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Also, as I stated before, there are a LOT more lats on graal than anything else, developers that would need only
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Also, as stated above, I would love to experiment with lights and such offline, in downtime, without having to connect to Armageddon and upload, keep trying it out, reupload, ect. Its logical to have gs2 offline. period. |
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There is no point in making GS2 work offline, from either my perspective, or even Stefan's perspective. From mine: There are major problems with Graal, including the scripting engine and client, and I'd rather see those fixed than see a rarely-used feature be added that benefits a minority of people in a small way. From Stefan's perspective: My time is better spent updating Graal since the players already have access to the Testbed server for learning to script, which even allows NPC-server usage. Plus, Quote:
Granted, there are valid arguments, which you've pointed out, for why GS2 should work offline. However, there are equally as valid counterarguments, such as time would be better spent simply adding a server option to disable GS1 entirely, which has been suggested many times before. |
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Theres also stupid moves like I've stated before, where a company would even allow something obsolete to be a part of the product, such as gs1 offline, and its not allowed online at all anymore. Why have something that is useless on the product at all? It's misleading, not needed, and horrible product quality to have that. The graal community could learn easier w/o waiting to get on testbed, like me waiting 4 months now, if they had could learn gs2 by starting out offline, making lights, level npcs, ect, A LOT LIKE THE STUFF LATS NEED. There's enough support in this thread to show that a gs2 offline editor would be helpful to the graal community. Again, logical. |
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