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-   -   Make Chat Not Disappear (https://forums.graalonline.com/forums/showthread.php?t=80048)

DustyPorViva 08-07-2008 06:22 PM

Quote:

Originally Posted by Crono (Post 1412179)
Thought about this a lot of times, but I don't think we'll ever be able to form some kind of mass protest without being deemed "anti graal" or something silly.

This is probably true.

DrakilorP2P 08-07-2008 07:24 PM

Quote:

Originally Posted by Crono (Post 1412179)
form some kind of mass protest

Stick it to the man! Down with authority!

Crono 08-07-2008 08:07 PM

Quote:

Originally Posted by DrakilorP2P (Post 1412214)
Stick it to the man! Down with authority!

I suppose protest would be the wrong word, maybe "development strike".

Inverness 08-07-2008 08:22 PM

Quote:

Originally Posted by Crono (Post 1412223)
I suppose protest would be the wrong word, maybe "development strike".

It sounds plausible. I'm tired of asking for little additions to the scripting engine that would be simple to implement and would help Valikorlia but don't get anything in return because Stefan is busy working on V6 and ignoring V5.

Serverside updates are nice and all and I appreciate those but I don't like the client being ignored. Perhaps have the clientside script engine in a seperate DLL file that could be updated easier without distributing a new client.

cbk1994 08-08-2008 08:35 PM

*bumps*

Quote:

Originally Posted by Inverness (Post 1412233)
Serverside updates are nice and all and I appreciate those but I don't like the client being ignored. Perhaps have the clientside script engine in a seperate DLL file that could be updated easier without distributing a new client.

I agree, could use MD5 checksums to make sure the file isn't tampered with.

cbk1994 08-09-2008 01:56 AM

Stefan is back from vacation, I've even seen him posting around the forums. There is no excuse to not add this, especially since it wouldn't require a client upgrade.

xAzerothx 08-09-2008 01:59 AM

Quote:

Originally Posted by cbk1994 (Post 1412719)
Stefan is back from vacation, I've even seen him posting around the forums. There is no excuse to not add this, especially since it wouldn't require a client upgrade.

It requires work which is a big no-no for the team.

cbk1994 08-09-2008 02:03 AM

Quote:

Originally Posted by xAzerothx (Post 1412720)
It requires work which is a big no-no for the team.

Not really. Copy and paste the code I already posted. Under 60 seconds if you already have RC open.

cbk1994 08-10-2008 06:08 PM

..

cbk1994 08-11-2008 04:16 PM

Still waiting. If Stefan has time to update the NPC-Server, then this should be easy.

Inverness 08-11-2008 05:44 PM

Quote:

Originally Posted by cbk1994 (Post 1413347)
Still waiting. If Stefan has time to update the NPC-Server, then this should be easy.

There is an obvious difference between updating the NPC-Server and updating the client.

cbk1994 08-11-2008 06:02 PM

Quote:

Originally Posted by Inverness (Post 1413377)
There is an obvious difference between updating the NPC-Server and updating the client.

This wouldn't require a client update; Stefan has already said it would only need a script added to the login server.

Inverness 08-11-2008 06:13 PM

Quote:

Originally Posted by cbk1994 (Post 1413394)
This wouldn't require a client update; Stefan has already said it would only need a script added to the login server.

So where is it? :\

Also, I'm still waiting on the ability to set the exact cursor position in a GuiMLTextEditCtrl so I can perfect my chat system. But this is obviously requiring a client update.

cbk1994 08-11-2008 09:35 PM

Quote:

Originally Posted by Inverness (Post 1413403)
So where is it? :\

He hasn't added it yet :cry:

cbk1994 08-13-2008 05:01 AM

Apparently all it took was catching Stefan on Kingdoms and asking him to add this.

PHP Code:

("-Serverlist").setChat(chat); 

works now :D


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