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I'd almost like to see a system where a battle is initiated when some type of damage is received and sent within 5 seconds. And obviously if you win; you win. But let's say I involve a distance system to check how far you are from one another. Could be neat to lock each other in a box that can move with you through a level as you both move. If one player decides to run though, you're not gonna get very far.. Thoughts?
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It doesn't matter what incentives or punishments you place on people to deter running. If people want to run, they're going to run. Nothing is going to stop them or persuade them to stay in combat. You cannot script anything reasonable (No 'lol you ran, so you get a scripted death anyway' deal) to make someone think "I wanna run, but staying would be better". |
I think this administration has done a pretty good job to mitigate running. If era lagged less, not much of my prey would be able to flee. I do think they need to reconsider the water though. Sharks should be returned and give the last person that hit you the kill, or gang kill when you run.
Other than that, people gon' run but these things make it easier for people like myself to catch them and kill them. |
Yeah... I really liked the sharks. I'm sad they're gone. Obviously someone got pissed off that they got eaten by a shark while they were running and disabled them.
P.S. ****ing hate winter on Era because of the ice. It's really lame. (Lame in the sense that it's not cool, not in the sense that it's OP or cheap. Although, that too.) |
The ice is so annoying. People run for light years on it. They need to create a polar bear that functions like the shark.
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But it wouldn't really make sense re-enabling (winter). Edit: Yes @ polar bear |
era is so anti-noob its rediculous no wonder this game is dead
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So what about this update on the rank spar system? (/Sparstats). I'll say it again... It needs it badly.
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I still have yet to see snow, Era is the only place I've seen snow. Well TV and other games too, but yeah still There's no snow here!
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