every few days. Or just use email or whatever.

Demisis_P2P 08-05-2008 04:10 AM

Quote:

Originally Posted by Loriel (Post 1411389)
"No system can do $foo. Take my system for example, it sucks." is not great logic >:o

ur right man. who do these friggin local stupid server staff think they are. damn teenage weekend game makers.

one of them should just stop being so lazy and make an artificially intelligent system that provides the same functionality as a mass message coupled with the existing /itemtrade command:
- let majority of the server know almost instantly, from whereever they are, that you're selling items
- let players make offers on items that may include:
~ money only
~ items only
~ any combination of money or items
- decide which deal is the best for the player
- accept the deal and transfer the items almost instantly between the players whereever they are on the server

sounds a lot easier than just making masses not override when u dont want them to anyway right?

Inverness 08-05-2008 05:12 AM

Quote:

Originally Posted by Demisis_P2P (Post 1411481)
ur right man. who do these friggin local stupid server staff think they are. damn teenage weekend game makers.

one of them should just stop being so lazy and make an artificially intelligent system that provides the same functionality as a mass message coupled with the existing /itemtrade command:
- let majority of the server know almost instantly, from whereever they are, that you're selling items
- let players make offers on items that may include:
~ money only
~ items only
~ any combination of money or items
- decide which deal is the best for the player
- accept the deal and transfer the items almost instantly between the players whereever they are on the server

sounds a lot easier than just making masses not override when u dont want them to anyway right?

Yea, if you went off the system I mentioned earlier, it wouldn't be difficult to add a feature that would notify you as soon as something you want appears on the market.

I don't think you're doing good at being sarcastic seeing how that's all possible with a bit of effort. Plus it would be better than masses anyways.


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