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All I'm saying is you don't have to sacrifice variety. I do agree, though, that having more realistic gun archetypes would be cool. Like SMGs being fast, innaccurate, and weak, assault rifles being medium fire rate, more accurate, and stronger, etc. Right now, stats don't line up with how guns are in real life at all. An AK47 should do significantly more damage than an MP5. But you know how people are. The second you mention the word "realistic", people immediately dismiss whatever you're saying with "lol you dodge bullets and respawn when you die." One thing that has been a part of shooters for a while now, but has never found its way into Era, is moving at different speeds based on what weapon you're using. Like using an LMG would make you run slower than using an Assault Rifle, and an SMG would make you run faster than using either of those, etc. That would be cool to see and would probably do more to differentiate guns than a lot of other stat changes. (and just saying, I'd much rather play a 2D TF2 than a 2D CoD or CS:GO. I love class-based shooters because classes add an extra layer of strategy by making you consider the different interclass dynamics. Like you would handle a pyro differently based on if you're a medic, heavy, sniper etc.) |
I have 6 hotkey slots though. :( 6 gun types please.
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not going to read all of that but frankie you had a nice idea but a few tweaks.
killing other players would give each player money, we will keep the bounty system except everyone has an automatic $75 bounty on their head, when they kill another player this will increase. in pk events this will be disabled of course sort of like zone which would still be alive today if it hadnt been for players not wanting to pay for the game. i dont agree with the gun loadout idea, guns should still be purchased just not tradeable only pawnable but the only thing that would be bought is food, ammo, instruments, etc needing ecs to buy instruments was always a dumb idea anyway.. since guns wont be tradeable or sellable, and the only way to obtain money is through pking, we will see who has the most skill by who has the biggest bounty, wallet, and best weapons. no more grinding those first few weeks unless you want to keep the jobs so people could buy misc items. just a few thoughts |
I like the idea of bounties increasing with kills, but I feel like that would cause some problems. A) wil would get too much money. B) players would run more to avoid losing their bounty.
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S> Bounty for half the cost.
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I don't really see that as a problem, though. There's always going to be someone making the most money, so why not Wil, rather than Seth? XD |
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too much money cause a problem? noo noo Tim we avoid this problem because money is only used for buying things from NPCs. there will be no trading in the future because we want to base Era solely on skill. more kills = more money more money = more items in order to stop people from running then we will provide no incentive for having a high bounty..well no i take that back highest bounty that day/week will recieve $$+ ec coins if you decide to keep them (btw nitros should be back in EC shop) another way to stop running would be to make those who are at 7+ killstreaks pkable ANYWHERE. even the hospital, if youre that deadly then youll constantly have to be on guard and No idling except for EC house or gang place or lottery. Yes even in GP or AM you can get whacked. i like this new idea and it was all impromptu. |
Actually A) was a joke lol. I like the idea.
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Aye keep that pking stuff outside of AM (unless you got that 5 sec count). Let the players buy ammo in peace.
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I'm honestly in-love with the load-out idea Frankie suggested, although I doubt it will ever become a real thing, It would benefit the server a lot more and make it all revolve around PKing, you could add and take away guns from the load outs etc at any time, mess around with different combos of primaries and secondaries.
The only real reason people would be against it is if they have an accumulation of wealth that they don't want to get taken away. This has been the longest time since Era has been reset, they used to reset the server every year/2 years and now everyone has a ridiculous amount of wealth for no reason because you can't really do anything with 10+ Million that people have. I think the basis of Era was lost, no one was actually supposed to be able to own every item or have every gun, you were supposed to work up to the best weapon, hence why there is a visible path of weapons to own at each price etc. My opinion; Reset Implement the load-out idea (5 Guns to chose from to put in each slot of 3 hotkeys. Make novelty items the new rares/thing to get/show off. If you start losing variety, replace guns with new guns Make all the guns have unique stats. |
Stefan would never allow us to reset the server. We've been trying for years.
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yea load out is pro
hmmm how can we reset the server without actually resetting the server? we cant implement the system without first making everyone poor because people that have 10+ million would be highly displeased and might quit. BUT there might be a chance that they wouldnt care, think about it, the people who have that much money are the "elite" and surely wouldnt have a problem racking up a lot of kills in a short amount of time, i see the daily kills reach about 500 a day, that 500 x $75 = $37500/day on top of that, the gang bounties and juggernaut so players can make $50k a day. yea gonna have to nerf that |
Tk would still be upset. He's terrible at pking.
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Tk wasn't bad he had good guns to put him at an advantage
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